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vcmi/lib/rmg/CRmgTemplate.cpp
beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00

242 lines
4.4 KiB
C++

/*
* CRmgTemplate.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
#include "../mapping/CMap.h"
CRmgTemplateZoneConnection::CRmgTemplateZoneConnection() : zoneA(nullptr), zoneB(nullptr), guardStrength(0)
{
}
CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneA() const
{
return zoneA;
}
void CRmgTemplateZoneConnection::setZoneA(CRmgTemplateZone * value)
{
zoneA = value;
}
CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneB() const
{
return zoneB;
}
void CRmgTemplateZoneConnection::setZoneB(CRmgTemplateZone * value)
{
zoneB = value;
}
int CRmgTemplateZoneConnection::getGuardStrength() const
{
return guardStrength;
}
void CRmgTemplateZoneConnection::setGuardStrength(int value)
{
if(value < 0) throw std::runtime_error("Negative value for guard strenth not allowed.");
guardStrength = value;
}
CRmgTemplate::CSize::CSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true)
{
}
CRmgTemplate::CSize::CSize(int width, int height, bool under) : under(under)
{
setWidth(width);
setHeight(height);
}
int CRmgTemplate::CSize::getWidth() const
{
return width;
}
void CRmgTemplate::CSize::setWidth(int value)
{
if(value <= 0) throw std::runtime_error("Width > 0 failed.");
width = value;
}
int CRmgTemplate::CSize::getHeight() const
{
return height;
}
void CRmgTemplate::CSize::setHeight(int value)
{
if(value <= 0) throw std::runtime_error("Height > 0 failed.");
height = value;
}
bool CRmgTemplate::CSize::getUnder() const
{
return under;
}
void CRmgTemplate::CSize::setUnder(bool value)
{
under = value;
}
bool CRmgTemplate::CSize::operator<=(const CSize & value) const
{
if(width < value.width && height < value.height)
{
return true;
}
else if(width == value.width && height == value.height)
{
return under ? value.under : true;
}
else
{
return false;
}
}
bool CRmgTemplate::CSize::operator>=(const CSize & value) const
{
if(width > value.width && height > value.height)
{
return true;
}
else if(width == value.width && height == value.height)
{
return under ? true : !value.under;
}
else
{
return false;
}
}
CRmgTemplate::CRmgTemplate()
{
}
CRmgTemplate::~CRmgTemplate()
{
for (auto & pair : zones) delete pair.second;
}
const std::string & CRmgTemplate::getName() const
{
return name;
}
void CRmgTemplate::setName(const std::string & value)
{
name = value;
}
const CRmgTemplate::CSize & CRmgTemplate::getMinSize() const
{
return minSize;
}
void CRmgTemplate::setMinSize(const CSize & value)
{
minSize = value;
}
const CRmgTemplate::CSize & CRmgTemplate::getMaxSize() const
{
return maxSize;
}
void CRmgTemplate::setMaxSize(const CSize & value)
{
maxSize = value;
}
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
{
return players;
}
void CRmgTemplate::setPlayers(const CPlayerCountRange & value)
{
players = value;
}
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
{
return cpuPlayers;
}
void CRmgTemplate::setCpuPlayers(const CPlayerCountRange & value)
{
cpuPlayers = value;
}
const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & CRmgTemplate::getZones() const
{
return zones;
}
void CRmgTemplate::setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & value)
{
zones = value;
}
const std::list<CRmgTemplateZoneConnection> & CRmgTemplate::getConnections() const
{
return connections;
}
void CRmgTemplate::setConnections(const std::list<CRmgTemplateZoneConnection> & value)
{
connections = value;
}
void CRmgTemplate::validate() const
{
//TODO add some validation checks, throw on failure
}
void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
{
range.push_back(std::make_pair(lower, upper));
}
void CRmgTemplate::CPlayerCountRange::addNumber(int value)
{
range.push_back(std::make_pair(value, value));
}
bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
{
for(const auto & pair : range)
{
if(count >= pair.first && count <= pair.second) return true;
}
return false;
}
std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
{
std::set<int> numbers;
for(const auto & pair : range)
{
for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
}
return numbers;
}