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7e46d462b6
- fixed portrait initialization for random heroes
34 lines
989 B
C++
34 lines
989 B
C++
#include "StdInc.h"
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#include "CEmptyAI.h"
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void CEmptyAI::init(CCallback * CB)
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{
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cb = CB;
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human=false;
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playerID = *cb->getMyColor();
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std::cout << "EmptyAI initialized." << std::endl;
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}
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void CEmptyAI::yourTurn()
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{
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cb->endTurn();
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}
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
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{
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cb->selectionMade(rand() % skills.size(), queryID);
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}
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void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
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{
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cb->selectionMade(rand() % skills.size(), queryID);
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}
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void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
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{
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cb->selectionMade(0, askID);
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}
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void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
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{
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cb->selectionMade(0, queryID);
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} |