mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
84 lines
1.2 KiB
C++
84 lines
1.2 KiB
C++
/*
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* ConstTransitivePtr.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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class CGameHandler;
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VCMI_LIB_NAMESPACE_BEGIN
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template <typename T>
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class ConstTransitivePtr
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{
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T *ptr;
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ConstTransitivePtr(const T *Ptr)
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: ptr(const_cast<T*>(Ptr))
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{}
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public:
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ConstTransitivePtr(T *Ptr = nullptr)
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: ptr(Ptr)
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{}
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ConstTransitivePtr(std::nullptr_t)
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: ptr(nullptr)
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{}
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const T& operator*() const
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{
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return *ptr;
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}
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T& operator*()
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{
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return *ptr;
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}
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operator const T*() const
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{
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return ptr;
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}
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T* get()
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{
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return ptr;
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}
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const T* get() const
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{
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return ptr;
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}
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operator T*()
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{
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return ptr;
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}
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T *operator->()
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{
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return ptr;
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}
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const T *operator->() const
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{
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return ptr;
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}
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const T*operator=(T *t)
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{
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return ptr = t;
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}
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void dellNull()
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{
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delete ptr;
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ptr = nullptr;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & ptr;
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}
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friend class ::CGameHandler;
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};
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VCMI_LIB_NAMESPACE_END
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