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vcmi/mapHandler.cpp
2008-06-03 13:15:34 +00:00

1735 lines
66 KiB
C++

#include "stdafx.h"
#include "mapHandler.h"
#include "hch\CSemiDefHandler.h"
#include "SDL_rotozoom.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "stdlib.h"
#include "hch\CLodHandler.h"
#include "hch\CDefObjInfoHandler.h"
#include <algorithm>
#include "CGameState.h"
#include "CLua.h"
#include "hch\CCastleHandler.h"
#include "hch\CHeroHandler.h"
#include "hch\CTownHandler.h"
#include <iomanip>
#include <sstream>
extern SDL_Surface * screen;
class OCM_HLP
{
public:
bool operator ()(const std::pair<CGObjectInstance*, SDL_Rect> & a, const std::pair<CGObjectInstance*, SDL_Rect> & b)
{
return (*a.first)<(*b.first);
}
} ocmptwo ;
void alphaTransformDef(CGDefInfo * defInfo)
{
SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
{
defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
//SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(defInfo->handler->ourImages[yy].bitmap, alphaTransSurf);
//SDL_FreeSurface(defInfo->handler->ourImages[yy].bitmap);
//defInfo->handler->ourImages[yy].bitmap = bufs;
defInfo->handler->alphaTransformed = true;
}
SDL_FreeSurface(alphaTransSurf);
}
int CMapHandler::pickHero(int owner)
{
int h;
if(usedHeroes.find(h = CGI->scenarioOps.getIthPlayersSettings(owner).hero)==usedHeroes.end() && h>=0) //we haven't used selected hero
{
usedHeroes.insert(h);
return h;
}
int f = CGI->scenarioOps.getIthPlayersSettings(owner).castle;
int i=0;
do //try to find free hero of our faction
{
i++;
h = CGI->scenarioOps.getIthPlayersSettings(owner).castle*HEROES_PER_TYPE*2+(rand()%(HEROES_PER_TYPE*2));//cgi->scenarioOps.playerInfos[pru].hero = cgi->
} while((usedHeroes.find(h)!=usedHeroes.end()) && i<175);
if(i>174) //probably no free heroes - there's no point in further search, we'll take first free
{
for(int j=0; j<HEROES_PER_TYPE * 2 * F_NUMBER; j++)
if(usedHeroes.find(j)==usedHeroes.end())
h=j;
}
usedHeroes.insert(h);
return h;
}
std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
{
switch(obj->ID)
{
case 65: //random artifact
return std::pair<int,int>(5,(rand()%136)+7); //tylko sensowny zakres - na poczatku sa katapulty itp, na koncu specjalne i blanki
case 66: //random treasure artifact
return std::pair<int,int>(5,CGI->arth->treasures[rand()%CGI->arth->treasures.size()]->id);
case 67: //random minor artifact
return std::pair<int,int>(5,CGI->arth->minors[rand()%CGI->arth->minors.size()]->id);
case 68: //random major artifact
return std::pair<int,int>(5,CGI->arth->majors[rand()%CGI->arth->majors.size()]->id);
case 69: //random relic artifact
return std::pair<int,int>(5,CGI->arth->relics[rand()%CGI->arth->relics.size()]->id);
case 70: //random hero
{
return std::pair<int,int>(34,pickHero(obj->tempOwner));
}
case 71: //random monster
return std::pair<int,int>(54,rand()%(CGI->creh->creatures.size()));
case 72: //random monster lvl1
return std::pair<int,int>(54,CGI->creh->levelCreatures[1][rand()%CGI->creh->levelCreatures[1].size()]->idNumber);
case 73: //random monster lvl2
return std::pair<int,int>(54,CGI->creh->levelCreatures[2][rand()%CGI->creh->levelCreatures[2].size()]->idNumber);
case 74: //random monster lvl3
return std::pair<int,int>(54,CGI->creh->levelCreatures[3][rand()%CGI->creh->levelCreatures[3].size()]->idNumber);
case 75: //random monster lvl4
return std::pair<int,int>(54,CGI->creh->levelCreatures[4][rand()%CGI->creh->levelCreatures[4].size()]->idNumber);
case 76: //random resource
return std::pair<int,int>(79,rand()%7); //now it's OH3 style, use %8 for mithril
case 77: //random town
{
int align = ((CCastleObjInfo*)obj->info)->alignment,
f;
if(align>PLAYER_LIMIT-1)//same as owner / random
{
if(obj->tempOwner > PLAYER_LIMIT-1)
f = -1; //random
else
f = CGI->scenarioOps.getIthPlayersSettings(obj->tempOwner).castle;
}
else
