mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
|
|
* CGameStateCampaign.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "../campaign/CampaignConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct CampaignBonus;
|
|
struct CampaignTravel;
|
|
class CGHeroInstance;
|
|
class CGameState;
|
|
class CMap;
|
|
|
|
struct CampaignHeroReplacement
|
|
{
|
|
CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId);
|
|
CGHeroInstance * hero;
|
|
ObjectInstanceID heroPlaceholderId;
|
|
};
|
|
|
|
class CGameStateCampaign
|
|
{
|
|
CGameState * gameState;
|
|
|
|
/// Returns ID of scenario from which hero placeholders should be selected
|
|
std::optional<CampaignScenarioID> getHeroesSourceScenario() const;
|
|
|
|
/// returns heroes and placeholders in where heroes will be put
|
|
std::vector<CampaignHeroReplacement> generateCampaignHeroesToReplace();
|
|
|
|
std::optional<CampaignBonus> currentBonus() const;
|
|
|
|
/// Trims hero parameters that should not transfer between scenarios according to travelOptions flags
|
|
void trimCrossoverHeroesParameters(std::vector<CampaignHeroReplacement> & campaignHeroReplacements, const CampaignTravel & travelOptions);
|
|
|
|
void replaceHeroesPlaceholders(const std::vector<CampaignHeroReplacement> & campaignHeroReplacements);
|
|
|
|
void giveCampaignBonusToHero(CGHeroInstance * hero);
|
|
|
|
public:
|
|
CGameStateCampaign() = default;
|
|
CGameStateCampaign(CGameState * owner);
|
|
|
|
void placeCampaignHeroes();
|
|
void initStartingResources();
|
|
void initHeroes();
|
|
void initTowns();
|
|
|
|
bool playerHasStartingHero(PlayerColor player) const;
|
|
std::unique_ptr<CMap> getCurrentMap() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & gameState;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|