1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/CCursorHandler.h
OnionKnight dced6ec17c * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
* Mostly fixed so that artifacts looks like they're being carried when selected.
2009-11-28 19:55:40 +00:00

45 lines
1.2 KiB
C++

#ifndef __CCURSORHANDLER_H__
#define __CCURSORHANDLER_H__
#include "../global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
/*
* CCursorhandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
SDL_Surface * dndImage;
bool Show;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void dragAndDropCursor (SDL_Surface* image); // Replace cursor with a custom image.
void draw1();
void shiftPos( int &x, int &y );
void draw2();
void hide(){Show=0;};
void show(){Show=1;};
~CCursorHandler();
};
#endif // __CCURSORHANDLER_H__