{
f = CGI->scenarioOps.getIthPlayersSettings(align).castle;
}
if(f<0) f = rand()%CGI->townh->towns.size();
return std::pair<int,int>(98,f);
}
case 162: //random monster lvl5
return std::pair<int,int>(54,CGI->creh->levelCreatures[5][rand()%CGI->creh->levelCreatures[5].size()]->idNumber);
case 163: //random monster lvl6
return std::pair<int,int>(54,CGI->creh->levelCreatures[6][rand()%CGI->creh->levelCreatures[6].size()]->idNumber);
case 164: //random monster lvl7
return std::pair<int,int>(54,CGI->creh->levelCreatures[7][rand()%CGI->creh->levelCreatures[7].size()]->idNumber);
case 216: //random dwelling
{
int faction = rand()%F_NUMBER;
CCreGen2ObjInfo* info =(CCreGen2ObjInfo*)obj->info;
if (info->asCastle)
{
for(int i=0;i<CGI->objh->objInstances.size();i++)
{
if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
{
randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
faction = CGI->objh->objInstances[i]->subID;
break;
}
else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
{
faction = CGI->objh->objInstances[i]->subID;
break;
}
}
}
else
{
while((!(info->castles[0]&(1<<faction))))
{
if((faction>7) && (info->castles[1]&(1<<(faction-8))))
break;
faction = rand()%F_NUMBER;
}
}
int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
int cid = CGI->townh->towns[faction].basicCreatures[level];
for(int i=0;i<CGI->objh->cregens.size();i++)
if(CGI->objh->cregens[i]==cid)
return std::pair<int,int>(17,i);
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
return std::pair<int,int>(17,0);
}
case 217:
{
int faction = rand()%F_NUMBER;
CCreGenObjInfo* info =(CCreGenObjInfo*)obj->info;
if (info->asCastle)
{
for(int i=0;i<CGI->objh->objInstances.size();i++)
{
if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
{
randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
faction = CGI->objh->objInstances[i]->subID;
break;
}
else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
{
faction = CGI->objh->objInstances[i]->subID;
break;
}
}
}
else
{
while((!(info->castles[0]&(1<<faction))))
{
if((faction>7) && (info->castles[1]&(1<<(faction-8))))
break;
faction = rand()%F_NUMBER;
}
}
int cid = CGI->townh->towns[faction].basicCreatures[obj->subID];
for(int i=0;i<CGI->objh->cregens.size();i++)
if(CGI->objh->cregens[i]==cid)
return std::pair<int,int>(17,i);
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
return std::pair<int,int>(17,0);
}
case 218:
{
CCreGen3ObjInfo* info =(CCreGen3ObjInfo*)obj->info;
int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
int cid = CGI->townh->towns[obj->subID].basicCreatures[level];
for(int i=0;i<CGI->objh->cregens.size();i++)
if(CGI->objh->cregens[i]==cid)
return std::pair<int,int>(17,i);
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
return std::pair<int,int>(17,0);
}
}
return std::pair<int,int>(-1,-1);
}
void CMapHandler::randomizeObject(CGObjectInstance *cur)
{
std::pair<int,int> ran = pickObject(cur);
if(ran.first<0 || ran.second<0) //this is not a random object, or we couldn't find anything
{
if(cur->ID==98) //town - set def
{
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
if(t->hasCapitol())
t->defInfo = capitols[t->subID];
else if(t->hasFort())
t->defInfo = CGI->dobjinfo->castles[t->subID];
else
t->defInfo = villages[t->subID];
if(!t->defInfo->handler)
{
t->defInfo->handler = CGI->spriteh->giveDef(t->defInfo->name);
alphaTransformDef(t->defInfo);
}
}
return;
}
else if(ran.first==34)//special code for hero
{
CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
if(!h) {std::cout<<"Wrong random hero at "<<cur->pos<<std::endl; return;}
cur->ID = ran.first;
cur->subID = ran.second;
h->type = CGI->heroh->heroes[ran.second];
CGI->heroh->heroInstances.push_back(h);
CGI->objh->objInstances.erase(std::find(CGI->objh->objInstances.begin(),CGI->objh->objInstances.end(),h));
return; //TODO: maybe we should do something with definfo?
