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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/CPlayerInterface.cpp
Michał W. Urbańczyk 7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00

3115 lines
93 KiB
C++

#include "stdafx.h"
#include "CPlayerInterface.h"
#include "CAdvmapInterface.h"
#include "CMessage.h"
#include "mapHandler.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CScreenHandler.h"
#include "CCursorHandler.h"
#include "CCallback.h"
#include "SDL_Extensions.h"
#include "hch/CLodHandler.h"
#include "CPathfinder.h"
#include <sstream>
#include "hch/CHeroHandler.h"
#include "hch/CTownHandler.h"
#include "SDL_framerate.h"
#include "hch/CGeneralTextHandler.h"
#include "CCastleInterface.h"
#include "CHeroWindow.h"
#include "timeHandler.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch\CPreGameTextHandler.h"
#include "CBattleInterface.h"
#include "CLua.h"
#include <cmath>
using namespace CSDL_Ext;
extern TTF_Font * GEOR16;
class OCM_HLP_CGIN
{
public:
bool operator ()(const std::pair<CGObjectInstance*,SDL_Rect> & a, const std::pair<CGObjectInstance*,SDL_Rect> & b) const
{
return (*a.first)<(*b.first);
}
} ocmptwo_cgin ;
void CGarrisonSlot::hover (bool on)
{
Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->townh->tcommands[4];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->townh->tcommands[2];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature)
{
temp = CGI->townh->tcommands[7];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
std::cout << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
std::cout << "Highlighted set to NULL"<<std::endl;
owner->highlighted = NULL;
}
}
else
{
if(upg)
{
temp = CGI->townh->tcommands[32];
}
else
{
temp = CGI->townh->tcommands[12];
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
temp = CGI->townh->tcommands[6];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
else
{
temp = CGI->townh->tcommands[11];
}
}
LOCPLINT->statusbar->print(temp);
}
else
{
LOCPLINT->statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj()
{
return (!upg)?(owner->oup):(owner->odown);
}
void CGarrisonSlot::clickRight (tribool down)
{
StackState *pom = NULL;
if(down && creature)
{
if(getObj()->ID == 34)
{
pom = new StackState();
const CGHeroInstance *h = static_cast<const CGHeroInstance *>(getObj());
pom->attackBonus = h->primSkills[0];
pom->defenseBonus = h->primSkills[1];
pom->luck = h->getCurrentLuck();
pom->morale = h->getCurrentMorale();
}
(new CCreInfoWindow(creature->idNumber,0,pom,boost::function<void()>(),boost::function<void()>()))
->activate();
}
delete pom;
}
void CGarrisonSlot::clickLeft(tribool down)
{
if(owner->ignoreEvent)
{
owner->ignoreEvent = false;
return;
}
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this) //view info
{
UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(),ID);
(new CCreInfoWindow
(creature->idNumber,1,NULL,
(pom.oldID>=0)?(boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,-1)):(boost::function<void()>()), //if upgrade is possible we'll bind proper function in callback
boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID)))
->activate();
owner->highlighted = NULL;
show();
refr = true;
}
else if( !creature && owner->splitting)//split
{
owner->p2 = ID;
owner->pb = upg;
owner->splitting = false;
LOCPLINT->curint->deactivate();
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
spw->activate();
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->oup):(owner->odown),
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
ID,owner->highlighted->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
(!upg)?(owner->oup):(owner->odown),
owner->highlighted->ID,ID);
}
}
else //highlight
{
if(creature)
owner->highlighted = this;
show();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
{
if(!active) active=true;
else return;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CGarrisonSlot::deactivate()
{
if(active) active=false;
else return;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
{
active = false;
upg = Upg;
count = Count;
ID = IID;
creature = Creature;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
owner = Owner;
}
CGarrisonSlot::~CGarrisonSlot()
{
if(active)
deactivate();
}
void CGarrisonSlot::show()
{
if(creature)
{
char* buf = new char[15];
itoa(count,buf,10);
blitAt(CGI->creh->bigImgs[creature->idNumber],pos);
printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
if(owner->highlighted==this)
blitAt(CGI->creh->bigImgs[-1],pos);
if(owner->update)
updateRect(&pos,screen);
delete [] buf;
}
else
{
SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
if(owner->splitting)
blitAt(CGI->creh->bigImgs[-1],pos);
if(owner->update)
SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
}
}
CGarrisonInt::~CGarrisonInt()
{
if(sup)
{
for(int i=0;i<sup->size();i++)
delete (*sup)[i];
delete sup;
}
if(sdown)
{
for(int i=0;i<sdown->size();i++)
delete (*sdown)[i];
delete sdown;
}
}
void CGarrisonInt::show()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
if((*sup)[i])
(*sup)[i]->show();
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
if((*sdown)[i])
(*sdown)[i]->show();
}
}
void CGarrisonInt::deactiveteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->deactivate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->deactivate();
}
}
}
}
void CGarrisonInt::activeteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->activate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->activate();
}
}
}
}
void CGarrisonInt::createSlots()
{
if(set1)
{
sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set1->slots.begin();
i!=set1->slots.end(); i++)
{
(*sup)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sup)[i] == NULL)
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
}
if(set2)
{
sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set2->slots.begin();
i!=set2->slots.end(); i++)
{
(*sdown)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sdown)[i] == NULL)
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
