1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/lobby/OptionsTab.cpp
2024-11-03 01:13:14 +01:00

1186 lines
38 KiB
C++

/*
* OptionsTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "OptionsTab.h"
#include "CSelectionBase.h"
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../media/ISoundPlayer.h"
#include "../widgets/CComponent.h"
#include "../widgets/ComboBox.h"
#include "../widgets/CTextInput.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../windows/CHeroOverview.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/entities/faction/CFaction.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/entities/hero/CHeroHandler.h"
#include "../../lib/entities/hero/CHeroClass.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/networkPacks/PacksForLobby.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/CArtHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
static JsonPath optionsTabConfigLocation()
{
if(settings["general"]["enableUiEnhancements"].Bool())
return JsonPath::builtin("config/widgets/playerOptionsTab.json");
else
return JsonPath::builtin("config/widgets/advancedOptionsTab.json");
}
OptionsTab::OptionsTab()
: OptionsTabBase(optionsTabConfigLocation())
, humanPlayers(0)
{
}
void OptionsTab::recreate()
{
entries.clear();
humanPlayers = 0;
for (auto selectionWindow : GH.windows().findWindows<SelectionWindow>())
{
selectionWindow->reopen();
}
OBJECT_CONSTRUCTION;
for(auto & pInfo : SEL->getStartInfo()->playerInfos)
{
if(pInfo.second.isControlledByHuman())
humanPlayers++;
entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
}
OptionsTabBase::recreate();
}
size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
{
enum EBonusSelection //frames of bonuses file
{
WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
MERCURY = 3, SULFUR = 5, GOLD = 8,
ARTIFACT = 9, RANDOM = 10,
WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
HERO_RANDOM = 156, HERO_NONE = 157 // Special frames in PortraitsSmall
};
auto factionIndex = playerSettings.getCastleValidated();
switch(selectionType)
{
case TOWN:
{
if (playerSettings.castle == FactionID::NONE)
return TOWN_NONE;
if (playerSettings.castle == FactionID::RANDOM)
return TOWN_RANDOM;
return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
}
case HERO:
{
if (playerSettings.hero == HeroTypeID::NONE)
return HERO_NONE;
if (playerSettings.hero == HeroTypeID::RANDOM)
return HERO_RANDOM;
if(playerSettings.heroPortrait != HeroTypeID::NONE)
return playerSettings.heroPortrait;
auto index = playerSettings.getHeroValidated();
return (*CGI->heroh)[index]->imageIndex;
}
case BONUS:
{
switch(playerSettings.bonus)
{
case PlayerStartingBonus::RANDOM:
return RANDOM;
case PlayerStartingBonus::ARTIFACT:
return ARTIFACT;
case PlayerStartingBonus::GOLD:
return GOLD;
case PlayerStartingBonus::RESOURCE:
{
switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
{
case EGameResID::WOOD_AND_ORE:
return WOOD_ORE;
case EGameResID::WOOD:
return WOOD;
case EGameResID::MERCURY:
return MERCURY;
case EGameResID::ORE:
return ORE;
case EGameResID::SULFUR:
return SULFUR;
case EGameResID::CRYSTAL:
return CRYSTAL;
case EGameResID::GEMS:
return GEM;
case EGameResID::GOLD:
return GOLD;
case EGameResID::MITHRIL:
return MITHRIL;
}
}
}
}
}
return 0;
}
AnimationPath OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
{
switch(selectionType)
{
case OptionsTab::TOWN:
return AnimationPath::builtin(big ? "ITPt": "ITPA");
case OptionsTab::HERO:
return AnimationPath::builtin(big ? "PortraitsLarge": "PortraitsSmall");
case OptionsTab::BONUS:
return AnimationPath::builtin("SCNRSTAR");
}
return {};
}
std::string OptionsTab::CPlayerSettingsHelper::getName()
{
switch(selectionType)
{
case TOWN:
{
if (playerSettings.castle == FactionID::NONE)
return CGI->generaltexth->allTexts[523];
if (playerSettings.castle == FactionID::RANDOM)
return CGI->generaltexth->allTexts[522];
auto factionIndex = playerSettings.getCastleValidated();
return (*CGI->townh)[factionIndex]->getNameTranslated();
}
case HERO:
{
if (playerSettings.hero == HeroTypeID::NONE)
return CGI->generaltexth->allTexts[523];
if (playerSettings.hero == HeroTypeID::RANDOM)
return CGI->generaltexth->allTexts[522];
if(!playerSettings.heroNameTextId.empty())
return CGI->generaltexth->translate(playerSettings.heroNameTextId);
auto index = playerSettings.getHeroValidated();
return (*CGI->heroh)[index]->getNameTranslated();
}
case BONUS:
{
if (playerSettings.bonus == PlayerStartingBonus::RANDOM)
return CGI->generaltexth->allTexts[522];
return CGI->generaltexth->arraytxt[214 + static_cast<int>(playerSettings.bonus)];
}
}
return "";
}
std::string OptionsTab::CPlayerSettingsHelper::getTitle()
{
switch(selectionType)
{
case OptionsTab::TOWN:
return playerSettings.castle.isValid() ? CGI->generaltexth->allTexts[80] : CGI->generaltexth->allTexts[103];
case OptionsTab::HERO:
return playerSettings.hero.isValid() ? CGI->generaltexth->allTexts[77] : CGI->generaltexth->allTexts[101];
case OptionsTab::BONUS:
{
switch(playerSettings.bonus)
{
case PlayerStartingBonus::RANDOM:
return CGI->generaltexth->allTexts[86]; //{Random Bonus}
case PlayerStartingBonus::ARTIFACT:
return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
case PlayerStartingBonus::GOLD:
return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
case PlayerStartingBonus::RESOURCE:
return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
}
}
}
return "";
}
std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
{
auto factionIndex = playerSettings.getCastleValidated();
auto heroIndex = playerSettings.getHeroValidated();
switch(selectionType)
{
case TOWN:
return getName();
case HERO:
{
if(playerSettings.hero.isValid())
return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
return getName();
}
case BONUS:
{
switch(playerSettings.bonus)
{
case PlayerStartingBonus::GOLD:
return CGI->generaltexth->allTexts[87]; //500-1000
case PlayerStartingBonus::RESOURCE:
{
switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
{
case EGameResID::MERCURY:
return CGI->generaltexth->allTexts[694];
case EGameResID::SULFUR:
return CGI->generaltexth->allTexts[695];
case EGameResID::CRYSTAL:
return CGI->generaltexth->allTexts[692];
case EGameResID::GEMS:
return CGI->generaltexth->allTexts[693];
case EGameResID::WOOD_AND_ORE:
return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
}
}
}
}
}
return "";
}
std::string OptionsTab::CPlayerSettingsHelper::getDescription()
{
auto factionIndex = playerSettings.getCastleValidated();
switch(selectionType)
{
case TOWN:
return CGI->generaltexth->allTexts[104];
case HERO:
return CGI->generaltexth->allTexts[102];
case BONUS:
{
switch(playerSettings.bonus)
{
case PlayerStartingBonus::RANDOM:
return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
case PlayerStartingBonus::ARTIFACT:
return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
case PlayerStartingBonus::GOLD:
return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
case PlayerStartingBonus::RESOURCE:
{
switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
{
case EGameResID::MERCURY:
return CGI->generaltexth->allTexts[690];
case EGameResID::SULFUR:
return CGI->generaltexth->allTexts[691];
case EGameResID::CRYSTAL:
return CGI->generaltexth->allTexts[688];
case EGameResID::GEMS:
return CGI->generaltexth->allTexts[689];
case EGameResID::WOOD_AND_ORE:
return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
}
}
}
}
}
return "";
}
OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
: CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
{
OBJECT_CONSTRUCTION;
switch(selectionType)
{
case TOWN:
genTownWindow();
break;
case HERO:
genHeroWindow();
break;
case BONUS:
genBonusWindow();
break;
}
center();
}
void OptionsTab::CPlayerOptionTooltipBox::genHeader()
{
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
updateShadow();
labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
}
void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
{
auto factionIndex = playerSettings.getCastleValidated();
if (playerSettings.castle == FactionID::RANDOM)
return genBonusWindow();
pos = Rect(0, 0, 228, 290);
genHeader();
labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
std::vector<std::shared_ptr<CComponent>> components;
const CTown * town = (*CGI->townh)[factionIndex]->town;
for(auto & elem : town->creatures)
{
if(!elem.empty())
components.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, elem.front(), std::nullopt, CComponent::tiny));
}
boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140), 20, 10, 22, 4);
}
void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
{
auto heroIndex = playerSettings.getHeroValidated();
if (playerSettings.hero == HeroTypeID::RANDOM)
return genBonusWindow();
pos = Rect(0, 0, 292, 226);
genHeader();
labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
}
void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
{
pos = Rect(0, 0, 228, 162);
genHeader();
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
OptionsTab::SelectionWindow::SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos)
: CWindowObject(BORDERED), color(color)
{
addUsedEvents(LCLICK | SHOW_POPUP);
type = _type;
initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
selectedFaction = initialFaction;
selectedHero = initialHero;
selectedBonus = initialBonus;
allowedFactions = SEL->getPlayerInfo(color).allowedFactions;
allowedHeroes = SEL->getMapInfo()->mapHeader->allowedHeroes;
for(auto & player : SEL->getStartInfo()->playerInfos)
{
if(player.first != color && (int)player.second.hero > HeroTypeID::RANDOM)
unusableHeroes.insert(player.second.hero);
}
allowedBonus.push_back(PlayerStartingBonus::RANDOM);
if(initialHero != HeroTypeID::NONE|| SEL->getPlayerInfo(color).heroesNames.size() > 0)
allowedBonus.push_back(PlayerStartingBonus::ARTIFACT);
allowedBonus.push_back(PlayerStartingBonus::GOLD);
if(initialFaction.isValid())
allowedBonus.push_back(PlayerStartingBonus::RESOURCE);
recreate(sliderPos);
}
std::tuple<int, int> OptionsTab::SelectionWindow::calcLines(FactionID faction)
{
int additionalItems = 1; // random
if(!faction.isValid())
return std::make_tuple(
std::ceil(((double)allowedFactions.size() + additionalItems) / MAX_ELEM_PER_LINES),
(allowedFactions.size() + additionalItems) % MAX_ELEM_PER_LINES
);
int count = 0;
for(auto & elemh : allowedHeroes)
{
const CHero * type = elemh.toHeroType();
if(type->heroClass->faction == faction)
count++;
}
return std::make_tuple(
std::ceil(((double)count + additionalItems) / MAX_ELEM_PER_LINES),
(count + additionalItems) % MAX_ELEM_PER_LINES
);
}
void OptionsTab::SelectionWindow::apply()
{
if(GH.windows().isTopWindow(this))
{
GH.input().hapticFeedback();
CCS->soundh->playSound(soundBase::button);
close();
setSelection();
}
}
void OptionsTab::SelectionWindow::setSelection()
{
if(selectedFaction != initialFaction)
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
if(selectedHero != initialHero)
CSH->setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
if(selectedBonus != initialBonus)
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS_ID, static_cast<int>(selectedBonus), color);
}
void OptionsTab::SelectionWindow::reopen()
{
if(type == SelType::HERO && SEL->getStartInfo()->playerInfos.find(color)->second.castle == FactionID::RANDOM)
close();
else{
auto window = std::make_shared<SelectionWindow>(color, type, slider ? slider->getValue() : 0);
close();
if(CSH->isMyColor(color) || CSH->isHost())
GH.windows().pushWindow(window);
}
}
void OptionsTab::SelectionWindow::recreate(int sliderPos)
{
OBJECT_CONSTRUCTION;
int amountLines = 1;
if(type == SelType::BONUS)
elementsPerLine = allowedBonus.size();
else
{
std::tie(amountLines, elementsPerLine) = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
if(amountLines > 1 || elementsPerLine == 0)
elementsPerLine = MAX_ELEM_PER_LINES;
}
int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
int y = (std::min(amountLines, MAX_LINES)) * (ICON_BIG_HEIGHT-1);
int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
pos = Rect(pos.x, pos.y, x + sliderWidth, y);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
backgroundTexture->setPlayerColor(PlayerColor(1));
updateShadow();
if(type == SelType::TOWN)
genContentFactions();
if(type == SelType::HERO)
genContentHeroes();
if(type == SelType::BONUS)
genContentBonus();
genContentGrid(std::min(amountLines, MAX_LINES));
if(!slider && amountLines > MAX_LINES)
{
slider = std::make_shared<CSlider>(Point(x, 0), y, std::bind(&OptionsTab::SelectionWindow::sliderMove, this, _1), MAX_LINES, amountLines, 0, Orientation::VERTICAL, CSlider::BLUE);
