mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
e71b40ccc5
* spells learning * no tooltips for objects under FoW * working resource silo * new system for simple unit abilities/states * neutral monster army disappears when defeated * synchronization between client and server processes * fixed battle ending
482 lines
12 KiB
C++
482 lines
12 KiB
C++
#include "../global.h"
|
|
struct IPack
|
|
{
|
|
virtual ui16 getType()const = 0 ;
|
|
//template<ui16 Type>
|
|
//static bool isType(const IPack * ip)
|
|
//{
|
|
// return Type == ip->getType();
|
|
//}
|
|
template<ui16 Type>
|
|
static bool isType(IPack * ip)
|
|
{
|
|
return Type == ip->getType();
|
|
}
|
|
//template<ui16 Type>
|
|
//static bool isType(const IPack & ip)
|
|
//{
|
|
// return Type == ip.getType();
|
|
//}
|
|
};
|
|
template <typename T> struct CPack
|
|
:public IPack
|
|
{
|
|
ui16 type;
|
|
ui16 getType() const{return type;}
|
|
T* This(){return static_cast<T*>(this);};
|
|
};
|
|
template <typename T> struct Query
|
|
:public CPack<T>
|
|
{
|
|
ui32 id;
|
|
};
|
|
struct SetResources : public CPack<SetResources> //104
|
|
{
|
|
SetResources(){res.resize(RESOURCE_QUANTITY);type = 104;};
|
|
ui8 player;
|
|
std::vector<si32> res; //res[resid] => res amount
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & player & res;
|
|
}
|
|
};
|
|
struct SetResource : public CPack<SetResource> //102
|
|
{
|
|
SetResource(){type = 102;};
|
|
|
|
ui8 player, resid;
|
|
si32 val;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & player & resid & val;
|
|
}
|
|
};
|
|
struct SetPrimSkill : public CPack<SetPrimSkill> //105
|
|
{
|
|
SetPrimSkill(){type = 105;};
|
|
ui8 abs; //0 - changes by value; 1 - sets to value
|
|
si32 id;
|
|
ui16 which, val;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & abs & id & which & val;
|
|
}
|
|
};
|
|
struct SetSecSkill : public CPack<SetSecSkill> //106
|
|
{
|
|
SetSecSkill(){type = 106;};
|
|
ui8 abs; //0 - changes by value; 1 - sets to value
|
|
si32 id;
|
|
ui16 which, val;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & abs & id & which & val;
|
|
}
|
|
};
|
|
struct HeroVisitCastle : public CPack<HeroVisitCastle> //108
|
|
{
|
|
HeroVisitCastle(){flags=0;type = 108;};
|
|
ui8 flags; //1 - start, 2 - garrison
|
|
ui32 tid, hid;
|
|
|
|
bool start() //if hero is entering castle (if false - leaving)
|
|
{
|
|
return flags & 1;
|
|
}
|
|
bool garrison() //if hero is entering/leaving garrison (if false - it's only visiting hero)
|
|
{
|
|
return flags & 2;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & flags & tid & hid;
|
|
}
|
|
};
|
|
struct ChangeSpells : public CPack<ChangeSpells> //109
|
|
{
|
|
ChangeSpells(){type = 109;};
|
|
ui8 learn; //1 - gives spell, 0 - takes
|
|
ui32 hid;
|
|
std::set<ui32> spells;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & learn & hid & spells;
|
|
}
|
|
};
|
|
struct RemoveObject : public CPack<RemoveObject> //500
|
|
{
|
|
RemoveObject(){type = 500;};
|
|
RemoveObject(si32 ID){id = ID;type = 500;};
|
|
si32 id;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id;
|
|
}
|
|
};
|
|
struct TryMoveHero : public CPack<TryMoveHero> //501
|
|
{
|
|
TryMoveHero(){type = 501;};
|
|
|
|
ui32 id, movePoints;
|
|
ui8 result;
|
|
int3 start, end;
|
|
std::set<int3> fowRevealed; //revealed tiles
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & result & start & end & movePoints & fowRevealed;
|
|
}
|
|
};
|
|
struct SetGarrisons : public CPack<SetGarrisons> //502
|
|
{
|
|
SetGarrisons(){type = 502;};
|
|
std::map<ui32,CCreatureSet> garrs;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & garrs;
|
|
}
|
|
};
|
|
struct NewStructures : public CPack<NewStructures> //504
|
|
{
|
|
NewStructures(){type = 504;};
|
|
si32 tid;
|
|
std::set<si32> bid;
|
|
