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vcmi/lib/CMakeLists.txt
Ivan Savenko 9237e6d97d Improved json validation
- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
2013-10-26 19:33:34 +00:00

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2.4 KiB
CMake

project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
filesystem/AdapterLoaders.cpp
filesystem/CCompressedStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CArchiveLoader.cpp
filesystem/CFileInfo.cpp
filesystem/CMemoryStream.cpp
filesystem/CBinaryReader.cpp
filesystem/CFileInputStream.cpp
filesystem/CZipLoader.cpp
filesystem/Filesystem.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapping/CCampaignHandler.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateZone.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
BattleAction.cpp
BattleHex.cpp
BattleState.cpp
CArtHandler.cpp
CBattleCallback.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CDefObjInfoHandler.cpp
CGameInterface.cpp
CGameState.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CObjectHandler.cpp
CObstacleInstance.cpp
Connection.cpp
CSpellHandler.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
IGameCallback.cpp
JsonDetail.cpp
JsonNode.cpp
NetPacksLib.cpp
ResourceSet.cpp
RegisterTypes.cpp
VCMI_Lib.cpp
VCMIDirs.cpp
)
set(lib_HEADERS
../Global.h
filesystem/CInputStream.h
filesystem/ISimpleResourceLoader.h
AI_Base.h
CondSh.h
ConstTransitivePtr.h
CBonusTypeHandler.h
CRandomGenerator.h
CScriptingModule.h
CStopWatch.h
GameConstants.h
StringConstants.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
NetPacks.h
RegisterTypes.h
StartInfo.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
)
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
target_link_libraries(vcmi minizip ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${RT_LIB} ${DL_LIB})
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmi DESTINATION ${LIB_DIR})
endif()