}
}
void CGarrisonInt::deleteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
delete (*sup)[i];
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
delete (*sdown)[i];
}
}
}
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
highlighted = NULL;
deactiveteSlots();
deleteSlots();
createSlots();
ignoreEvent = true;
activeteSlots();
show();
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
show();
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(
(highlighted->upg)?(odown):(oup),
(pb)?(odown):(oup),
highlighted->ID,
p2,
am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2)
:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
offx(OX),offy(OY)
{
splitting = false;
set1 = LOCPLINT->cb->getGarrison(s1);
set2 = LOCPLINT->cb->getGarrison(s2);
ignoreEvent = false;
update = true;
pos.x=(x);
pos.y=(y);
pos.w=(58);
pos.h=(64);
createSlots();
}
void CGarrisonInt::activate()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
if((*sup)[i])
(*sup)[i]->activate();
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
if((*sdown)[i])
(*sdown)[i]->activate();
}
}
void CGarrisonInt::deactivate()
{
deactiveteSlots();
}
CInfoWindow::CInfoWindow()
:okb(NMessage::ok,NULL,&CInfoWindow::okClicked)
{
okb.ourObj = this;
okb.delg = this;
okb.notFreeButton=true;
}
void CInfoWindow::okClicked(tribool down)
{
if (!down)
close();
}
void CInfoWindow::close()
{
for (int i=0;i<components.size();i++)
{
components[i]->deactivate();
delete components[i];
}
components.clear();
okb.deactivate();
SDL_FreeSurface(bitmap);
bitmap = NULL;
LOCPLINT->removeObjToBlit(this);
LOCPLINT->curint->activate();
delete this;
}
CInfoWindow::~CInfoWindow()
{
}
void CRClickPopup::clickRight (tribool down)
{
if(down)
return;
close();
}
void CRClickPopup::activate()
{
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
}
void CRClickPopup::deactivate()
{
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:bitmap(Bitmap),free(Free)
{
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
void CInfoPopup::close()
{
deactivate();
if(free)
SDL_FreeSurface(bitmap);
delete this;
if(LOCPLINT->curint == LOCPLINT->adventureInt)
LOCPLINT->adventureInt->show();
else if(LOCPLINT->curint == LOCPLINT->castleInt)
LOCPLINT->castleInt->showAll();
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
{
case primskill:
description = CGI->generaltexth->arraytxt[2+Subtype];
oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];
subtitle = oss.str();
break;
case resource:
description = CGI->generaltexth->allTexts[242];
oss << Val;
subtitle = oss.str();
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
subtitle = oss.str();
break;
}
type = Type;
subtype = Subtype;
val = Val;
SDL_Surface * temp = getImg();
pos.w = temp->w;
pos.h = temp->h;
}
SDL_Surface * SComponent::getImg()
{
switch (type)
{
case primskill:
return CGI->heroh->pskillsb->ourImages[subtype].bitmap;
break;
case secskill:
return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
break;
case resource:
return CGI->heroh->resources->ourImages[subtype].bitmap;
break;
case experience:
return CGI->heroh->pskillsb->ourImages[4].bitmap;
break;
}
return NULL;
}
void SComponent::clickRight (tribool down)
{
LOCPLINT->adventureInt->handleRightClick(description,down,this);
}
void SComponent::activate()
{
ClickableR::activate();
}
void SComponent::deactivate()
{
ClickableR::deactivate();
}
void CSelectableComponent::clickLeft(tribool down)
{
if (down)
{
select(true);
owner->selectionChange(this);
}
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
:SComponent(Type,Sub,Val),owner(Owner)
{
SDL_Surface * symb = SComponent::getImg();
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
blitAt(symb,1,1,myBitmap);
if (Border) //use custom border
{
border = Border;
customB = true;
}
else //we need to draw border
{
customB = false;
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_FillRect(border,NULL,0x00FFFF);
for (int i=0;i<border->w;i++)
{
SDL_PutPixel(border,i,0,239,215,123);
SDL_PutPixel(border,i,(border->h)-1,239,215,123);
}
for (int i=0;i<border->h;i++)
{
SDL_PutPixel(border,0,i,239,215,123);
SDL_PutPixel(border,(border->w)-1,i,239,215,123);
}
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
}
selected = false;
}
CSelectableComponent::~CSelectableComponent()
{
SDL_FreeSurface(myBitmap);
if (!customB)
SDL_FreeSurface(border);
}
void CSelectableComponent::activate()
{
SComponent::activate();
ClickableL::activate();
}
void CSelectableComponent::deactivate()
{
SComponent::deactivate();
ClickableL::deactivate();
}
SDL_Surface * CSelectableComponent::getImg()
{
return myBitmap;
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
SDL_FillRect(myBitmap,NULL,0x000000);
blitAt(SComponent::getImg(),1,1,myBitmap);
if (on)
{
blitAt(border,0,0,myBitmap);
}
selected = on;
return;
}
else
{
return;
}
}
void CSimpleWindow::show(SDL_Surface * to)
{
if(!to)
to=screen;
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=NULL;
}
}
void CSelWindow::selectionChange(CSelectableComponent * to)
{
blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
for (int i=0;i<components.size();i++)
{
if(components[i]==to)
{
if (to->selected)
continue;
else
to->select(true);
}
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(false);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
void CSelWindow::okClicked(tribool down)
{
if(!down)
close();
}
void CSelWindow::close()
{
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
components[i]->deactivate();
}
components.clear();
okb.deactivate();
SDL_FreeSurface(bitmap);
bitmap = NULL;
LOCPLINT->removeObjToBlit(this);
LOCPLINT->curint->activate();
LOCPLINT->cb->selectionMade(ret,ID);
delete this;
//call owner with selection result
}
template <typename T>CSCButton<T>::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg)
{
ourObj = obj;
delg = Delg;
func = poin;
imgs.resize(1);
for (int i =0; i<img->ourImages.size();i++)
{
imgs[0].push_back(img->ourImages[i].bitmap);
}
pos.w = imgs[0][0]->w;
pos.h = imgs[0][0]->h;
state = 0;
}