slider->setPanningStep(ICON_BIG_HEIGHT);
slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, x + slider->pos.w, y));
slider->scrollTo(sliderPos);
}
center();
}
void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
{
components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text, 56));
}
void OptionsTab::SelectionWindow::genContentGrid(int lines)
{
for(int y = 0; y < lines; y++)
{
for(int x = 0; x < elementsPerLine; x++)
{
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
}
}
}
void OptionsTab::SelectionWindow::genContentFactions()
{
int i = 1;
// random
PlayerSettings set = PlayerSettings();
set.castle = FactionID::RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == FactionID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
if(selectedFaction == FactionID::RANDOM)
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
factions.clear();
for(auto & elem : allowedFactions)
{
int x = i % elementsPerLine;
int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
PlayerSettings set = PlayerSettings();
set.castle = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
factions.push_back(elem);
i++;
if(y < 0 || y > MAX_LINES - 1)
continue;
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
components.push_back(std::make_shared<CPicture>(ImagePath::builtin(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
}
}
void OptionsTab::SelectionWindow::genContentHeroes()
{
int i = 1;
// random
PlayerSettings set = PlayerSettings();
set.hero = HeroTypeID::RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == HeroTypeID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
if(selectedHero == HeroTypeID::RANDOM)
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
heroes.clear();
for(auto & elem : allowedHeroes)
{
const CHero * type = elem.toHeroType();
if(type->heroClass->faction != selectedFaction)
continue;
int x = i % elementsPerLine;
int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
PlayerSettings set = PlayerSettings();
set.hero = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
heroes.push_back(elem);
i++;
if(y < 0 || y > MAX_LINES - 1)
continue;
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
ImagePath image = ImagePath::builtin("lobby/townBorderBig");
if(selectedHero == elem)
image = ImagePath::builtin("lobby/townBorderBigActivated");
if(unusableHeroes.count(elem))
image = ImagePath::builtin("lobby/townBorderBigGrayedOut");
components.push_back(std::make_shared<CPicture>(image, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
}
}
void OptionsTab::SelectionWindow::genContentBonus()
{
PlayerSettings set = SEL->getStartInfo()->playerInfos.find(color)->second;
int i = 0;
for(auto elem : allowedBonus)
{
int x = i;
int y = 0;
set.bonus = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
if(selectedBonus == elem)
{
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
}
i++;
}
}
int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
{
int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1) + (slider ? slider->getValue() : 0);
return x + y * elementsPerLine;
}
void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
{
PlayerSettings set = PlayerSettings();
if(type == SelType::TOWN)
{
if(elem > 0)
{
elem--;
if(elem >= factions.size())
return;
set.castle = factions[elem];
}
else
{
set.castle = FactionID::RANDOM;
}
if(set.castle != FactionID::NONE)
{
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedFaction = set.castle;
}
}
if(type == SelType::HERO)
{
if(elem > 0)
{
elem--;
if(elem >= heroes.size())
return;
set.hero = heroes[elem];
}
else
{
set.hero = HeroTypeID::RANDOM;
}
if(doApply && unusableHeroes.count(heroes[elem]))
return;
if(set.hero != HeroTypeID::NONE)
{
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.isValid() && helper.playerSettings.heroNameTextId.empty())
GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedHero = set.hero;
}
}
if(type == SelType::BONUS)
{
if(elem >= 4)
return;
set.bonus = static_cast<PlayerStartingBonus>(allowedBonus[elem]);
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedBonus = set.bonus;
}
if(doApply)
apply();
}
void OptionsTab::SelectionWindow::sliderMove(int slidPos)
{
if(!slider)
