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vcmi/client/CCursorHandler.cpp
Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00

158 lines
2.7 KiB
C++

#include "../stdafx.h"
#include "CCursorHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "../hch/CDefHandler.h"
/*
* CCursorHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Surface * screen;
void CCursorHandler::initCursor()
{
mode = number = xpos = ypos = 0;
help = CSDL_Ext::newSurface(40,40);
cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
SDL_ShowCursor(SDL_DISABLE);
}
void CCursorHandler::changeGraphic(const int & type, const int & no)
{
mode = type;
number = no;
}
void CCursorHandler::cursorMove(const int & x, const int & y)
{
xpos = x;
ypos = y;
}
void CCursorHandler::draw1()
{
if(!Show) return;
int x = xpos, y = ypos;
shiftPos(x, y);
SDL_BlitSurface(screen, &genRect(40,40,x,y), help, &genRect(40,40,0,0));
blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
}
void CCursorHandler::draw2()
{
if(!Show) return;
int x = xpos, y = ypos;
shiftPos(x, y);
blitAt(help,x,y);
}
void CCursorHandler::shiftPos( int &x, int &y )
{
if((mode==1 && number!=6) || mode ==3)
{
x-=16;
y-=16;
// Properly align the melee attack cursors.
if (mode == 1)
{
switch (number)
{
case 7: // Bottom left
x -= 6;
y += 16;
break;
case 8: // Left
x -= 16;
y += 10;
break;
case 9: // Top left
x -= 6;
y -= 6;
break;
case 10: // Top right
x += 16;
y -= 6;
break;
case 11: // Right
x += 16;
y += 11;
break;
case 12: // Bottom right
x += 16;
y += 16;
break;
case 13: // Below
x += 9;
y += 16;
break;
case 14: // Above
x += 9;
y -= 15;
break;
}
}
}
else if(mode==0)
{
if(number == 0); //to exclude
else if(number == 2)
{
x -= 12;
y -= 10;
}
else if(number == 3)
{
x -= 12;
y -= 12;
}
else if(number < 27)
{
int hlpNum = (number - 4)%6;
if(hlpNum == 0)
{
x -= 15;
y -= 13;
}
else if(hlpNum == 1)
{
x -= 13;
y -= 13;
}
else if(hlpNum == 2)
{
x -= 20;
y -= 20;
}
else if(hlpNum == 3)
{
x -= 13;
y -= 16;
}
else if(hlpNum == 4)
{
x -= 8;
y -= 9;
}
else if(hlpNum == 5)
{
x -= 14;
y -= 16;
}
}
else if(number < 31)
{
x -= 20;
y -= 20;
}
}
}