template <typename T> void CSCButton<T>::clickLeft (tribool down)
{
if (down)
{
state=1;
}
else
{
state=0;
}
pressedL=state;
show();
if (delg)
(delg->*func)(down);
}
template <typename T> void CSCButton<typename T>::activate()
{
ClickableL::activate();
}
template <typename T> void CSCButton<typename T>::deactivate()
{
ClickableL::deactivate();
}
template <typename T> void CSCButton<typename T>::show(SDL_Surface * to)
{
if (delg) //we blit on our owner's bitmap
{
blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap);
//updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap);
}
else
{
CButtonBase::show(to);
}
}
CButtonBase::CButtonBase()
{
bitmapOffset = 0;
curimg=0;
type=-1;
abs=false;
active=false;
notFreeButton = false;
ourObj=NULL;
state=0;
}
CButtonBase::~CButtonBase()
{
if(notFreeButton)
return;
for(int i =0; i<imgs.size();i++)
for(int j=0;j<imgs[i].size();j++)
SDL_FreeSurface(imgs[i][j]);
}
void CButtonBase::show(SDL_Surface * to)
{
if(!to)
to=screen;
if (abs)
{
blitAt(imgs[curimg]
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
(state+bitmapOffset) :
(imgs[curimg].size()-1) ]
,pos.x,pos.y,to);
//updateRect(&pos,to);
}
else
{
blitAt(imgs[curimg]
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
(state+bitmapOffset) :
(imgs[curimg].size()-1) ],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
}
}
ClickableL::ClickableL()
{
pressedL=false;
}
void ClickableL::clickLeft(tribool down)
{
if (down)
pressedL=true;
else
pressedL=false;
}
void ClickableL::activate()
{
LOCPLINT->lclickable.push_back(this);
}
void ClickableL::deactivate()
{
LOCPLINT->lclickable.erase
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
}
ClickableR::ClickableR()
{
pressedR=false;
}
void ClickableR::clickRight(tribool down)
{
if (down)
pressedR=true;
else
pressedR=false;
}
void ClickableR::activate()
{
LOCPLINT->rclickable.push_back(this);
}
void ClickableR::deactivate()
{
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
}
void Hoverable::activate()
{
LOCPLINT->hoverable.push_back(this);
}
void Hoverable::deactivate()
{
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
}
void Hoverable::hover(bool on)
{
hovered=on;
}
void KeyInterested::activate()
{
LOCPLINT->keyinterested.push_back(this);
}
void KeyInterested::deactivate()
{
LOCPLINT->
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
}
void MotionInterested::activate()
{
LOCPLINT->motioninterested.push_back(this);
}
void MotionInterested::deactivate()
{
LOCPLINT->
motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
}
void TimeInterested::activate()
{
LOCPLINT->timeinterested.push_back(this);
}
void TimeInterested::deactivate()
{
LOCPLINT->
timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
}
CPlayerInterface::CPlayerInterface(int Player, int serial)
{
playerID=Player;
serialID=serial;
CGI->localPlayer = playerID;
human=true;
hInfo = CGI->bitmaph->loadBitmap("HEROQVBK.bmp");
SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
tInfo = CGI->bitmaph->loadBitmap("TOWNQVBK.bmp");
SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
slotsPos.push_back(std::pair<int,int>(44,82));
slotsPos.push_back(std::pair<int,int>(80,82));
slotsPos.push_back(std::pair<int,int>(116,82));
slotsPos.push_back(std::pair<int,int>(26,131));
slotsPos.push_back(std::pair<int,int>(62,131));
slotsPos.push_back(std::pair<int,int>(98,131));
slotsPos.push_back(std::pair<int,int>(134,131));
luck22 = CGI->spriteh->giveDefEss("ILCK22.DEF");
luck30 = CGI->spriteh->giveDefEss("ILCK30.DEF");
luck42 = CGI->spriteh->giveDefEss("ILCK42.DEF");
luck82 = CGI->spriteh->giveDefEss("ILCK82.DEF");
morale22 = CGI->spriteh->giveDefEss("IMRL22.DEF");
morale30 = CGI->spriteh->giveDefEss("IMRL30.DEF");
morale42 = CGI->spriteh->giveDefEss("IMRL42.DEF");
morale82 = CGI->spriteh->giveDefEss("IMRL82.DEF");
halls = CGI->spriteh->giveDefEss("ITMTLS.DEF");
forts = CGI->spriteh->giveDefEss("ITMCLS.DEF");
bigTownPic = CGI->spriteh->giveDefEss("ITPT.DEF");
}
void CPlayerInterface::init(ICallback * CB)
{
cb = dynamic_cast<CCallback*>(CB);
CGI->localPlayer = serialID;
adventureInt = new CAdvMapInt(playerID);
castleInt = NULL;
std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
for(int i=0;i<hh.size();i++)
{
SDL_Surface * pom = infoWin(hh[i]);
heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
}
std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
for(int i=0;i<tt.size();i++)
{
SDL_Surface * pom = infoWin(tt[i]);
townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
}
}
void CPlayerInterface::yourTurn()
{
makingTurn = true;
CGI->localPlayer = serialID;
unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;
adventureInt->infoBar.newDay(cb->getDate(1));
adventureInt->activate();
//show rest of things
//initializing framerate keeper
mainFPSmng = new FPSmanager;
SDL_initFramerate(mainFPSmng);
SDL_setFramerate(mainFPSmng, 24);
SDL_Event sEvent;
//framerate keeper initialized
timeHandler th;
th.getDif();
for(;makingTurn;) // main loop
{
//updating water tiles
//int wnumber = -1;
//for(int s=0; s<CGI->mh->reader->defs.size(); ++s)
//{
// if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))
// {
// wnumber = s;
// break;
// }
//}
//if(wnumber>=0)
//{
// for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)
// {
// SDL_Color tab[32];
// for(int i=0; i<32; ++i)
// {
// tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];
// }
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");
// for(int i=0; i<32; ++i)
// {
// CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];
// }
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");
// CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap);
// }
//}
//water tiles updated
CGI->screenh->updateScreen();
int tv = th.getDif();
for (int i=0;i<timeinterested.size();i++)
{
if (timeinterested[i]->toNextTick>=0)
timeinterested[i]->toNextTick-=tv;
if (timeinterested[i]->toNextTick<0)
timeinterested[i]->tick();
}
LOCPLINT->adventureInt->updateScreen = false;
while (SDL_PollEvent(&sEvent)) //wait for event...