}
else if(ran.first==98)//special code for town
{
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
if(!t) {std::cout<<"Wrong random town at "<<cur->pos<<std::endl; return;}
cur->ID = ran.first;
cur->subID = ran.second;
t->town = &CGI->townh->towns[ran.second];
if(t->hasCapitol())
t->defInfo = capitols[t->subID];
else if(t->hasFort())
t->defInfo = CGI->dobjinfo->castles[t->subID];
else
t->defInfo = villages[t->subID];
if(!t->defInfo->handler)
{
t->defInfo->handler = CGI->spriteh->giveDef(t->defInfo->name);
alphaTransformDef(t->defInfo);
}
//CGI->townh->townInstances.push_back(t);
return;
}
//we have to replace normal random object
cur->ID = ran.first;
cur->subID = ran.second;
cur->defInfo = CGI->dobjinfo->gobjs[ran.first][ran.second];
if(!cur->defInfo){std::cout<<"Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;return;}
if(!cur->defInfo->handler) //if we have to load def
{
cur->defInfo->handler = CGI->spriteh->giveDef(cur->defInfo->name);
alphaTransformDef(cur->defInfo);
}
}
void CMapHandler::randomizeObjects()
{
CGObjectInstance * cur;
for(int no=0; no<CGI->objh->objInstances.size(); ++no)
{
randomizeObject(CGI->objh->objInstances[no]);
if(CGI->objh->objInstances[no]->ID==26)
CGI->objh->objInstances[no]->defInfo->handler=NULL;
}
}
void CMapHandler::prepareFOWDefs()
{
fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
//adding necessary rotations
Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
//necessaary rotations added
for(int i=0; i<partialHide->ourImages.size(); ++i)
{
CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
}
//visibility.resize(reader->map.width+2*Woff);
//for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
//{
// visibility[gg].resize(reader->map.height+2*Hoff);
// for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
// visibility[gg][jj] = true;
//}
visibility.resize(CGI->ac->map.width, Woff);
for (int i=0-Woff;i<visibility.size()-Woff;i++)
{
visibility[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff; i<visibility.size()-Woff; ++i)
{
for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
{
visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
visibility[i][j][k]=true;
}
}
hideBitmap.resize(CGI->ac->map.width, Woff);
for (int i=0-Woff;i<visibility.size()-Woff;i++)
{
hideBitmap[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
{
for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
{
hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
}
}
//visibility[6][7][1] = false;
//visibility[7][7][1] = false;
//visibility[6][8][1] = false;
//visibility[6][6][1] = false;
//visibility[5][8][1] = false;
//visibility[7][6][1] = false;
//visibility[6][9][1] = false;
}
void CMapHandler::roadsRiverTerrainInit()
{
//initializing road's and river's DefHandlers
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
for(int g=0; g<staticRiverDefs.size(); ++g)
{
for(int h=0; h<staticRiverDefs[g]->ourImages.size(); ++h)
{
CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
}
}
for(int g=0; g<roadDefs.size(); ++g)
{
for(int h=0; h<roadDefs[g]->ourImages.size(); ++h)
{
CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
}
}
//roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
sizes.x = CGI->ac->map.width;
sizes.y = CGI->ac->map.height;
sizes.z = CGI->ac->map.twoLevel+1;
ttiles.resize(CGI->ac->map.width,Woff);
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
ttiles[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
}
for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height;j++) //po wysoko�ci
{
for (int k=0; k<=reader->map.twoLevel; ++k)
{
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i][j].malle)
{
int cDir;
bool rotV, rotH;
if(k==0)
{
int roadpom = reader->map.terrain[i][j].malle-1,
impom = reader->map.terrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i][j].roadDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
else
{
int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
pom777 = reader->map.undergroungTerrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i][j].roadDir;
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
}
}
}
}
}
//initializing simple values
for (int i=0; i<CGI->ac->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<CGI->ac->map.height;j++) //po wysoko�ci
{
for(int k=0; k<ttiles[0][0].size(); ++k)
{
ttiles[i][j][k].pos = int3(i, j, k);
ttiles[i][j][k].blocked = false;
ttiles[i][j][k].visitable = false;
if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
{
ttiles[i][j][k].blocked = true;
continue;
}
ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
}
}
}
//simple values initialized
for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height;j++) //po wysoko�ci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
TerrainTile** pomm = reader->map.terrain;
