mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
8b002ad774
Fixed issue 2888 * Merged AFTER_ATTACK & BEFORE_ATTACK cast modes. * Introduced new caster class for creature ability usage * Added few tests
35 lines
916 B
C++
35 lines
916 B
C++
/*
|
|
* AbilityCaster.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ProxyCaster.h"
|
|
|
|
namespace spells
|
|
{
|
|
|
|
class DLL_LINKAGE AbilityCaster : public ProxyCaster
|
|
{
|
|
public:
|
|
AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_);
|
|
virtual ~AbilityCaster();
|
|
|
|
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
|
|
int getEffectLevel(const Spell * spell) const override;
|
|
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
|
|
void spendMana(const PacketSender * server, const int spellCost) const override;
|
|
|
|
private:
|
|
const battle::Unit * actualCaster;
|
|
int baseSpellLevel;
|
|
};
|
|
|
|
} // namespace spells
|