.. |
AccessibilityInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
AccessibilityInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleAction.cpp
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Creature spellcast refactor (#569)
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2019-05-04 06:42:55 +03:00 |
BattleAction.h
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Creature spellcast refactor (#569)
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2019-05-04 06:42:55 +03:00 |
BattleAttackInfo.cpp
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleAttackInfo.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleHex.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
BattleHex.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleInfo.cpp
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Revert "First compilable commit for obstacles"
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2022-09-04 15:48:04 +04:00 |
BattleInfo.h
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
BattleProxy.cpp
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
BattleProxy.h
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
CBattleInfoCallback.cpp
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battlefields in VLC and custom bonuses for terrain patches
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2022-07-02 14:47:40 +03:00 |
CBattleInfoCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CBattleInfoEssentials.cpp
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
CBattleInfoEssentials.h
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
CCallbackBase.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCallbackBase.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CObstacleInstance.cpp
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Revert "First compilable commit for obstacles"
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2022-09-04 15:48:04 +04:00 |
CObstacleInstance.h
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Revert "First compilable commit for obstacles"
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2022-09-04 15:48:04 +04:00 |
CPlayerBattleCallback.cpp
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Code style: remove default value hints in definitions (#342)
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2017-07-15 14:08:20 +03:00 |
CPlayerBattleCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CUnitState.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CUnitState.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
Destination.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Destination.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleInfoCallback.h
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
IBattleState.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleState.h
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New battlegrounds (#758)
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2022-06-22 11:41:02 +03:00 |
IUnitInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.cpp
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moat bypass when no targets to attack
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2020-12-02 19:40:24 +02:00 |
ReachabilityInfo.h
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moat bypass when no targets to attack
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2020-12-02 19:40:24 +02:00 |
SideInBattle.cpp
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SideInBattle.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
SiegeInfo.cpp
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SiegeInfo.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
Unit.cpp
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moat bypass when no targets to attack
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2020-12-02 19:40:24 +02:00 |
Unit.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |