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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/AI/Nullkiller
Konstantin 95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
..
Analyzers NKAI: fix crash 2023-03-12 16:31:15 +02:00
Behaviors NKAI: fix crash 2023-03-12 16:31:15 +02:00
Engine vcmi: unify movement 2023-03-16 16:46:41 +03:00
Goals vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Markers NKAI: namespace 2022-10-04 08:40:14 +03:00
Pathfinding NKAI: fix crash 2023-03-12 16:31:15 +02:00
AIGateway.cpp NKAI: improve build behavior 2023-03-12 16:31:15 +02:00
AIGateway.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
AIUtility.cpp Replaced AI assertion failure with error in log 2023-03-07 00:06:58 +02:00
AIUtility.h Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
CMakeLists.txt change static AI approach to use static libvcmi 2023-03-02 12:09:48 +03:00
main.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
StdInc.cpp Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00