if(k==0)
{
pomm = reader->map.terrain;
}
else
{
pomm = reader->map.undergroungTerrain;
}
if(pomm[i][j].nuine)
{
int cDir;
bool rotH, rotV;
if(k==0)
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
cDir = reader->map.terrain[i][j].rivDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
else
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i][j].rivDir;
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
if(rotH)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
}
}
}
}
}
}
void CMapHandler::borderAndTerrainBitmapInit()
{
//terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
bord->notFreeImgs = true;
for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szeroko�ci
{
for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysoko�ci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
{
if(i==-1 && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
continue;
}
else if(i==-1 && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
continue;
}
else if(i==(reader->map.width) && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
continue;
}
else if(i==(reader->map.width) && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
continue;
}
else if(j == -1 && i > -1 && i < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
continue;
}
else if(i == -1 && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
continue;
}
else if(j == reader->map.height && i >-1 && i < reader->map.width)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
continue;
}
else if(i == reader->map.width && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
continue;
}
else
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
continue;
}
}
//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name;
if (k>0)
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
else
name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
for (unsigned int m=0; m<reader->defs.size(); m++)
{
try
{
if (reader->defs[m]->defName != name)
continue;
else
{
int ktora;
if (k==0)
ktora = reader->map.terrain[i][j].terview;
else
ktora = reader->map.undergroungTerrain[i][j].terview;
ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
int zz;
if (k==0)
zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
else
zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
switch (zz)
{
case 1:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
break;
}
case 2:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
break;
}
case 3:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
break;
}
}
break;
}
}
catch (...)
{
continue;
}
}
}
}
}
delete bord;
}
void CMapHandler::initObjectRects()
{
//initializing objects / rects
for(int f=0; f<CGI->objh->objInstances.size(); ++f)
{
/*CGI->objh->objInstances[f]->pos.x+=1;
CGI->objh->objInstances[f]->pos.y+=1;*/
if(!CGI->objh->objInstances[f]->defInfo)
{
continue;
}
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
if(curd)
{
for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx<<5; //fx*32
cr.y = fy<<5; //fy*32
std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f],cr);
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
//TerrainTile2 & curt =
// ttiles
// [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
//[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
//[CGI->objh->objInstances[f]->pos.z];
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
}//if curd
} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
for(int ix=0; ix<ttiles.size()-Woff; ++ix)
{
for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
}
}
}
}
void CMapHandler::calculateBlockedPos()
{
for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
{
if(!CGI->objh->objInstances[f]->defInfo)
continue;
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
int zVal = CGI->objh->objInstances[f]->pos.z;
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
curt.visitable = true;
if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
curt.blocked = true;
}
}
}
}
}
void CMapHandler::init()
{
//loading castles' defs
std::ifstream ifs("config/townsDefs.txt");
int ccc;
ifs>>ccc;
for(int i=0;i<ccc*2;i++)
{
CGDefInfo * n = new CGDefInfo(*CGI->dobjinfo->castles[i%ccc]);
ifs >> n->name;
if (!(n->handler = CGI->spriteh->giveDef(n->name)))
std::cout << "Cannot open "<<n->name<<std::endl;
if(i<ccc)
villages[i]=n;
else
capitols[i%ccc]=n;
alphaTransformDef(n);
}
for(int i=0;i<CGI->scenarioOps.playerInfos.size();i++)
{
if(CGI->scenarioOps.playerInfos[i].castle==-1)
{
int f;
do
{
f = rand()%F_NUMBER;
}while(!(reader->map.players[CGI->scenarioOps.playerInfos[i].color].allowedFactions & 1<<f));
CGI->scenarioOps.playerInfos[i].castle = f;
}
}
for(int i=0;i<PLAYER_LIMIT;i++)
{
for(int j=0; j<reader->map.players[i].heroesNames.size();j++)
{
usedHeroes.insert(reader->map.players[i].heroesNames[j].heroID);
