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vcmi/docs/modders/Entities_Format/Battlefield_Format.md
Ivan Savenko 0a74992268 Fix formatting
2025-05-11 19:58:49 +03:00

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Battlefield Format

	// Human-readable name of the battlefield
	"name" : "",
	
	// If set to true, obstacles will be taken from "specialBattlefields" property of an obstacle
	// If set to false, obstacles will be taken from "allowedTerrains" instead
	"isSpecial" : false,
	
	// List of bonuses that will affect all battles on this battlefield
	"bonuses" : { BONUS_FORMAT },
	
	// Background image for this battlefield
	"graphics" : "",
	
	// Optional, filename for custom music to play during combat on this terrain
	"music" : "",
	
	// Optional, filename for custom sound to play during combat opening on this terrain
	"openingSound" : "",
	
	// List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)
	"impassableHexes" : [ 10, 20, 50 ],

Impassable Hexes

Impassable hexes operate in absolute coordinates. For reference on tiles indexes see image below:

Battlefield Hexes Layout