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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/*
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* CGDwelling.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArmedInstance.h"
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#include "IOwnableObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGDwelling;
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class DLL_LINKAGE CGDwellingRandomizationInfo
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{
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public:
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std::set<FactionID> allowedFactions;
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std::string instanceId;//vcmi map instance identifier
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int32_t identifier = 0;//h3m internal identifier
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uint8_t minLevel = 1;
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uint8_t maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
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void serializeJson(JsonSerializeFormat & handler);
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};
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class DLL_LINKAGE CGDwelling : public CArmedInstance, public IOwnableObject
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{
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public:
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using TCreaturesSet = std::vector<std::pair<ui32, std::vector<CreatureID> > >;
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std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
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TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
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CGDwelling(IGameCallback *cb);
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~CGDwelling() override;
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const IOwnableObject * asOwnable() const final;
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ResourceSet dailyIncome() const override;
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std::vector<CreatureID> providedCreatures() const override;
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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private:
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FactionID randomizeFaction(vstd::RNG & rand);
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int randomizeLevel(vstd::RNG & rand);
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void pickRandomObject(vstd::RNG & rand) override;
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void initObj(vstd::RNG & rand) override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void newTurn(vstd::RNG & rand) const override;
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void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
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std::vector<Component> getPopupComponents(PlayerColor player) const override;
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void updateGuards() const;
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void heroAcceptsCreatures(const CGHeroInstance *h) const;
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public:
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & creatures;
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}
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};
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VCMI_LIB_NAMESPACE_END
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