return; // ignore spurious call when slider is being created
recreate();
redraw();
}
void OptionsTab::SelectionWindow::notFocusedClick()
{
close();
}
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
{
if(slider && slider->pos.isInside(cursorPosition))
return;
int elem = getElement(cursorPosition);
setElement(elem, true);
}
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
{
if(!pos.isInside(cursorPosition) || (slider && slider->pos.isInside(cursorPosition)))
return;
int elem = getElement(cursorPosition);
setElement(elem, false);
}
OptionsTab::HandicapWindow::HandicapWindow()
: CWindowObject(BORDERED)
{
OBJECT_CONSTRUCTION;
addUsedEvents(LCLICK);
pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
backgroundTexture->setPlayerColor(PlayerColor(1));
labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.handicap")));
enum Columns : int32_t
{
INCOME = 1000,
GROWTH = 2000,
};
auto columns = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, Columns::INCOME, Columns::GROWTH};
int i = 0;
for(auto & pInfo : SEL->getStartInfo()->playerInfos)
{
PlayerColor player = pInfo.first;
anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, 7, 57 + i * 30));
for(int j = 0; j < columns.size(); j++)
{
bool isIncome = int(columns[j]) == Columns::INCOME;
bool isGrowth = int(columns[j]) == Columns::GROWTH;
EGameResID resource = columns[j];
const PlayerSettings &ps = SEL->getStartInfo()->getIthPlayersSettings(player);
int xPos = 30 + j * 70;
xPos += j > 0 ? 10 : 0; // Gold field is larger
if(i == 0)
{
if(isIncome)
labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.jktext.32")));
else if(isGrowth)
labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.genrltxt.194")));
else
anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(resource), 0, 15 + xPos + (j == 0 ? 10 : 0), 35));
}
auto area = Rect(xPos, 60 + i * 30, j == 0 ? 60 : 50, 16);
textinputbackgrounds.push_back(std::make_shared<TransparentFilledRectangle>(area.resize(3), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64)));
textinputs[player][resource] = std::make_shared<CTextInput>(area, FONT_SMALL, ETextAlignment::CENTERLEFT, true);
textinputs[player][resource]->setText(std::to_string(isIncome ? ps.handicap.percentIncome : (isGrowth ? ps.handicap.percentGrowth : ps.handicap.startBonus[resource])));
textinputs[player][resource]->setCallback([this, player, resource, isIncome, isGrowth](const std::string & s){
// text input processing: add/remove sign when pressing "-"; remove non digits; cut length; fill empty field with 0
std::string tmp = s;
bool negative = std::count_if( s.begin(), s.end(), []( char c ){ return c == '-'; }) == 1 && !isIncome && !isGrowth;
tmp.erase(std::remove_if(tmp.begin(), tmp.end(), [](char c) { return !isdigit(c); }), tmp.end());
int maxLength = isIncome || isGrowth ? 3 : (resource == EGameResID::GOLD ? 6 : 5);
tmp = tmp.substr(0, maxLength);
textinputs[player][resource]->setText(tmp.length() == 0 ? "0" : (negative ? "-" : "") + std::to_string(stoi(tmp)));
});
textinputs[player][resource]->setPopupCallback([isIncome, isGrowth](){
// Help for the textinputs
if(isIncome)
CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.lobby.handicap.income"));
else if(isGrowth)
CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.lobby.handicap.growth"));
else
CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.lobby.handicap.resource"));
});
if(isIncome || isGrowth)
labels.push_back(std::make_shared<CLabel>(area.topRight().x, area.center().y, FONT_SMALL, ETextAlignment::CENTERRIGHT, Colors::WHITE, "%"));
}
i++;
}
buttons.push_back(std::make_shared<CButton>(Point(pos.w / 2 - 32, 60 + SEL->getStartInfo()->playerInfos.size() * 30), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){
for (const auto& player : textinputs)
{
TResources resources = TResources();
int income = 100;
int growth = 100;
for (const auto& resource : player.second)
{
bool isIncome = int(resource.first) == Columns::INCOME;
bool isGrowth = int(resource.first) == Columns::GROWTH;
if(isIncome)
income = std::stoi(resource.second->getText());
else if(isGrowth)
growth = std::stoi(resource.second->getText());
else
resources[resource.first] = std::stoi(resource.second->getText());
