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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/*
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* BattleSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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#include "effects/Effects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct BattleSpellCast;
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namespace spells
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{
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class BattleSpellMechanics : public BaseMechanics
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{
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public:
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BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
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virtual ~BattleSpellMechanics();
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void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override;
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bool canBeCast(Problem & problem) const override;
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bool canBeCastAt(const Target & target, Problem & problem) const override;
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void cast(ServerCallback * server, const Target & target) override final;
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void castEval(ServerCallback * server, const Target & target) override final;
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std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
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std::vector<AimType> getTargetTypes() const override final;
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std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
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bool isReceptive(const battle::Unit * target) const override;
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
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const Spell * getSpell() const override;
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bool counteringSelector(const Bonus * bonus) const;
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private:
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std::shared_ptr<effects::Effects> effects;
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std::shared_ptr<IReceptiveCheck> targetCondition;
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std::vector<const battle::Unit *> affectedUnits;
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effects::Effects::EffectsToApply effectsToApply;
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void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
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void addCustomEffect(BattleSpellCast & sc, const battle::Unit * target, ui32 effect);
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void addCustomEffect(BattleSpellCast & sc, ui32 targetId, ui32 effect);
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std::set<const battle::Unit *> collectTargets() const;
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static void doRemoveEffects(ServerCallback * server, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
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std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
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Target transformSpellTarget(const Target & aimPoint) const;
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};
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}
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VCMI_LIB_NAMESPACE_END
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