{
handleEvent(&sEvent);
}
if (!castleInt) //stuff for advMapInt
{
++LOCPLINT->adventureInt->animValHitCount; //for animations
if(LOCPLINT->adventureInt->animValHitCount == 4)
{
LOCPLINT->adventureInt->animValHitCount = 0;
++animVal;
LOCPLINT->adventureInt->updateScreen = true;
}
++heroAnimVal;
if(LOCPLINT->adventureInt->scrollingLeft)
{
if(LOCPLINT->adventureInt->position.x>-Woff)
{
LOCPLINT->adventureInt->position.x--;
LOCPLINT->adventureInt->updateScreen = true;
adventureInt->updateMinimap=true;
}
}
if(LOCPLINT->adventureInt->scrollingRight)
{
if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
{
LOCPLINT->adventureInt->position.x++;
LOCPLINT->adventureInt->updateScreen = true;
adventureInt->updateMinimap=true;
}
}
if(LOCPLINT->adventureInt->scrollingUp)
{
if(LOCPLINT->adventureInt->position.y>-Hoff)
{
LOCPLINT->adventureInt->position.y--;
LOCPLINT->adventureInt->updateScreen = true;
adventureInt->updateMinimap=true;
}
}
if(LOCPLINT->adventureInt->scrollingDown)
{
if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
{
LOCPLINT->adventureInt->position.y++;
LOCPLINT->adventureInt->updateScreen = true;
adventureInt->updateMinimap=true;
}
}
if(LOCPLINT->adventureInt->updateScreen)
{
adventureInt->update();
adventureInt->updateScreen=false;
}
if (LOCPLINT->adventureInt->updateMinimap)
{
adventureInt->minimap.draw();
adventureInt->updateMinimap=false;
}
}
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->show();
//SDL_Flip(screen);
CSDL_Ext::update(screen);
SDL_Delay(5); //give time for other apps
SDL_framerateDelay(mainFPSmng);
}
adventureInt->hide();
}
inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid)
{
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
for(int h=0; h<hlp.objects.size(); ++h)
if(hlp.objects[h].first->id==hid)
{
hlp.objects[h].second = r;
return;
}
}
inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
{
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
for(int h=0; h<hlp.objects.size(); ++h)
if(hlp.objects[h].first->id==hid)
{
hlp.objects.erase(hlp.objects.begin()+h);
return;
}
}
int getDir(int3 src, int3 dst)
{
int ret = -1;
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
{
ret = 1;
}
else if(dst.x == src.x && dst.y+1 == src.y) //t
{
ret = 2;
}
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
{
ret = 3;
}
else if(dst.x-1 == src.x && dst.y == src.y) //r
{
ret = 4;
}
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
{
ret = 5;
}
else if(dst.x == src.x && dst.y-1 == src.y) //b
{
ret = 6;
}
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
{
ret = 7;
}
else if(dst.x+1 == src.x && dst.y == src.y) //l
{
ret = 8;
}
return ret;
}
void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
{
//initializing objects and performing first step of move
CGHeroInstance * ho = details.ho; //object representing this hero
int3 hp = details.src;
if (!details.successful)
{
ho->moveDir = getDir(details.src,details.dst);
ho->isStanding = true;
adventureInt->heroList.draw();
if (adventureInt->terrain.currentPath)
{
delete adventureInt->terrain.currentPath;
adventureInt->terrain.currentPath = NULL;
}
return;
}
if (adventureInt->terrain.currentPath) //&& hero is moving
{
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
}
int3 buff = details.ho->pos;
buff.x-=11;
buff.y-=9;
buff = repairScreenPos(buff);
LOCPLINT->adventureInt->position = buff; //actualizing screen pos
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
ho->moveDir = 1;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
ho->moveDir = 2;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
ho->moveDir = 3;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
ho->moveDir = 4;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
ho->moveDir = 5;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
ho->moveDir = 6;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
ho->moveDir = 7;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
ho->moveDir = 8;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
}
//first initializing done
SDL_framerateDelay(mainFPSmng); // after first move
//main moving
for(int i=1; i<32; i+=4)
{
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
}
LOCPLINT->adventureInt->update(); //updating screen
CSDL_Ext::update(screen);
CGI->screenh->updateScreen();
++LOCPLINT->adventureInt->animValHitCount; //for animations
if(LOCPLINT->adventureInt->animValHitCount == 4)
{
LOCPLINT->adventureInt->animValHitCount = 0;
++LOCPLINT->adventureInt->anim;
LOCPLINT->adventureInt->updateScreen = true;
}
++LOCPLINT->adventureInt->heroAnim;
SDL_Delay(5);
SDL_framerateDelay(mainFPSmng); //for animation purposes
} //for(int i=1; i<32; i+=4)
//main moving done
//finishing move
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
{
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
{
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
{
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
{
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
}
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
{
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
}
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
}
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
{
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
delObjRect(hp.x, hp.y, hp.z, ho->id);
}
ho->pos = details.dst; //copy of hero's position
//ho->moveDir = 0; //move ended
ho->isStanding = true;
//move finished
CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
adventureInt->minimap.draw();
adventureInt->heroList.updateMove(ho);
}
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
{
heroWins.erase(hero->ID);
}
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
{
if(heroWins.find(hero->subID)==heroWins.end())
heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
}
SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
{
char * buf = new char[10];
for (int i=from;i<to;i++)
{
itoa(curh->primSkills[i],buf,10);
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
}
delete[] buf;
return ret;
}
SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
{
char * buf = new char[10];
blueToPlayersAdv(hInfo,playerID,1);
SDL_Surface * ret = SDL_DisplayFormat(hInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh->name,75,15,GEOR13,zwykly,ret);