}
CSH->setPlayerHandicap(player.first, Handicap{resources, income, growth});
}
close();
}, EShortcut::GLOBAL_RETURN));
updateShadow();
center();
}
void OptionsTab::HandicapWindow::notFocusedClick()
{
close();
}
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
, CPlayerSettingsHelper(playerSettings, type)
{
OBJECT_CONSTRUCTION;
image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
subtitle = std::make_shared<CLabel>(24, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName(), 71);
pos = image->pos;
setPanningStep(pos.w);
}
void OptionsTab::SelectedBox::update()
{
image->setFrame(getImageIndex());
subtitle->setText(getName());
}
void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
{
// cases when we do not need to display a message
if(playerSettings.castle == FactionID::NONE && CPlayerSettingsHelper::selectionType == TOWN)
return;
if(playerSettings.hero == HeroTypeID::NONE && !SEL->getPlayerInfo(playerSettings.color).hasCustomMainHero() && CPlayerSettingsHelper::selectionType == HERO)
return;
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::selectionType == HERO && playerSettings.hero.isValid() && playerSettings.heroNameTextId.empty())
GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
}
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
{
if(SEL->screenType != ESelectionScreen::newGame)
return;
PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color);
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(playerSettings.color);
if(selectionType == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
return;
if(selectionType == SelType::HERO && ((pi.defaultHero() == HeroTypeID::NONE || !playerSettings.castle.isValid() || foreignPlayer)))
return;
if(selectionType == SelType::BONUS && foreignPlayer)
return;
GH.input().hapticFeedback();
GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
}
void OptionsTab::SelectedBox::scrollBy(int distance)
{
// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
// because of that, panning event gets interrupted (due to destruction of element)
// so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
distance = std::clamp(distance, -1, 1);
switch(CPlayerSettingsHelper::selectionType)
{
case TOWN:
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
break;
case HERO:
CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
break;
case BONUS:
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
break;
}
setScrollingEnabled(false);
}
OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
: CIntObject(LCLICK | KEYBOARD | TEXTINPUT)
, pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color)))
, s(std::make_unique<PlayerSettings>(S))
, parentTab(parent)
, name(S.name)
{
OBJECT_CONSTRUCTION;
int serial = 0;
for(PlayerColor g = PlayerColor(0); g < s->color; ++g)
{
auto itred = SEL->getPlayerInfo(g);
if(itred.canComputerPlay || itred.canHumanPlay)
serial++;
}
pos.x += 54;
pos.y += 128 + serial * 50;
assert(CSH->mi && CSH->mi->mapHeader);
const PlayerInfo & p = SEL->getPlayerInfo(s->color);
assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
if(p.canHumanPlay && p.canComputerPlay)
whoCanPlay = HUMAN_OR_CPU;
else if(p.canComputerPlay)
whoCanPlay = CPU;
else
whoCanPlay = HUMAN;
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
{{
"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
}};
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
{{
"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
}};
background = std::make_shared<CPicture>(ImagePath::builtin(bgs[s->color]), 0, 0);
if(s->isControlledByAI() || CSH->isGuest())
labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
else
{
labelPlayerNameEdit = std::make_shared<CTextInput>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, false);
labelPlayerNameEdit->setText(name);
}
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 21, 45, 26), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
auto hasHandicap = [this](){ return s->handicap.startBonus.empty() && s->handicap.percentIncome == 100 && s->handicap.percentGrowth == 100; };
std::string labelHandicapText = hasHandicap() ? CGI->generaltexth->arraytxt[210] : MetaString::createFromTextID("vcmi.lobby.handicap").toString();
