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vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
AdventureMapButton.h
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.cpp
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
CAdvmapInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CBattleInterface.cpp
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* wights won't have regeneration animation played when not alive
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2009-09-21 12:44:16 +00:00 |
CBattleInterface.h
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Fixed positioning of battle effects / animations in non 800x600 resolutions.
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2009-09-21 08:29:41 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
CCastleInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CCreatureAnimation.cpp
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* faster and less memory-consuming def handling
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2009-09-18 12:50:00 +00:00 |
CCreatureAnimation.h
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* faster and less memory-consuming def handling
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2009-09-18 12:50:00 +00:00 |
CCursorHandler.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CHeroWindow.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
Client.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
Client.h
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Support for Magic Spring
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2009-09-22 16:12:33 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
CPlayerInterface.cpp
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Fixed positioning of battle effects / animations in non 800x600 resolutions.
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2009-09-21 08:29:41 +00:00 |
CPlayerInterface.h
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CPreGame.cpp
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Fixed positioning of battle effects / animations in non 800x600 resolutions.
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2009-09-21 08:29:41 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
GUIBase.h
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Fixed positioning of battle effects / animations in non 800x600 resolutions.
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2009-09-21 08:29:41 +00:00 |
GUIClasses.cpp
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1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2009-09-21 09:00:33 +00:00 |
GUIClasses.h
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Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
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2009-09-22 11:28:05 +00:00 |
Makefile.am
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
Makefile.in
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
NetPacksClient.cpp
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Update for previous rev. Support for synchronous building demolition.
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2009-09-22 14:27:46 +00:00 |
SDL_Extensions.cpp
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
SDL_Extensions.h
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Version for development release 0.73c
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2009-09-20 12:47:40 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |