mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
02e429e973
Changes were reviewed manually
238 lines
4.2 KiB
C++
238 lines
4.2 KiB
C++
/*
|
|
* scenelayer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../lib/int3.h"
|
|
|
|
class MapSceneBase;
|
|
class MapScene;
|
|
class MapController;
|
|
class MapHandler;
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class CMap;
|
|
class CGObjectInstance;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
|
|
class AbstractLayer : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
AbstractLayer(MapSceneBase * s);
|
|
|
|
virtual void update() = 0;
|
|
|
|
void show(bool show);
|
|
void redraw();
|
|
void initialize(MapController & controller);
|
|
|
|
protected:
|
|
MapSceneBase * scene;
|
|
CMap * map = nullptr;
|
|
MapHandler * handler = nullptr;
|
|
bool isShown = false;
|
|
|
|
std::unique_ptr<QPixmap> pixmap;
|
|
QPixmap emptyPixmap;
|
|
|
|
private:
|
|
std::unique_ptr<QGraphicsPixmapItem> item;
|
|
};
|
|
|
|
|
|
class GridLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
GridLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
};
|
|
|
|
class PassabilityLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
PassabilityLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
};
|
|
|
|
class SelectionTerrainLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
SelectionTerrainLayer(MapSceneBase* s);
|
|
|
|
void update() override;
|
|
|
|
void draw();
|
|
void select(const int3 & tile);
|
|
void erase(const int3 & tile);
|
|
void clear();
|
|
|
|
const std::set<int3> & selection() const;
|
|
|
|
signals:
|
|
void selectionMade(bool anythingSelected);
|
|
|
|
private:
|
|
std::set<int3> area;
|
|
std::set<int3> areaAdd;
|
|
std::set<int3> areaErase;
|
|
|
|
void onSelection();
|
|
};
|
|
|
|
|
|
class TerrainLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
TerrainLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
|
|
void draw(bool onlyDirty = true);
|
|
void setDirty(const int3 & tile);
|
|
|
|
private:
|
|
std::set<int3> dirty;
|
|
};
|
|
|
|
|
|
class ObjectsLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
ObjectsLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
|
|
void draw(bool onlyDirty = true);
|
|
|
|
void setDirty(int x, int y);
|
|
void setDirty(const CGObjectInstance * object);
|
|
|
|
void setLockObject(const CGObjectInstance * object, bool lock);
|
|
void unlockAll();
|
|
|
|
private:
|
|
std::set<const CGObjectInstance *> objDirty;
|
|
std::set<const CGObjectInstance *> lockedObjects;
|
|
std::set<int3> dirty;
|
|
};
|
|
|
|
|
|
class ObjectPickerLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
ObjectPickerLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
bool isVisible() const;
|
|
|
|
template<class T>
|
|
void highlight()
|
|
{
|
|
highlight([](const CGObjectInstance * o){ return dynamic_cast<T*>(o); });
|
|
}
|
|
|
|
void highlight(std::function<bool(const CGObjectInstance *)> predicate);
|
|
|
|
void clear();
|
|
|
|
void select(const CGObjectInstance *);
|
|
void discard();
|
|
|
|
signals:
|
|
void selectionMade(const CGObjectInstance *);
|
|
|
|
private:
|
|
bool isActive = false;
|
|
std::set<const CGObjectInstance *> possibleObjects;
|
|
};
|
|
|
|
|
|
class SelectionObjectsLayer: public AbstractLayer
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
enum SelectionMode
|
|
{
|
|
NOTHING, SELECTION, MOVEMENT
|
|
};
|
|
|
|
SelectionObjectsLayer(MapSceneBase* s);
|
|
|
|
void update() override;
|
|
|
|
void draw();
|
|
|
|
CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const;
|
|
void selectObjects(int x1, int y1, int x2, int y2);
|
|
void selectObject(CGObjectInstance *, bool inform = true);
|
|
void deselectObject(CGObjectInstance *);
|
|
bool isSelected(const CGObjectInstance *) const;
|
|
std::set<CGObjectInstance*> getSelection() const;
|
|
void clear();
|
|
|
|
void setLockObject(const CGObjectInstance * object, bool lock);
|
|
void unlockAll();
|
|
|
|
QPoint shift;
|
|
CGObjectInstance * newObject;
|
|
//FIXME: magic number
|
|
SelectionMode selectionMode = SelectionMode::NOTHING;
|
|
|
|
signals:
|
|
void selectionMade(bool anythingSelected);
|
|
|
|
private:
|
|
std::set<CGObjectInstance *> selectedObjects;
|
|
std::set<const CGObjectInstance *> lockedObjects;
|
|
|
|
void onSelection();
|
|
};
|
|
|
|
class MinimapLayer: public AbstractLayer
|
|
{
|
|
public:
|
|
MinimapLayer(MapSceneBase * s);
|
|
|
|
void update() override;
|
|
};
|
|
|
|
class MinimapViewLayer: public AbstractLayer
|
|
{
|
|
public:
|
|
MinimapViewLayer(MapSceneBase * s);
|
|
|
|
void setViewport(int x, int y, int w, int h);
|
|
|
|
void draw();
|
|
void update() override;
|
|
|
|
int viewportX() const {return x;}
|
|
int viewportY() const {return y;}
|
|
int viewportWidth() const {return w;}
|
|
int viewportHeight() const {return h;}
|
|
|
|
private:
|
|
int x = 0;
|
|
int y = 0;
|
|
int w = 1;
|
|
int h = 1;
|
|
|
|
};
|