drawPrimarySkill(curh, ret);
for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}
blitAt(curh->type->portraitLarge,11,12,ret);
itoa(curh->mana,buf,10);
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
delete[] buf;
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
//SDL_SaveBMP(ret,"inf1.bmp");
return ret;
}
SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh)
{
char * buf = new char[10];
blueToPlayersAdv(tInfo,playerID,1);
SDL_Surface * ret = SDL_DisplayFormat(tInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh->name,75,15,GEOR13,zwykly,ret);
int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
blitAt(forts->ourImages[pom].bitmap,115,42,ret);
if((pom=curh->hallLevel())>=0)
blitAt(halls->ourImages[pom].bitmap,77,42,ret);
itoa(curh->dailyIncome(),buf,10);
printAtMiddle(buf,167,70,GEORM,zwykly,ret);
for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
if(!i->second.first)
continue;
blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}
//blit town icon
pom = curh->subID*2;
if (!curh->hasFort())
pom += F_NUMBER*2;
if(curh->builded >= MAX_BUILDING_PER_TURN)
pom++;
blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
delete[] buf;
return ret;
}
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
{
adventureInt->hide();
//timeHandler t;
//t.getDif();
castleInt = new CCastleInterface(town,true);
//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
}
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if (specific)
{
switch (specific->ID)
{
case 34:
return drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
break;
case 98:
return drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
break;
default:
return NULL;
break;
}
}
else
{
switch (adventureInt->selection.type)
{
case HEROI_TYPE:
{
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;
return drawHeroInfoWin(curh);
}
case TOWNI_TYPE:
{
return drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
}
default:
return NULL;
}
}
return NULL;
}
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
{
for (int i=0; i<hoverable.size();i++)
{
if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
if (!hoverable[i]->hovered)
hoverable[i]->hover(true);
}
else if (hoverable[i]->hovered)
{
hoverable[i]->hover(false);
}
}
for(int i=0; i<motioninterested.size();i++)
{
if (motioninterested[i]->strongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
motioninterested[i]->mouseMoved(sEvent->motion);
}
}
if(sEvent->motion.x<15)
{
LOCPLINT->adventureInt->scrollingLeft = true;
}
else
{
LOCPLINT->adventureInt->scrollingLeft = false;
}
if(sEvent->motion.x>screen->w-15)
{
LOCPLINT->adventureInt->scrollingRight = true;
}
else
{
LOCPLINT->adventureInt->scrollingRight = false;
}
if(sEvent->motion.y<15)
{
LOCPLINT->adventureInt->scrollingUp = true;
}
else
{
LOCPLINT->adventureInt->scrollingUp = false;
}
if(sEvent->motion.y>screen->h-15)
{
LOCPLINT->adventureInt->scrollingDown = true;
}
else
{
LOCPLINT->adventureInt->scrollingDown = false;
}
}
void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
{
switch (sEvent->key.keysym.sym)
{
case SDLK_LEFT:
{
LOCPLINT->adventureInt->scrollingLeft = false;
break;
}
case (SDLK_RIGHT):
{
LOCPLINT->adventureInt->scrollingRight = false;
break;
}
case (SDLK_UP):
{
LOCPLINT->adventureInt->scrollingUp = false;
break;
}
case (SDLK_DOWN):
{
LOCPLINT->adventureInt->scrollingDown = false;
break;
}
case (SDLK_u):
{
adventureInt->underground.clickLeft(false);
break;
}
case (SDLK_m):
{
adventureInt->moveHero.clickLeft(false);
break;
}
case (SDLK_e):
{
adventureInt->endTurn.clickLeft(false);
break;
}
}
}
void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
{
switch (sEvent->key.keysym.sym)
{
case SDLK_LEFT:
{
LOCPLINT->adventureInt->scrollingLeft = true;
break;
}
case (SDLK_RIGHT):
{
LOCPLINT->adventureInt->scrollingRight = true;
break;
}
case (SDLK_UP):
{
LOCPLINT->adventureInt->scrollingUp = true;
break;
}
case (SDLK_DOWN):
{
LOCPLINT->adventureInt->scrollingDown = true;
break;
}
case (SDLK_q):
{
exit(0);
break;
}
case (SDLK_u):
{
adventureInt->underground.clickLeft(true);
break;
}
case (SDLK_m):
{
adventureInt->moveHero.clickLeft(true);
break;
}
case (SDLK_e):
{
adventureInt->endTurn.clickLeft(true);
break;
}
}
}
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
{
current = sEvent;
if(sEvent->type == SDL_MOUSEMOTION)
{
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
}
if(sEvent->type==SDL_QUIT)
exit(0);
else if (sEvent->type==SDL_KEYDOWN)
{
handleKeyDown(sEvent);
} //keydown end
else if(sEvent->type==SDL_KEYUP)
{
handleKeyUp(sEvent);
}//keyup end
else if(sEvent->type==SDL_MOUSEMOTION)
{
handleMouseMotion(sEvent);
} //mousemotion end
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
LOGE("Left mouse button down1");
for(int i=0; i<lclickable.size();i++)
{
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
lclickable[i]->clickLeft(true);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
for(int i=0; i<lclickable.size();i++)
{
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
lclickable[i]->clickLeft(false);
}
else
lclickable[i]->clickLeft(boost::logic::indeterminate);
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
for(int i=0; i<rclickable.size();i++)
{
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
rclickable[i]->clickRight(true);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
for(int i=0; i<rclickable.size();i++)
{
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
rclickable[i]->clickRight(false);
}
else
rclickable[i]->clickRight(boost::logic::indeterminate);
}
}
current = NULL;
} //event end
int3 CPlayerInterface::repairScreenPos(int3 pos)
{
if(pos.x<=-Woff)
pos.x = -Woff+1;
if(pos.y<=-Hoff)
pos.y = -Hoff+1;
if(pos.x>CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff)
pos.x = CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff;
if(pos.y>CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff)
pos.y = CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff;
return pos;
}
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
{
SDL_FreeSurface(heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
if (adventureInt->selection.selected == hero)
adventureInt->infoBar.draw();
return;
}
void CPlayerInterface::receivedResource(int type, int val)
{
adventureInt->resdatabar.draw();