}
}
timeHandler th;
th.getDif();
randomizeObjects();//randomizing objects on map
std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
{
//std::string hlp = reader->map.defy[h]->name;
//std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
CGI->mh->loadedDefs.insert(std::make_pair(reader->map.defy[h]->name, reader->map.defy[h]->handler));
}
std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
std::cout<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
//giving starting hero
for(int i=0;i<PLAYER_LIMIT;i++)
{
if((reader->map.players[i].generateHeroAtMainTown && reader->map.players[i].hasMainTown) || (reader->map.players[i].hasMainTown && reader->map.version==RoE))
{
int3 hpos = reader->map.players[i].posOfMainTown;
hpos.x+=1;// hpos.y+=1;
int j;
for(j=0;j<CGI->scenarioOps.playerInfos.size();j++)
if(CGI->scenarioOps.playerInfos[j].color==i)
break;
if(j==CGI->scenarioOps.playerInfos.size())
continue;
int h; //= CGI->scenarioOps.playerInfos[j].hero;
//if(h<0)
h=pickHero(i);
CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,h,hpos,i);
nnn->defInfo->handler = CGI->heroh->flags1[0];
CGI->heroh->heroInstances.push_back(nnn);
CGI->objh->objInstances.push_back(nnn);
}
}
std::cout<<"\tGiving starting heroes: "<<th.getDif()<<std::endl;
initObjectRects();
std::cout<<"\tMaking object rects: "<<th.getDif()<<std::endl;
calculateBlockedPos();
std::cout<<"\tCalculating blockmap: "<<th.getDif()<<std::endl;
//initailizing battle backgrounds
std::ifstream bback("config/battleBack.txt");
battleBacks.resize(9);
for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
{
int am;
bback>>am;
battleBacks[i].resize(am);
for(int f=0; f<am; ++f)
{
bback>>battleBacks[i][f];
}
}
//initializing battle hero animation
std::ifstream bher("config/battleHeroes.txt");
int numberofh;
bher>>numberofh;
battleHeroes.resize(numberofh);
for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
{
bher>>battleHeroes[i];
}
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
//setting surface to blit at
SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
if(extSurf)
{
su = extSurf;
}
else
{
su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
}
if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
throw new std::string("terrainRect: out of range");
////printing terrain
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
}
////terrain printed
////printing rivers
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].rivbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
}
}
////rivers printed
////printing roads
for (int bx=0; bx<dx; bx++)
{
for (int by=-1; by<dy; by++)
{
if(y+by<=-4)
continue;
SDL_Rect sr;
sr.y=by*32+16;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(ttiles[x+bx][y+by][level].roadbitmap.size())
{
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
}
}
}
////roads printed
////printing objects
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect sr;
sr.w = 32;
sr.h = 32;
sr.x = (bx)*32;
sr.y = (by)*32;
validateRectTerr(&sr, extRect);
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
pp.h = sr.h;
pp.w = sr.w;
CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
}
else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
{
int imgVal = 8;
SDL_Surface * tb;
if(themp->type==NULL)
continue;
std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
{
tb = iv[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
bufr.h = 64;
bufr.w = 96;
if(bufr.x-extRect->x>-64)
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
}
else
{
int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
//setting appropriate flag color
if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
}
}
}
}
////objects printed, printing shadow
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][level])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, level);
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
}
}
}
////shadow printed
//printing borders
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
}
else
{
if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
validateRectTerr(&sr, extRect);
SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
SDL_FreeSurface(ns);
}
}
}
}
//borders printed
return su;
}
SDL_Surface * CMapHandler::terrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
}
SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
{
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[22].bitmap; //visible right bottom corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[15].bitmap; //visible right top corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
return partialHide->ourImages[34].bitmap; //visible left bottom corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
return partialHide->ourImages[35].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[rand()%2].bitmap; //visible top
