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vcmi/mapeditor/mapsettings/generalsettings.cpp
2024-02-06 00:40:26 +02:00

82 lines
2.5 KiB
C++

/*
* generalsettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "generalsettings.h"
#include "ui_generalsettings.h"
#include "../mapcontroller.h"
GeneralSettings::GeneralSettings(QWidget *parent) :
AbstractSettings(parent),
ui(new Ui::GeneralSettings)
{
ui->setupUi(this);
}
GeneralSettings::~GeneralSettings()
{
delete ui;
}
void GeneralSettings::initialize(MapController & c)
{
AbstractSettings::initialize(c);
ui->mapNameEdit->setText(QString::fromStdString(controller->map()->name.toString()));
ui->mapDescriptionEdit->setPlainText(QString::fromStdString(controller->map()->description.toString()));
ui->heroLevelLimit->setValue(controller->map()->levelLimit);
ui->heroLevelLimitCheck->setChecked(controller->map()->levelLimit);
//set difficulty
switch(controller->map()->difficulty)
{
case EMapDifficulty::EASY:
ui->diffRadio1->setChecked(true);
break;
case EMapDifficulty::NORMAL:
ui->diffRadio2->setChecked(true);
break;
case EMapDifficulty::HARD:
ui->diffRadio3->setChecked(true);
break;
case EMapDifficulty::EXPERT:
ui->diffRadio4->setChecked(true);
break;
case EMapDifficulty::IMPOSSIBLE:
ui->diffRadio5->setChecked(true);
break;
};
}
void GeneralSettings::update()
{
controller->map()->name = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "name"), ui->mapNameEdit->text().toStdString()));
controller->map()->description = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "description"), ui->mapDescriptionEdit->toPlainText().toStdString()));
if(ui->heroLevelLimitCheck->isChecked())
controller->map()->levelLimit = ui->heroLevelLimit->value();
else
controller->map()->levelLimit = 0;
//set difficulty
if(ui->diffRadio1->isChecked()) controller->map()->difficulty = EMapDifficulty::EASY;
if(ui->diffRadio2->isChecked()) controller->map()->difficulty = EMapDifficulty::NORMAL;
if(ui->diffRadio3->isChecked()) controller->map()->difficulty = EMapDifficulty::HARD;
if(ui->diffRadio4->isChecked()) controller->map()->difficulty = EMapDifficulty::EXPERT;
if(ui->diffRadio5->isChecked()) controller->map()->difficulty = EMapDifficulty::IMPOSSIBLE;
}
void GeneralSettings::on_heroLevelLimitCheck_toggled(bool checked)
{
ui->heroLevelLimit->setEnabled(checked);
}