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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/AI/Nullkiller/Engine
Konstantin 95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
..
AIMemory.cpp Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
AIMemory.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.h NKAI: namespace 2022-10-04 08:40:14 +03:00
FuzzyEngines.cpp Reduced log to console 2023-01-01 20:55:26 +02:00
FuzzyEngines.h NKAI: namespace 2022-10-04 08:40:14 +03:00
FuzzyHelper.cpp NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
FuzzyHelper.h NKAI: namespace 2022-10-04 08:40:14 +03:00
Nullkiller.cpp NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
Nullkiller.h NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00
PriorityEvaluator.cpp vcmi: unify movement 2023-03-16 16:46:41 +03:00
PriorityEvaluator.h NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00