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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/*
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* NumericConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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namespace GameConstants
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{
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DLL_LINKAGE extern const std::string VCMI_VERSION;
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constexpr int PUZZLE_MAP_PIECES = 48;
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constexpr int MAX_HEROES_PER_PLAYER = 8;
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constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
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constexpr int ALL_PLAYERS = 255; //bitfield
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constexpr int CREATURES_PER_TOWN = 7; //without upgrades
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constexpr int SPELL_LEVELS = 5;
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constexpr int SPELL_SCHOOL_LEVELS = 4;
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constexpr int DEFAULT_SCHOOLS = 4;
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constexpr int CRE_LEVELS = 10; // number of creature experience levels
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constexpr int HERO_GOLD_COST = 2500;
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constexpr int SPELLBOOK_GOLD_COST = 500;
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constexpr int SKILL_GOLD_COST = 2000;
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constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
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constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
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constexpr int ARMY_SIZE = 7;
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constexpr int SKILL_PER_HERO = 8;
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constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
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constexpr int SKILL_QUANTITY=28;
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constexpr int PRIMARY_SKILLS=4;
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constexpr int RESOURCE_QUANTITY=8;
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constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
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// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
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constexpr int F_NUMBER = 9;
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constexpr int ARTIFACTS_QUANTITY=171;
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constexpr int HEROES_QUANTITY=156;
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constexpr int SPELLS_QUANTITY=70;
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constexpr int CREATURES_COUNT = 197;
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constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
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constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
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}
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VCMI_LIB_NAMESPACE_END
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