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* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
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@ -944,6 +944,7 @@ SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
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img = def->ourImages[imagepos].bitmap;
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img->refcount++;//to preserve surface whed def is deleted
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delete def;
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return img;
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}
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void SComponent::show(SDL_Surface * to)
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@ -1,7 +1,6 @@
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#ifndef __GRAPHICS_H__
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#define __GRAPHICS_H__
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#include <SDL_ttf.h>
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#include "../global.h"
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#include "FontBase.h"
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#include "GUIBase.h"
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@ -25,6 +24,7 @@ class CHeroClass;
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struct SDL_Color;
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struct InfoAboutHero;
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struct InfoAboutTown;
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typedef struct _TTF_Font TTF_Font; //from SDL_ttf.h
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class Graphics
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{
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@ -4409,7 +4409,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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{
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int was = n.res[player][i];
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n.res[player][i] += ev->resources[i];
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n.res[player][i] = std::max(n.res[player][i], 0);
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n.res[player][i] = std::max<si32>(n.res[player][i], 0);
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if(pinfo->resources[i] != n.res[player][i]) //if non-zero res change
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iw.components.push_back(Component(Component::RESOURCE,i,n.res[player][i]-was,0));
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