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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
43 lines
898 B
C++
43 lines
898 B
C++
/*
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* ObjectVisitStarted.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/events/ObjectVisitStarted.h>
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace events
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{
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class DLL_LINKAGE CObjectVisitStarted : public ObjectVisitStarted
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{
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public:
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CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_);
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PlayerColor getPlayer() const override;
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ObjectInstanceID getHero() const override;
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ObjectInstanceID getObject() const override;
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bool isEnabled() const override;
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void setEnabled(bool enable) override;
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private:
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PlayerColor player;
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ObjectInstanceID heroId;
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ObjectInstanceID objId;
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bool enabled;
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};
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}
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VCMI_LIB_NAMESPACE_END
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