si16 builded;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & tid & bid & builded;
|
|
}
|
|
};
|
|
struct SetAvailableCreatures : public CPack<SetAvailableCreatures> //506
|
|
{
|
|
SetAvailableCreatures(){type = 506;};
|
|
si32 tid;
|
|
std::map<si32,ui32> creatures;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & tid & creatures;
|
|
}
|
|
};
|
|
struct SetHeroesInTown : public CPack<SetHeroesInTown> //508
|
|
{
|
|
SetHeroesInTown(){type = 508;};
|
|
si32 tid, visiting, garrison; //id of town, visiting hero, hero in garrison
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & tid & visiting & garrison;
|
|
}
|
|
};
|
|
struct SetHeroArtifacts : public CPack<SetHeroArtifacts> //509
|
|
{
|
|
SetHeroArtifacts(){type = 509;};
|
|
si32 hid;
|
|
std::vector<ui32> artifacts; //hero's artifacts from bag
|
|
std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & hid & artifacts & artifWorn;
|
|
}
|
|
};
|
|
struct NewTurn : public CPack<NewTurn> //101
|
|
{
|
|
struct Hero
|
|
{
|
|
ui32 id, move, mana; //id is a general serial id
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & move & mana;
|
|
}
|
|
bool operator<(const Hero&h)const{return id < h.id;}
|
|
};
|
|
|
|
std::set<Hero> heroes; //updates movement and mana points
|
|
std::vector<SetResources> res;//resource list
|
|
std::vector<SetAvailableCreatures> cres;//resource list
|
|
ui32 day;
|
|
bool resetBuilded;
|
|
|
|
NewTurn(){type = 101;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & heroes & cres & res & day & resetBuilded;
|
|
}
|
|
};
|
|
//struct SetStrInfo : public CPack<SetStrInfo> //503
|
|
//{
|
|
// SetStrInfo(){type = 503;};
|
|
// SetAvailableCreatures sac;
|
|
//
|
|
// template <typename Handler> void serialize(Handler &h, const int version)
|
|
// {
|
|
// h & sac;
|
|
// }
|
|
//};
|
|
struct MetaString : public CPack<MetaString> //2001 helper for object scrips
|
|
{
|
|
std::vector<std::string> strings;
|
|
std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
|
|
std::vector<si32> message;
|
|
std::vector<std::string> replacements;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & strings & texts & message & replacements;
|
|
}
|
|
|
|
MetaString& operator<<(const std::pair<ui8,ui32> &txt)
|
|
{
|
|
message.push_back(-((si32)texts.size())-1);
|
|
texts.push_back(txt);
|
|
return *this;
|
|
}
|
|
MetaString& operator<<(const std::string &txt)
|
|
{
|
|
message.push_back(strings.size()+1);
|
|
strings.push_back(txt);
|
|
return *this;
|
|
}
|
|
void clear()
|
|
{
|
|
strings.clear();
|
|
texts.clear();
|
|
message.clear();
|
|
}
|
|
|
|
MetaString(){type = 2001;};
|
|
};
|
|
struct Component : public CPack<Component> //2002 helper for object scrips informations
|
|
{
|
|
ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience (sub==0 exp points; sub==1 levels)
|
|
si32 val; // + give; - take
|
|
si16 when; // 0 - now; +x - within x days; -x - per x days
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & subtype & val & when;
|
|
}
|
|
Component(){type = 2002;};
|
|
Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
|
|
};
|
|
|
|
struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window
|
|
{
|
|
MetaString text;
|
|
std::vector<Component> components;
|
|
ui8 player;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & text & components & player;
|
|
}
|
|
InfoWindow(){type = 103;};
|
|
};
|
|
|
|
struct SetObjectProperty : public CPack<SetObjectProperty>//1001
|
|
{
|
|
ui32 id;
|
|
ui8 what; //1 - owner; 2 - blockvis
|
|
ui32 val;
|
|
SetObjectProperty(){type = 1001;};
|
|
SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & what & val;
|
|
}
|
|
};
|
|
|
|
struct SetHoverName : public CPack<SetHoverName>//1002
|
|
{
|
|
ui32 id;
|
|
MetaString name;
|
|
SetHoverName(){type = 1002;};
|
|
SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & name;
|
|
}
|
|
};
|
|
struct HeroLevelUp : public Query<HeroLevelUp>//2000
|
|
{
|
|
si32 heroid;
|
|
ui8 primskill, level;
|
|
std::vector<ui16> skills;
|
|
|
|
HeroLevelUp(){type = 2000;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & heroid & primskill & level & skills;
|
|
}
|
|
};
|
|
|
|
struct SelectionDialog : public Query<SelectionDialog>//2001
|
|
{
|
|
MetaString text;
|
|
std::vector<Component> components;
|
|
ui8 player;
|
|
|
|
SelectionDialog(){type = 2001;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & text & components & player;
|
|
}
|
|
};
|
|
|
|
struct YesNoDialog : public Query<YesNoDialog>//2002
|
|
{
|
|
MetaString text;
|
|
std::vector<Component> components;
|
|
ui8 player;
|
|
|
|
YesNoDialog(){type = 2002;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & text & components & player;
|
|
}
|
|
};
|
|
|
|
struct BattleInfo;
|
|
struct BattleStart : public CPack<BattleStart>//3000
|
|
{
|
|
BattleInfo * info;
|
|
|
|
BattleStart(){type = 3000;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & info;
|
|
}
|
|
};
|
|
struct BattleNextRound : public CPack<BattleNextRound>//3001
|
|
{
|
|
si32 round;
|
|
|
|
BattleNextRound(){type = 3001;};
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & round;
|
|
}
|
|
};
|
|
struct BattleSetActiveStack : public CPack<BattleSetActiveStack>//3002
|
|
{
|
|
ui32 stack;
|
|
|
|
BattleSetActiveStack(){type = 3002;};
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & stack;
|
|
}
|
|
};
|
|
struct BattleResult : public CPack<BattleResult>//3003
|
|
{
|
|
ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
|
|
ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
|
|
std::set<std::pair<ui32,si32> > casualties[2]; //first => casualties of attackers - set of pairs crid<>number
|
|
ui32 exp[2]; //exp for attacker and defender
|
|
std::set<ui32> artifacts; //artifacts taken from loser to winner
|
|
|
|
|
|
|
|
BattleResult(){type = 3003;};
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & result & winner & casualties[0] & casualties[1] & exp & artifacts;
|
|
}
|
|
};
|
|
|
|
struct BattleStackMoved : public CPack<BattleStackMoved>//3004
|
|
{
|
|
ui32 stack, tile;
|
|
ui8 flags; // 1 - start moving, 2 - end moving
|
|
|
|
|
|
|
|
BattleStackMoved(){flags = 0; type = 3004;};
|
|
bool startMoving()
|
|
{
|
|
return flags & 1;
|
|
}
|
|
bool endMoving()
|
|
{
|
|
return flags & 2;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & stack & tile & flags;
|
|
}
|
|
};
|
|
|
|
struct BattleStackAttacked : public CPack<BattleStackAttacked>//3005
|
|
{
|
|
ui32 stackAttacked;
|
|
ui32 newAmount, newHP, killedAmount, damageAmount;
|
|
ui8 flags; //1 - is stack killed
|
|
|
|
|
|
BattleStackAttacked(){flags = 0; type = 3005;};
|
|
bool killed() //if target stack was killed
|
|
{
|
|
return flags & 1;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & stackAttacked & newAmount & newHP & flags & killedAmount & damageAmount;
|
|
}
|
|
};
|
|
|
|
struct BattleAttack : public CPack<BattleAttack>//3006
|
|
{
|
|
BattleStackAttacked bsa;
|
|
ui32 stackAttacking;
|
|
ui8 flags;
|
|
|
|
|
|
|
|
BattleAttack(){flags = 0; type = 3006;};
|
|
bool shot()//distance attack - decrease number of shots
|
|
{
|
|
return flags & 1;
|
|
}
|
|
bool counter()//is it counterattack?
|
|
{
|
|
return flags & 2;
|
|
}
|
|
bool killed() //if target stack was killed
|
|
{
|
|
return bsa.killed();
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & bsa & stackAttacking & flags;
|
|
}
|
|
};
|
|
|
|
struct ShowInInfobox : public CPack<ShowInInfobox> //107
|
|
{
|
|
ShowInInfobox(){type = 107;};
|
|
ui8 player;
|
|
Component c;
|
|
MetaString text;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & player & c & text;
|
|
}
|
|
};
|