}
void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
{
adventureInt->hide(); //dezaktywacja starego interfejsu
CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
LOCPLINT->objsToBlit.push_back(temp);
temp->pos.x=300-(temp->pos.w/2);
temp->pos.y=300-(temp->pos.h/2);
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
temp->okb.activate();
for (int i=0;i<temp->components.size();i++)
{
temp->components[i]->activate();
temp->components[i]->pos.x += temp->pos.x;
temp->components[i]->pos.y += temp->pos.y;
}
temp->ID = askID;
components[0]->clickLeft(true);
}
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
{
openTownWindow(town);
}
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
{
if(obj->ID == 34) //hero
{
const CGHeroInstance * hh;
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
{
SDL_FreeSurface(heroWins[hh->subID]);
heroWins[hh->subID] = infoWin(hh);
}
CHeroWindow * hw = dynamic_cast<CHeroWindow *>(curint);
if(hw)
{
hw->garInt->recreateSlots();
hw->garInt->show();
}
else if(castleInt == curint) //opened town window - redraw town garrsion slots (change is within hero garr)
{
castleInt->garr->highlighted = NULL;
castleInt->garr->recreateSlots();
}
}
else if (obj->ID == 98) //town
{
const CGTownInstance * tt;
if(tt = dynamic_cast<const CGTownInstance*>(obj))
{
SDL_FreeSurface(townWins[tt->identifier]);
townWins[tt->identifier] = infoWin(tt);
}
const CCastleInterface *ci = dynamic_cast<CCastleInterface*>(curint);
if(ci)
{
ci->garr->highlighted = NULL;
ci->garr->recreateSlots();
}
}
}
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
{
if(curint!=castleInt)
return;
if(castleInt->town!=town)
return;
switch(what)
{
case 1:
castleInt->addBuilding(buildingID);
break;
case 2:
castleInt->removeBuilding(buildingID);
break;
}
}
void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right
{
curint->deactivate();
curint = new CBattleInterface(army1,army2,hero1,hero2);
curint->activate();
LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
}
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
{
}
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
{
dynamic_cast<CBattleInterface*>(curint)->newRound(round);
}
void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero
{
}
void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero
{
//dynamic_cast<CBattleInterface*>(curint)->givenCommand = -1;
}
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
{
unsigned char showCount = 0;
dynamic_cast<CBattleInterface*>(curint)->stackActivated(stackID);
while(!dynamic_cast<CBattleInterface*>(curint)->givenCommand) //while current unit can perform an action
{
++showCount;
SDL_Event sEvent;
while (SDL_PollEvent(&sEvent)) //wait for event...
{
LOCPLINT->handleEvent(&sEvent);
}
if(showCount%2==0)
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->show();
//SDL_Flip(screen);
CSDL_Ext::update(screen);
/*timeHandler th;
th.getDif();
int tv = th.getDif();
for (int i=0;i<((CBattleInterface*)this->curint)->timeinterested.size();i++)
{
if (timeinterested[i]->toNextTick>=0)
timeinterested[i]->toNextTick-=tv;
if (timeinterested[i]->toNextTick<0)
timeinterested[i]->tick();
}*/
SDL_Delay(1); //give time for other apps
SDL_framerateDelay(mainFPSmng);
}
BattleAction ret = *(dynamic_cast<CBattleInterface*>(curint)->givenCommand);
delete dynamic_cast<CBattleInterface*>(curint)->givenCommand;
dynamic_cast<CBattleInterface*>(curint)->givenCommand = NULL;
return ret;
}
void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
{
dynamic_cast<CBattleInterface*>(curint)->deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),dynamic_cast<IShowable*>(curint)));
delete dynamic_cast<CBattleInterface*>(curint);
curint = adventureInt;
adventureInt->activate();
}
void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
{
dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
}
void CPlayerInterface::battleStackAttacking(int ID, int dest)
{
dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);
}
void CPlayerInterface::battleStackIsAttacked(int ID)
{
dynamic_cast<CBattleInterface*>(curint)->stackIsAttacked(ID);
}
void CPlayerInterface::battleStackKilled(int ID)
{
dynamic_cast<CBattleInterface*>(curint)->stackKilled(ID);
}
void CPlayerInterface::showComp(SComponent comp)
{
adventureInt->infoBar.showComp(&comp,4000);
}
void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
{
curint->deactivate(); //dezaktywacja starego interfejsu
CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
LOCPLINT->objsToBlit.push_back(temp);
temp->pos.x=300-(temp->pos.w/2);
temp->pos.y=300-(temp->pos.h/2);
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
temp->okb.activate();
for (int i=0;i<temp->components.size();i++)
{
temp->components[i]->activate();
temp->components[i]->pos.x += temp->pos.x;
temp->components[i]->pos.y += temp->pos.y;
}
}
void CPlayerInterface::removeObjToBlit(IShowable* obj)
{
objsToBlit.erase
(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
//delete obj;
}
void CPlayerInterface::tileRevealed(int3 pos)
{
adventureInt->minimap.showTile(pos);
}
void CPlayerInterface::tileHidden(int3 pos)
{
adventureInt->minimap.hideTile(pos);
}
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
{
adventureInt->heroWindow->setHero(hero);
this->objsToBlit.push_back(adventureInt->heroWindow);
adventureInt->hide();
adventureInt->heroWindow->activate();
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=CGI->bitmaph->loadBitmap(name);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x=x;
pos.y=y;
if(maxw >= 0)
pos.w = std::min(bg->w,maxw);
else
pos.w=bg->w;
pos.h=bg->h;
middlex=(pos.w/2)+x;
middley=(bg->h/2)+y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
current="";
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
}
void CStatusBar::print(std::string text)
{
current=text;
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
void CStatusBar::show()
{
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
std::string CStatusBar::getCurrent()
{
return current;
}
void CList::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CList::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CList::clickLeft(tribool down)
{
};
CList::CList(int Size)
:SIZE(Size)
{
}
CHeroList::CHeroList(int Size)
:CList(Size)
{