return partialHide->ourImages[0].bitmap; //visible top
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
return partialHide->ourImages[4].bitmap; //visble bottom
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
return partialHide->ourImages[2].bitmap; //visible right
}
else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
{
//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
return partialHide->ourImages[37].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
return partialHide->ourImages[38].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[16].bitmap; //visible right corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[18].bitmap; //visible top corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
return partialHide->ourImages[39].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
return partialHide->ourImages[40].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
return partialHide->ourImages[41].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[19].bitmap; //visible corners without left top
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
return partialHide->ourImages[42].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
return partialHide->ourImages[43].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[21].bitmap; //visible all corners only
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[6].bitmap; //hidden top
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[7].bitmap; //hidden right
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[8].bitmap; //hidden bottom
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
return partialHide->ourImages[44].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[9].bitmap; //hidden top and bottom
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[29].bitmap; //hidden left and right
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
return partialHide->ourImages[45].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
return partialHide->ourImages[46].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
return partialHide->ourImages[47].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[32].bitmap; //visible left and right corners
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
return partialHide->ourImages[48].bitmap;
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[26].bitmap; //visible right and left top corner
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
return partialHide->ourImages[49].bitmap;
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
{
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
return partialHide->ourImages[50].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
return partialHide->ourImages[51].bitmap;
}
//newly added
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
{
return partialHide->ourImages[0].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
{
return partialHide->ourImages[1].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
{
return partialHide->ourImages[4].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
{
return partialHide->ourImages[5].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
{
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
{
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
{
return partialHide->ourImages[2].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
{
return partialHide->ourImages[3].bitmap;
}
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
}
int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
{
int ret=-1;
if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
else
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
if(!(a.x==b.x || a.y==b.y))
ret*=1.41421;
//TODO: use hero's pathfinding skill during calculating cost
return ret;
}
std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
{
std::vector < std::pair<CGObjectInstance*,SDL_Rect > > objs = ttiles[pos.x][pos.y][pos.z].objects;
std::vector<std::string> ret;
for(int g=0; g<objs.size(); ++g)
{
if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
(((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
) //checking position blocking
{
//unsigned char * blm = objs[g].first->defInfo->blockMap;
if (objs[g].first->state)
ret.push_back(objs[g].first->state->hoverText(objs[g].first));
else
ret.push_back(CGI->objh->objects[objs[g].first->ID].name);
}
}
return ret;
}
std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
{
std::vector < CGObjectInstance * > ret;
for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
{
CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
ret.push_back(curi);
}
return ret;
}
CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos, int owner)
{
CGObjectInstance * nobj;
