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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/renderSDL
2023-08-12 17:28:47 +03:00
..
CBitmapFont.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CBitmapFont.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CBitmapHanFont.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CBitmapHanFont.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CTrueTypeFont.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CTrueTypeFont.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CursorHardware.cpp Merged master into develop 2023-08-03 23:38:32 +03:00
CursorHardware.h
CursorSoftware.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CursorSoftware.h
ScreenHandler.cpp Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
ScreenHandler.h Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
SDL_Extensions.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
SDL_Extensions.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
SDL_PixelAccess.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
SDLImage.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
SDLImage.h Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
SDLImageLoader.cpp
SDLImageLoader.h
SDLRWwrapper.cpp
SDLRWwrapper.h