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95ba57dfe2
Startup-behavior was messing with my intended logic. Mostly by getting excess heroes for no real purpose other than that it could. This wasted a lot of money that could be better invested on subsequent turns. I removed it and playing-strength actually went up. |
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.. | ||
Analyzers | ||
Behaviors | ||
Engine | ||
Goals | ||
Helpers | ||
Markers | ||
Pathfinding | ||
AIGateway.cpp | ||
AIGateway.h | ||
AIUtility.cpp | ||
AIUtility.h | ||
CMakeLists.txt | ||
main.cpp | ||
pforeach.h | ||
StdInc.cpp | ||
StdInc.h |