pos = genRect(192,64,609,196);
arrupp = genRect(16,64,609,196);
arrdop = genRect(16,64,609,372);
//32px per hero
posmobx = 610;
posmoby = 213;
posporx = 617;
pospory = 212;
posmanx = 666;
posmany = 213;
arrup = CGI->spriteh->giveDef("IAM012.DEF");
arrdo = CGI->spriteh->giveDef("IAM013.DEF");
mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
mana = CGI->spriteh->giveDef("IMANA.DEF");
empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
from = 0;
pressed = indeterminate;
}
void CHeroList::init()
{
bg = CSDL_Ext::newSurface(68,193,screen);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
}
void CHeroList::genList()
{
int howMany = LOCPLINT->cb->howManyHeroes();
for (int i=0;i<howMany;i++)
{
items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
}
}
void CHeroList::select(int which)
{
if (which<0)
{
selected = which;
LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL;
draw();
LOCPLINT->adventureInt->infoBar.draw(NULL);
}
if (which>=items.size())
return;
selected = which;
LOCPLINT->adventureInt->centerOn(items[which].first->pos);
LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
LOCPLINT->adventureInt->selection.selected = items[which].first;
LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
draw();
LOCPLINT->adventureInt->townList.draw();
LOCPLINT->adventureInt->infoBar.draw(NULL);
}
void CHeroList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************HEROES*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=5 || ny<0)
return;
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > 5)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp.push_back(items[from+ny].first->name);
temp.push_back(items[from+ny].first->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(LOCPLINT->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->heroWins[items[from+ny].first->subID]->h,false);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CHeroList::updateHList()
{
items.clear();
genList();
if(selected>=items.size())
select(items.size()-1);
if(items.size()==0)
LOCPLINT->adventureInt->townList.select(0);
else
select(selected);
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = LOCPLINT->cb->getHeroSerial(which);
ser -= from;
int pom = (which->movement)/100;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw()
{
for (int iT=0+from;iT<5+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
blitAt(empty,posporx,pospory+i*32);
continue;
}
int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
blitAt(temp,posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>5)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
:CList(Size)
{
pos = *Pos;
arrup = CGI->spriteh->giveDef("IAM014.DEF");
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
arrupp.x=arupx;
arrupp.y=arupy;
arrupp.w=arrup->ourImages[0].bitmap->w;
arrupp.h=arrup->ourImages[0].bitmap->h;
arrdop.x=ardox;
arrdop.y=ardoy;
arrdop.w=arrdo->ourImages[0].bitmap->w;
arrdop.h=arrdo->ourImages[0].bitmap->h;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
}
void CTownList::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
}
void CTownList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>SIZE || ny<0)
return;
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CTownList::draw()
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
continue;
}
blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
{
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CCreaturePic::CCreaturePic(CCreature *cre)
:c(cre)
{
anim = new CCreatureAnimation(cre->animDefName);
}
CCreaturePic::~CCreaturePic()
{
delete anim;
}
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
{
blitAt(CGI->creh->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
SDL_Rect dst = genRect(130,100,x,y);
if(c->isDoubleWide())
x-=15;
return anim->nextFrameMiddle(to,x+70,y+45,true,nextFrame,false,&dst);
}
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
{
//TODO: write
return NULL;
}
void CRecrutationWindow::close()
{
deactivate();
delete this;
LOCPLINT->curint->activate();
CCastleInterface *pom;
if(pom=dynamic_cast<CCastleInterface*>(LOCPLINT->curint))
pom->showAll();
}
void CRecrutationWindow::Max()
{
slider->moveTo(slider->amount);
}
void CRecrutationWindow::Buy()
{
recruit(creatures[which].ID,slider->value);
close();
}
void CRecrutationWindow::Cancel()
{
close();
}
void CRecrutationWindow::sliderMoved(int to)
{
}
void CRecrutationWindow::clickLeft(tribool down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
which = i;
int newAmount = std::min(amounts[i],creatures[i].amount);
slider->amount = newAmount;
if(slider->value > newAmount)
slider->moveTo(newAmount);
else
slider->moveTo(slider->value);
curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int j=0;j<creatures.size();j++)
{
if(which==j)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
break;
}
curx += 120;
}
}
void CRecrutationWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
ClickableL::activate();
buy->activate();
max->activate();
cancel->activate();
slider->activate();
}
void CRecrutationWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
ClickableL::deactivate();
buy->deactivate();
max->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CRecrutationWindow::show(SDL_Surface * to)
{
static char c=0;
blitAt(bitmap,pos.x,pos.y,to?to:screen);
buy->show();
max->show();
cancel->show();
slider->show();
char pom[15];
itoa(creatures[which].amount,pom,10); //available
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen);
itoa(slider->value,pom,10); //recruit
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen);
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies"
int curx = pos.x+115-creatures[which].res.size()*16;
for(int i=0;i<creatures[which].res.size();i++)
{
blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
itoa(creatures[which].res[i].second,pom,10);
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
itoa(creatures[which].res[i].second * slider->value,pom,10);
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen);
curx+=32;
}
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pic->blitPic(screen,curx-50,pos.y+130-65,!(c%2));
curx += 120;
}
c++;
}
CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
:recruit(Recruit)
{
which = 0;
creatures.resize(Creatures.size());
