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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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template void registerTypesMapObjects<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesMapObjects<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesMapObjects<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesMapObjects<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesMapObjects<CSaveFile>(CSaveFile & s);
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template void registerTypesMapObjects<CLoadFile>(CLoadFile & s);
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template void registerTypesMapObjects<CTypeList>(CTypeList & s);
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template void registerTypesMapObjects<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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