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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/test/spells/targetConditions/TargetConditionItemFixture.h
Konstantin 8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00

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1.1 KiB
C++

/*
* TargetConditionItemFixture.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vstd/RNG.h>
#include "../../../lib/NetPacksBase.h"
#include "../../../lib/spells/TargetCondition.h"
#include "mock/mock_spells_Mechanics.h"
#include "mock/mock_spells_Spell.h"
#include "mock/mock_BonusBearer.h"
#include "mock/mock_battle_Unit.h"
namespace test
{
class TargetConditionItemTest : public ::testing::Test
{
public:
std::shared_ptr<spells::TargetConditionItem> subject;
::testing::StrictMock<spells::MechanicsMock> mechanicsMock;
::testing::StrictMock<UnitMock> unitMock;
::testing::StrictMock<spells::SpellMock> spellMock;
BonusBearerMock unitBonuses;
protected:
void SetUp() override
{
using namespace ::testing;
ON_CALL(unitMock, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getAllBonuses));
ON_CALL(unitMock, getTreeVersion()).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getTreeVersion));
}
};
}