amounts.resize(Creatures.size());
for(int i=0;i<creatures.size();i++)
{
creatures[i].amount = Creatures[i].second;
creatures[i].ID = Creatures[i].first;
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
if(CGI->creh->creatures[Creatures[i].first].cost[j])
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
}
SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPRCRT.bmp");
blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
std::string pom;
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
//border for creatures
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pos.x = curx+1;
creatures[i].pos.y = 65;
creatures[i].pos.w = 100;
creatures[i].pos.h = 130;
if(which==i)
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
curx += 120;
}
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
LOCPLINT->curint->deactivate();
//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),
//int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
}//(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)
CRecrutationWindow::~CRecrutationWindow()
{
for(int i=0;i<creatures.size();i++)
{
delete creatures[i].pic;
}
delete max;
delete buy;
delete cancel;
SDL_FreeSurface(bitmap);
delete slider;
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
{
c=cid;
slider = NULL;
gar = Owner;
bitmap = CGI->bitmaph->loadBitmap("GPUCRDIV.bmp");
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
a1 = max;
a2 = 0;
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
anim->anim->setType(1);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow()
{
SDL_FreeSurface(bitmap);
delete ok;
delete cancel;
delete slider;
delete anim;
}
void CSplitWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
KeyInterested::activate();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
KeyInterested::deactivate();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
deactivate();
delete this;
LOCPLINT->curint->activate();
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c) c->showAll();
}
void CSplitWindow::sliderMoved(int to)
{
a2 = to;
if(slider)
a1 = slider->amount - to;
}
void CSplitWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,screen);
ok->show();
cancel->show();
slider->show();
itoa(a1,pom,10);
printAtMiddle(pom,pos.x+70,pos.y+237,GEOR16,zwykly,screen);
itoa(a2,pom,10);
printAtMiddle(pom,pos.x+233,pos.y+237,GEOR16,zwykly,screen);
anim->blitPic(screen,pos.x+20,pos.y+54,false);
anim->blitPic(screen,pos.x+177,pos.y+54,false);
}
void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: make manual typing possible
}
void CCreInfoWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,screen);
anim->blitPic(screen,pos.x+21,pos.y+48,(type) && anf);
anf=!anf;
if(upgrade)
upgrade->show();
if(dismiss)
dismiss->show();
if(ok)
ok->show();
}
CCreInfoWindow::CCreInfoWindow
(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm)
:ok(0),dismiss(0),upgrade(0),type(Type),dsm(Dsm)
{
c = &CGI->creh->creatures[Cid];
bitmap = CGI->bitmaph->loadBitmap("CRSTKPU.bmp");
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
blueToPlayersAdv(bitmap,LOCPLINT->playerID);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
anim = new CCreaturePic(c);
if(!type) anim->anim->setType(1);
char pom[25];int hlp=0;
printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); //creature name
//atttack
printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
itoa(c->attack,pom,10);
if(State && State->attackBonus)
{
int hlp = log10f(c->attack)+2;
pom[hlp-1] = ' '; pom[hlp] = '(';
itoa(c->attack+State->attackBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->attackBonus+c->attack);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
//defense
printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
itoa(c->defence,pom,10);
if(State && State->defenseBonus)
{
int hlp = log10f(c->defence)+2;
pom[hlp-1] = ' '; pom[hlp] = '(';
itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
pom[hlp+2+(int)log10f(State->defenseBonus+c->defence)] = ')';
}
printToWR(pom,276,80,GEOR13,zwykly,bitmap);
//shots
if(c->shots)
{
printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
itoa(c->shots,pom,10);
printToWR(pom,276,99,GEOR13,zwykly,bitmap);
}
//damage
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
itoa(c->damageMin,pom,10);
hlp=log10f(c->damageMin)+2;
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
itoa(c->damageMax,pom+hlp+2,10);
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
//health
printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
itoa(c->hitPoints,pom,10);
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
//remaining health - TODO: show during the battles
//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
//speed
printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
itoa(c->speed,pom,10);
printToWR(pom,276,175,GEOR13,zwykly,bitmap);
//luck and morale
blitAt(LOCPLINT->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
blitAt(LOCPLINT->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
//print abilities text - if r-click popup
if(type)
{
if(Upg)
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,Upg,pos.x+76,pos.y+237,"IVIEWCR.DEF");
if(Dsm)
dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::dismissF,this),pos.x+21,pos.y+237,"IVIEWCR2.DEF");
ok = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF");
}
else
{
printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
}
}
CCreInfoWindow::~CCreInfoWindow()
{
SDL_FreeSurface(bitmap);
delete anim;
delete upgrade;
delete ok;
delete dismiss;
}
void CCreInfoWindow::activate()
{
if(!type)
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
if(ok)
ok->activate();
if(dismiss)
dismiss->activate();
if(upgrade)
upgrade->activate();
if(type)
LOCPLINT->curint->deactivate();
}
void CCreInfoWindow::close()
{
deactivate();
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c) c->showAll();
if(type)
LOCPLINT->curint->activate();
delete this;
}
void CCreInfoWindow::clickRight(boost::logic::tribool down)
{
if(down)
return;
close();
}
void CCreInfoWindow::dismissF()
{
dsm();
close();
}
void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
if(!type)
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
if(ok)
ok->deactivate();
if(dismiss)
dismiss->deactivate();
if(upgrade)
upgrade->deactivate();
}