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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/AI/Nullkiller
Ivan Savenko 84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
..
Analyzers Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
Behaviors All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Engine Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
Goals All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Markers NKAI: namespace 2022-10-04 08:40:14 +03:00
Pathfinding All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
AIGateway.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
AIGateway.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
AIUtility.cpp Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
AIUtility.h Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
CMakeLists.txt change static AI approach to use static libvcmi 2023-03-02 12:09:48 +03:00
main.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
StdInc.cpp Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00