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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2010-11-20 17:36:02 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp Animation system update: 2010-11-15 15:15:00 +00:00
AdventureMapButton.h Early changes towards MP support. 2010-10-24 11:35:14 +00:00
CAdvmapInterface.cpp A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CAdvmapInterface.h Support for 16bpp displays. Possible optimizations. 2010-08-05 11:02:18 +00:00
CAnimation.cpp - missed Hill Fort fixes 2010-11-18 13:34:21 +00:00
CAnimation.h Animation system update: 2010-11-15 15:15:00 +00:00
CBattleInterface.cpp Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
CBattleInterface.h Since filename extensions are omitted, GARRISON.TXT was hiding GARRISON.BMP. I've added a crude workaround (ignore the first file since it's not used). 2010-10-31 21:29:39 +00:00
CBitmapHandler.cpp - changes in LodHandler: 2010-11-09 11:27:58 +00:00
CBitmapHandler.h * minor changes 2010-08-17 14:58:13 +00:00
CCastleInterface.cpp Bonuses now use pointers. 2010-11-18 22:06:56 +00:00
CCastleInterface.h Animation system update: 2010-11-15 15:15:00 +00:00
CConfigHandler.cpp - New animation system: 2010-10-18 15:08:59 +00:00
CConfigHandler.h * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
CCreatureAnimation.cpp - changes in LodHandler: 2010-11-09 11:27:58 +00:00
CCreatureAnimation.h * minor changes 2010-08-17 14:58:13 +00:00
CCursorHandler.cpp * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * small refactoring 2010-08-16 09:54:09 +00:00
CGameInfo.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CHeroWindow.cpp - LodHandler now will ignore file extensions. 2010-08-28 15:10:37 +00:00
CHeroWindow.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CKingdomInterface.cpp Restored Warmonger's changes to artifacts system. 2010-11-10 00:06:25 +00:00
CKingdomInterface.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
Client.cpp Hotfix for loading game. 2010-11-03 11:34:25 +00:00
Client.h Fixed 313 & 314 :) 2010-11-15 12:51:53 +00:00
CMessage.cpp Animation system update: 2010-11-15 15:15:00 +00:00
CMessage.h Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents. 2010-07-26 15:37:58 +00:00
CMT.cpp - changes in LodHandler: 2010-11-09 11:27:58 +00:00
CPlayerInterface.cpp Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
CPlayerInterface.h Early changes towards MP support. 2010-10-24 11:35:14 +00:00
CPreGame.cpp Animation system update: 2010-11-15 15:15:00 +00:00
CPreGame.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CSpellWindow.cpp Fixed #296 2010-11-15 07:15:10 +00:00
CSpellWindow.h * Town portal implemented 2010-08-04 13:41:01 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp - changes in LodHandler: 2010-11-09 11:27:58 +00:00
Graphics.h * compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value). 2010-08-19 15:24:32 +00:00
GUIBase.cpp * a bit better screen scrolling for small resolutions 2010-08-26 15:33:55 +00:00
GUIBase.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
GUIClasses.cpp - missed Hill Fort fixes 2010-11-18 13:34:21 +00:00
GUIClasses.h Animation system update: 2010-11-15 15:15:00 +00:00
Makefile.am Animation system update: 2010-11-15 15:15:00 +00:00
Makefile.in Animation system update: 2010-11-15 15:15:00 +00:00
mapHandler.cpp A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
mapHandler.h * a bit better screen scrolling for small resolutions 2010-08-26 15:33:55 +00:00
NetPacksClient.cpp Bonuses now use pointers. 2010-11-18 22:06:56 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp - New animation system: 2010-10-18 15:08:59 +00:00
SDL_Extensions.h * minor fixes for screen scrolling 2010-08-23 16:13:30 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00