mirror of
https://github.com/vcmi/vcmi.git
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110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
/*
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* mapsettings.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mapsettings.h"
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#include "ui_mapsettings.h"
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#include "mainwindow.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CHeroHandler.h"
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MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::MapSettings),
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controller(ctrl)
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{
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ui->setupUi(this);
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assert(controller.map());
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show();
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for(auto const & objectPtr : VLC->skillh->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedAbilities.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listAbilities->addItem(item);
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}
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for(auto const & objectPtr : VLC->spellh->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedSpells.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listSpells->addItem(item);
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}
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for(auto const & objectPtr : VLC->arth->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedArtifact.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listArts->addItem(item);
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}
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for(auto const & objectPtr : VLC->heroh->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedHeroes.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listHeroes->addItem(item);
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}
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ui->general->initialize(controller);
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ui->mods->initialize(controller);
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ui->victory->initialize(controller);
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ui->lose->initialize(controller);
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ui->events->initialize(controller);
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ui->rumors->initialize(controller);
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}
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MapSettings::~MapSettings()
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{
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delete ui;
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}
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void MapSettings::on_pushButton_clicked()
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{
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auto updateMapArray = [](const QListWidget * widget, auto & arr)
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{
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arr.clear();
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for(int i = 0; i < widget->count(); ++i)
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{
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auto * item = widget->item(i);
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if (item->checkState() == Qt::Checked)
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arr.emplace(i);
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}
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};
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updateMapArray(ui->listAbilities, controller.map()->allowedAbilities);
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updateMapArray(ui->listSpells, controller.map()->allowedSpells);
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updateMapArray(ui->listArts, controller.map()->allowedArtifact);
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updateMapArray(ui->listHeroes, controller.map()->allowedHeroes);
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controller.map()->triggeredEvents.clear();
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ui->general->update();
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ui->mods->update();
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ui->victory->update();
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ui->lose->update();
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ui->events->update();
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ui->rumors->update();
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controller.commitChangeWithoutRedraw();
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close();
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}
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