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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 92525f6d31 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
AI/EmptyAI * battle funcs added to ICallback 2008-04-13 11:05:39 +00:00
config * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
hch * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
tools * new tool - Obwodziciel 2008-01-20 12:52:15 +00:00
AdventureMapButton.cpp * no more divison by 0 in slider 2008-05-31 20:37:54 +00:00
AdventureMapButton.h * started making creature info window 2008-05-18 17:33:39 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
CAdvmapInterface.h * started making creature info window 2008-05-18 17:33:39 +00:00
CBattleInterface.cpp * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CBattleInterface.h improvements in battles 2008-05-30 11:53:04 +00:00
CCallback.cpp * version set to 0.61 2008-06-06 12:35:23 +00:00
CCallback.h * no more divison by 0 in slider 2008-05-31 20:37:54 +00:00
CCastleInterface.cpp * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CCastleInterface.h * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CConsoleHandler.cpp New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CCursorHandler.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CGameState.cpp improvements in battles 2008-05-30 11:53:04 +00:00
CGameState.h improvements in battles 2008-05-30 11:53:04 +00:00
CHeroWindow.cpp * started making creature info window 2008-05-18 17:33:39 +00:00
CHeroWindow.h * started making creature info window 2008-05-18 17:33:39 +00:00
CLua.cpp * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
CLua.h * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CMessage.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CMT.cpp * version set to 0.61 2008-06-06 12:35:23 +00:00
CPathfinder.cpp Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
CPathfinder.h New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
CPlayerInterface.cpp * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CPlayerInterface.h * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CPreGame.cpp a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
CPreGame.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * improved slider ( #58 ) 2008-05-03 15:30:11 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
map.h * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
mapHandler.cpp * animations won't go in the same phase (resolved #55) 2008-06-03 13:15:34 +00:00
mapHandler.h * hero is displayed in battle window 2008-03-03 19:41:10 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp small upgrade 2008-05-27 15:16:12 +00:00
SDL_Extensions.h small upgrade 2008-05-27 15:16:12 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * it's possible to choose a player 2008-02-06 07:33:53 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00