mirror of
https://github.com/vcmi/vcmi.git
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421 lines
9.6 KiB
C++
421 lines
9.6 KiB
C++
/*
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* RmgMap.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RmgMap.h"
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#include "TileInfo.h"
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#include "CMapGenOptions.h"
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#include "Zone.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapping/CMap.h"
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#include "../CTownHandler.h"
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#include "modificators/ObjectManager.h"
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#include "modificators/RoadPlacer.h"
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#include "modificators/TreasurePlacer.h"
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#include "modificators/PrisonHeroPlacer.h"
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#include "modificators/QuestArtifactPlacer.h"
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#include "modificators/ConnectionsPlacer.h"
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#include "modificators/TownPlacer.h"
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#include "modificators/MinePlacer.h"
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#include "modificators/ObjectDistributor.h"
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#include "modificators/WaterAdopter.h"
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#include "modificators/WaterProxy.h"
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#include "modificators/WaterRoutes.h"
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#include "modificators/RockPlacer.h"
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#include "modificators/RockFiller.h"
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#include "modificators/ObstaclePlacer.h"
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#include "modificators/RiverPlacer.h"
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#include "modificators/TerrainPainter.h"
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#include "Functions.h"
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#include "CMapGenerator.h"
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VCMI_LIB_NAMESPACE_BEGIN
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RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) :
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mapGenOptions(mapGenOptions), zonesTotal(0)
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{
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mapInstance = std::make_unique<CMap>(cb);
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mapProxy = std::make_shared<MapProxy>(*this);
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getEditManager()->getUndoManager().setUndoRedoLimit(0);
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}
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int RmgMap::getDecorationsPercentage() const
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{
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return 15; // arbitrary value to generate more readable map
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}
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void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
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{
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for(const int3 &dir : int3::getDirs())
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{
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int3 n = pos + dir;
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/*important notice: perform any translation before this function is called,
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so the actual mapInstance->position is checked*/
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if(mapInstance->isInTheMap(n))
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foo(n);
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}
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}
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void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
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{
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for(const int3 &dir : rmg::dirs4)
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{
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int3 n = pos + dir;
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if(mapInstance->isInTheMap(n))
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foo(n);
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}
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}
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void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
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{
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for (const int3 &dir : rmg::dirsDiagonal)
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{
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int3 n = pos + dir;
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if (mapInstance->isInTheMap(n))
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foo(n);
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}
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}
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void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
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{
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mapInstance->initTerrain();
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tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
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zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
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//init native town count with 0
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for (auto faction : VLC->townh->getAllowedFactions())
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zonesPerFaction[faction] = 0;
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getEditManager()->clearTerrain(&rand);
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getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
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getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
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const auto * tmpl = mapGenOptions.getMapTemplate();
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zones.clear();
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for(const auto & option : tmpl->getZones())
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{
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(*option.second);
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zones[zone->getId()] = zone;
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}
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switch(mapGenOptions.getWaterContent())
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{
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case EWaterContent::NORMAL:
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case EWaterContent::ISLANDS:
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TRmgTemplateZoneId waterId = zones.size() + 1;
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rmg::ZoneOptions options;
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options.setId(waterId);
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options.setType(ETemplateZoneType::WATER);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(options);
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//std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
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//zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
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zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
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zones[zone->getId()] = zone;
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break;
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}
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}
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void RmgMap::addModificators()
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{
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bool hasObjectDistributor = false;
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bool hasHeroPlacer = false;
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bool hasRockFiller = false;
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for(auto & z : getZones())
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{
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auto zone = z.second;
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zone->addModificator<ObjectManager>();
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if (!hasObjectDistributor)
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{
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zone->addModificator<ObjectDistributor>();
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hasObjectDistributor = true;
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}
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if (!hasHeroPlacer)
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{
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zone->addModificator<PrisonHeroPlacer>();
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hasHeroPlacer = true;
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}
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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if(zone->getType() == ETemplateZoneType::WATER)
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{
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for(auto & z1 : getZones())
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{
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z1.second->addModificator<WaterAdopter>();
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z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
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}
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zone->addModificator<WaterProxy>();
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zone->addModificator<WaterRoutes>();
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}
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else
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{
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zone->addModificator<TownPlacer>();
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zone->addModificator<MinePlacer>();
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zone->addModificator<QuestArtifactPlacer>();
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zone->addModificator<ConnectionsPlacer>();
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zone->addModificator<RoadPlacer>();
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zone->addModificator<RiverPlacer>();
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}
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if(zone->isUnderground())
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{
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zone->addModificator<RockPlacer>();
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if (!hasRockFiller)
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{
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zone->addModificator<RockFiller>();
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hasRockFiller = true;
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}
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}
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}
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}
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int RmgMap::levels() const
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{
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return mapInstance->levels();
