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* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).

This commit is contained in:
mateuszb 2010-08-19 15:24:32 +00:00
parent d732565002
commit 6ebfe25f86
3 changed files with 3 additions and 2 deletions

View File

@ -944,6 +944,7 @@ SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
img = def->ourImages[imagepos].bitmap;
img->refcount++;//to preserve surface whed def is deleted
delete def;
return img;
}
void SComponent::show(SDL_Surface * to)

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@ -1,7 +1,6 @@
#ifndef __GRAPHICS_H__
#define __GRAPHICS_H__
#include <SDL_ttf.h>
#include "../global.h"
#include "FontBase.h"
#include "GUIBase.h"
@ -25,6 +24,7 @@ class CHeroClass;
struct SDL_Color;
struct InfoAboutHero;
struct InfoAboutTown;
typedef struct _TTF_Font TTF_Font; //from SDL_ttf.h
class Graphics
{

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@ -4409,7 +4409,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
{
int was = n.res[player][i];
n.res[player][i] += ev->resources[i];
n.res[player][i] = std::max(n.res[player][i], 0);
n.res[player][i] = std::max<si32>(n.res[player][i], 0);
if(pinfo->resources[i] != n.res[player][i]) //if non-zero res change
iw.components.push_back(Component(Component::RESOURCE,i,n.res[player][i]-was,0));