..
filesystem
VCMIDirs update #5
2014-08-21 22:26:28 +02:00
logging
VCMIDirs update #5
2014-08-21 22:26:28 +02:00
mapObjects
VCMIDirs update #4
2014-08-11 20:17:17 +02:00
mapping
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
minizip
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
registerTypes
Bugfixing:
2014-06-28 17:21:38 +03:00
rmg
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
BattleState.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CArtHandler.cpp
Banks now use new scheme as well
2014-06-22 13:39:40 +03:00
CArtHandler.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CBattleCallback.cpp
- fixed casting sacrifice spell (was broken and now fixed partially)
2014-08-05 19:12:56 +02:00
CBattleCallback.h
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
VCMIDirs update #4
2014-08-11 20:17:17 +02:00
CConsoleHandler.h
CCreatureHandler.cpp
More cleanup:
2014-06-05 23:51:24 +03:00
CCreatureHandler.h
CCreatureSet.cpp
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
CCreatureSet.h
CGameInfoCallback.cpp
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
CGameInfoCallback.h
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
CGameInterface.cpp
VCMIDirs update #5
2014-08-21 22:26:28 +02:00
CGameInterface.h
CGameState.cpp
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
CGameState.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CGameStateFwd.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CGeneralTextHandler.cpp
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CGeneralTextHandler.h
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CHeroHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CHeroHandler.h
CMakeLists.txt
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
CModHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CModHandler.h
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Connection.h
Version 0.96 release.
2014-07-01 19:32:31 +02:00
ConstTransitivePtr.h
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
CSoundBase.h
More cleanup:
2014-06-05 23:51:24 +03:00
CSpellHandler.cpp
CSpellHandler.h
CStopWatch.h
CThreadHelper.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
CTownHandler.h
- Implementation of overrides for towns
2014-06-15 19:43:01 +03:00
FunctionList.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
GameConstants.cpp
Moved all object-related files to lib/mapObjects directory.
2014-06-05 14:19:47 +03:00
GameConstants.h
Version 0.96 release.
2014-07-01 19:32:31 +02:00
HeroBonus.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IGameCallback.h
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IHandlerBase.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
int3.h
Somewhat better algorithm for paths, helps balance object distribution.
2014-06-18 09:57:36 +02:00
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
- Implementation of overrides for towns
2014-06-15 19:43:01 +03:00
JsonNode.h
More cleanup:
2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
NetPacks.h
Merge branch 'develop' into SDL2
2014-07-02 17:15:12 +04:00
NetPacksBase.h
fix mingw build
2014-06-24 18:17:25 +04:00
NetPacksLib.cpp
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Merge branch 'develop' into SDL2
2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp
Banks now use new scheme as well
2014-06-22 13:39:40 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj
Something that compiles.
2014-06-26 22:05:27 +02:00
VCMI_lib.vcxproj.filters
Something that compiles.
2014-06-26 22:05:27 +02:00
VCMIDirs.cpp
VCMIDirs update #5
2014-08-21 22:26:28 +02:00
VCMIDirs.h
VCMIDirs update #5
2014-08-21 22:26:28 +02:00