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vcmi/lib/rmg/RmgArea.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

91 lines
2.9 KiB
C++

/*
* RmgArea.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../int3.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace rmg
{
static const std::array<int3, 4> dirs4 = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0) };
static const std::array<int3, 4> dirsDiagonal= { int3(1,1,0),int3(1,-1,0),int3(-1,1,0),int3(-1,-1,0) };
using Tileset = std::set<int3>;
using DistanceMap = std::map<int3, int>;
void toAbsolute(Tileset & tiles, const int3 & position);
void toRelative(Tileset & tiles, const int3 & position);
class DLL_LINKAGE Area
{
public:
Area() = default;
Area(const Area &);
Area(const Area &&);
Area(const Tileset & tiles);
Area(const Tileset & relative, const int3 & position); //create from relative positions
Area & operator= (const Area &);
const Tileset & getTiles() const;
const std::vector<int3> & getTilesVector() const;
const Tileset & getBorder() const; //lazy cache invalidation
const Tileset & getBorderOutside() const; //lazy cache invalidation
DistanceMap computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const;
Area getSubarea(std::function<bool(const int3 &)> filter) const;
bool connected() const; //is connected
bool empty() const;
bool contains(const int3 & tile) const;
bool contains(const std::vector<int3> & tiles) const;
bool contains(const Area & area) const;
bool overlap(const Area & area) const;
bool overlap(const std::vector<int3> & tiles) const;
int distanceSqr(const int3 & tile) const;
int distanceSqr(const Area & area) const;
int3 nearest(const int3 & tile) const;
int3 nearest(const Area & area) const;
void clear();
void assign(const Tileset tiles); //do not use reference to allow assigment of cached data
void add(const int3 & tile);
void erase(const int3 & tile);
void unite(const Area & area);
void intersect(const Area & area);
void subtract(const Area & area);
void translate(const int3 & shift);
friend Area operator+ (const Area & l, const int3 & r); //translation
friend Area operator- (const Area & l, const int3 & r); //translation
friend Area operator+ (const Area & l, const Area & r); //union
friend Area operator* (const Area & l, const Area & r); //intersection
friend Area operator- (const Area & l, const Area & r); //AreaL reduced by tiles from AreaR
friend bool operator== (const Area & l, const Area & r);
friend std::list<Area> connectedAreas(const Area & area, bool disableDiagonalConnections);
private:
void invalidate();
void computeBorderCache();
void computeBorderOutsideCache();
mutable Tileset dTiles;
mutable std::vector<int3> dTilesVectorCache;
mutable Tileset dBorderCache;
mutable Tileset dBorderOutsideCache;
mutable int3 dTotalShiftCache;
};
}
VCMI_LIB_NAMESPACE_END