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}
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int RmgMap::width() const
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{
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return mapInstance->width;
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}
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int RmgMap::height() const
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{
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return mapInstance->height;
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}
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PlayerInfo & RmgMap::getPlayer(int playerId)
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{
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return mapInstance->players.at(playerId);
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}
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std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
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{
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return mapProxy;
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}
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CMap& RmgMap::getMap(const CMapGenerator*) const
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{
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return *mapInstance;
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}
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CMapEditManager* RmgMap::getEditManager() const
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{
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return mapInstance->getEditManager();
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}
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bool RmgMap::isOnMap(const int3 & tile) const
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{
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return mapInstance->isInTheMap(tile);
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}
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const CMapGenOptions& RmgMap::getMapGenOptions() const
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{
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return mapGenOptions;
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}
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void RmgMap::assertOnMap(const int3& tile) const
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{
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if (!mapInstance->isInTheMap(tile))
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throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
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}
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RmgMap::Zones & RmgMap::getZones()
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{
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return zones;
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}
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RmgMap::Zones RmgMap::getZonesOnLevel(int level) const
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{
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Zones zonesOnLevel;
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for(const auto& zonePair : zones)
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{
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if(zonePair.second->isUnderground() == (bool)level)
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{
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zonesOnLevel.insert(zonePair);
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}
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}
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return zonesOnLevel;
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}
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bool RmgMap::isBlocked(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isBlocked();
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}
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bool RmgMap::shouldBeBlocked(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
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}
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bool RmgMap::isPossible(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isPossible();
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}
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bool RmgMap::isFree(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isFree();
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}
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bool RmgMap::isUsed(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isUsed();
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}
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bool RmgMap::isRoad(const int3& tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isRoad();
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}
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void RmgMap::setOccupied(const int3 &tile, ETileType state)
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{
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assertOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setOccupied(state);
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}
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void RmgMap::setRoad(const int3& tile, RoadId roadType)
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{
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assertOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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}
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TileInfo RmgMap::getTileInfo(const int3& tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z];
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}
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TerrainTile & RmgMap::getTile(const int3& tile) const
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{
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return mapInstance->getTile(tile);
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}
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TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
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{
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assertOnMap(tile);
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return zoneColouring[tile.x][tile.y][tile.z];
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}
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void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
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{
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assertOnMap(tile);
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zoneColouring[tile.x][tile.y][tile.z] = zid;
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}
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void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
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{
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assertOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
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}
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float RmgMap::getNearestObjectDistance(const int3 &tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
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}
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void RmgMap::registerZone(FactionID faction)
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{
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//FIXME: Protect with lock guard?
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zonesPerFaction[faction]++;
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zonesTotal++;
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}
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ui32 RmgMap::getZoneCount(FactionID faction)
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{
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return zonesPerFaction[faction];
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}
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ui32 RmgMap::getTotalZoneCount() const
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{
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return zonesTotal;
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}
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bool RmgMap::isAllowedSpell(const SpellID & sid) const
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{
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assert(sid.getNum() >= 0);
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if (sid.getNum() < mapInstance->allowedSpells.size())
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{
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return mapInstance->allowedSpells.count(sid);
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}
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else
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return false;
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}
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void RmgMap::dump(bool zoneId) const
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{
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static int id = 0;
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std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
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int levels = mapInstance->levels();
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int width = mapInstance->width;
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int height = mapInstance->height;
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for (int k = 0; k < levels; k++)
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{
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for(int j = 0; j < height; j++)
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{
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for (int i = 0; i < width; i++)
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{
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if(zoneId)
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{
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out << getZoneID(int3(i, j, k));
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}
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else
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{
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char t = '?';
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switch (getTileInfo(int3(i, j, k)).getTileType())
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{
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case ETileType::FREE:
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t = ' '; break;
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case ETileType::BLOCKED:
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t = '#'; break;
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case ETileType::POSSIBLE:
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t = '-'; break;
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case ETileType::USED:
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t = 'O'; break;
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}
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out << t;
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}
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}
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out << std::endl;
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}
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out << std::endl;
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}
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out << std::endl;
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}
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VCMI_LIB_NAMESPACE_END
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