switch(id)
{
case 34: //hero
{
CGHeroInstance * nobj;
nobj = new CGHeroInstance();
nobj->pos = pos;
nobj->tempOwner = owner;
nobj->defInfo = new CGDefInfo();
nobj->defInfo->id = 34;
nobj->defInfo->subid = subid;
nobj->defInfo->printPriority = 0;
nobj->type = CGI->heroh->heroes[subid];
for(int i=0;i<6;i++)
{
nobj->defInfo->blockMap[i]=255;
nobj->defInfo->visitMap[i]=0;
}
nobj->ID = id;
nobj->subID = subid;
nobj->defInfo->handler=NULL;
nobj->defInfo->blockMap[5] = 253;
nobj->defInfo->visitMap[5] = 2;
nobj->artifWorn.resize(20);
nobj->artifacts.resize(20);
nobj->artifWorn[16] = &CGI->arth->artifacts[3];
nobj->primSkills.resize(4);
nobj->primSkills[0] = nobj->type->heroClass->initialAttack;
nobj->primSkills[1] = nobj->type->heroClass->initialDefence;
nobj->primSkills[2] = nobj->type->heroClass->initialPower;
nobj->primSkills[3] = nobj->type->heroClass->initialKnowledge;
nobj->mana = 10 * nobj->primSkills[3];
return nobj;
}
case 98: //town
nobj = new CGTownInstance;
break;
default: //rest of objects
nobj = new CGObjectInstance;
nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
break;
}
nobj->ID = id;
nobj->subID = subid;
if(!nobj->defInfo)
std::cout <<"No def declaration for " <<id <<" "<<subid<<std::endl;
nobj->pos = pos;
//nobj->state = NULL;//new CLuaObjectScript();
nobj->tempOwner = owner;
nobj->info = NULL;
nobj->defInfo->id = id;
nobj->defInfo->subid = subid;
//assigning defhandler
if(nobj->ID==34 || nobj->ID==98)
return nobj;
nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
if(!nobj->defInfo->handler)
nobj->defInfo->handler = CGI->spriteh->giveDef(nobj->defInfo->name);
return nobj;
}
std::string CMapHandler::getDefName(int id, int subid)
{
CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
if(temp)
return temp->name;
throw new std::exception("Def not found.");
}
bool CMapHandler::printObject(CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt =
ttiles
[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
[obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
[obj->pos.z];
ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
bool CMapHandler::hideObject(CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
std::vector < std::pair<CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
for(int dd=0; dd<ctile.size(); ++dd)
{
if(ctile[dd].first->id==obj->id)
ctile.erase(ctile.begin() + dd);
}
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
{
return std::string();
}
bool CMapHandler::removeObject(CGObjectInstance *obj)
{
hideObject(obj);
std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
recalculateHideVisPosUnderObj(*db);
delete *db;
CGI->objh->objInstances.erase(db);
return true;
}
bool CMapHandler::recalculateHideVisPos(int3 &pos)
{
ttiles[pos.x][pos.y][pos.z].visitable = false;
ttiles[pos.x][pos.y][pos.z].blocked = false;
for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
{
CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
curt.visitable = true;
if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
curt.blocked = true;
}
}
}
}
return true;
}
bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
{
if(withBorder)
{
for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
}
}
}
}
else
{
for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
}
}
}
}
return true;
}
unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
{
if(isMoving)
{
switch(dir)
{
case 1:
return 10;
case 2:
return 5;
case 3:
return 6;
case 4:
return 7;
case 5:
return 8;
case 6:
return 9;
case 7:
return 12;
case 8:
return 11;
default:
return -1; //should never happen
}
}
else //if(isMoving)
{
switch(dir)
{
case 1:
return 13;
case 2:
return 0;
case 3:
return 1;
case 4:
return 2;
case 5:
return 3;
case 6:
return 4;
case 7:
return 15;
case 8:
return 14;
default:
return -1; //should never happen
}
}
}
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
{
if(ext)
{
if(val->x<0)
{
val->w += val->x;
val->x = ext->x;
}
else
{
val->x += ext->x;
}
if(val->y<0)
{
val->h += val->y;
val->y = ext->y;
}
else
{
val->y += ext->y;
}
if(val->x+val->w > ext->x+ext->w)
{
val->w = ext->x+ext->w-val->x;
}
if(val->y+val->h > ext->y+ext->h)
{
val->h = ext->y+ext->h-val->y;
}
//for sign problems
if(val->h > 20000 || val->w > 20000)
{
val->h = val->w = 0;
}
}
}
unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
{
if(a.z!=b.z)
return -1; //error!
if(a.x==b.x+1 && a.y==b.y+1) //lt
{
return 0;
}
else if(a.x==b.x && a.y==b.y+1) //t
{
return 1;
}
else if(a.x==b.x-1 && a.y==b.y+1) //rt
{
return 2;
}
else if(a.x==b.x-1 && a.y==b.y) //r
{
return 3;
}
else if(a.x==b.x-1 && a.y==b.y-1) //rb
{
return 4;
}
else if(a.x==b.x && a.y==b.y-1) //b
{
return 5;
}
else if(a.x==b.x+1 && a.y==b.y-1) //lb
{
return 6;
}
else if(a.x==b.x+1 && a.y==b.y) //l
{
return 7;
}
return -2; //shouldn't happen
}