labelHandicap = std::make_shared<CMultiLineLabel>(Rect(55, 23, 46, 24), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, labelHandicapText);
handicap = std::make_shared<LRClickableArea>(Rect(53, 23, 50, 24), [](){
if(!CSH->isHost())
return;
GH.windows().createAndPushWindow<HandicapWindow>();
}, [this, hasHandicap](){
if(hasHandicap())
CRClickPopup::createAndPush(MetaString::createFromTextID("core.help.124.help").toString());
else
{
auto str = MetaString::createFromTextID("vcmi.lobby.handicap");
str.appendRawString(":\n");
for(auto & res : EGameResID::ALL_RESOURCES())
if(s->handicap.startBonus[res] != 0)
{
str.appendRawString("\n");
str.appendName(res);
str.appendRawString(": ");
str.appendRawString(std::to_string(s->handicap.startBonus[res]));
}
if(s->handicap.percentIncome != 100)
{
str.appendRawString("\n");
str.appendTextID("core.jktext.32");
str.appendRawString(": ");
str.appendRawString(std::to_string(s->handicap.percentIncome) + "%");
}
if(s->handicap.percentGrowth != 100)
{
str.appendRawString("\n");
str.appendTextID("core.genrltxt.194");
str.appendRawString(": ");
str.appendRawString(std::to_string(s->handicap.percentGrowth) + "%");
}
CRClickPopup::createAndPush(str.toString());
}
});
if(SEL->screenType == ESelectionScreen::newGame)
{
buttonTownLeft = std::make_shared<CButton>(Point(107, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s->color));
buttonTownRight = std::make_shared<CButton>(Point(168, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s->color));
buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s->color));
buttonHeroRight = std::make_shared<CButton>(Point(244, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s->color));
buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s->color));
buttonBonusRight = std::make_shared<CButton>(Point(320, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s->color));
}
hideUnavailableButtons();
if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color).canHumanPlay)
{
flag = std::make_shared<CButton>(
Point(-43, 2),
AnimationPath::builtin(flags[s->color.getNum()]),
CGI->generaltexth->zelp[180],
std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
);
flag->setHoverable(true);
flag->block(CSH->isGuest());
}
else
flag = nullptr;
town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
}
bool OptionsTab::PlayerOptionsEntry::captureThisKey(EShortcut key)
{
return labelPlayerNameEdit && labelPlayerNameEdit->hasFocus() && key == EShortcut::GLOBAL_ACCEPT;
}
void OptionsTab::PlayerOptionsEntry::keyPressed(EShortcut key)
{
if(labelPlayerNameEdit && key == EShortcut::GLOBAL_ACCEPT)
updateName();
}
bool OptionsTab::PlayerOptionsEntry::receiveEvent(const Point & position, int eventType) const
{
return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
}
void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
{
if(labelPlayerNameEdit && !labelPlayerNameEdit->pos.isInside(cursorPosition))
updateName();
}
void OptionsTab::PlayerOptionsEntry::updateName() {
if(labelPlayerNameEdit->getText() != name)
{
CSH->setPlayerName(s->color, labelPlayerNameEdit->getText());
if(CSH->isMyColor(s->color))
{
Settings set = settings.write["general"]["playerName"];
set->String() = labelPlayerNameEdit->getText();
}
}
labelPlayerNameEdit->removeFocus();
name = labelPlayerNameEdit->getText();
}
void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
{
if(ps.isControlledByAI() || humanPlayers > 1)
CSH->setPlayer(ps.color);
}
void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
{
if(!buttonTownLeft)
return;
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s->color);
if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
{
buttonTownLeft->disable();
buttonTownRight->disable();
}
else
{
buttonTownLeft->enable();
buttonTownRight->enable();
}
if((pi->defaultHero() != HeroTypeID::RANDOM || !s->castle.isValid()) //fixed hero
|| foreignPlayer) //or not our player
{
buttonHeroLeft->disable();
buttonHeroRight->disable();
}
else
{
buttonHeroLeft->enable();
buttonHeroRight->enable();
}
if(foreignPlayer)
{
buttonBonusLeft->disable();
buttonBonusRight->disable();
}
else
{
buttonBonusLeft->enable();
buttonBonusRight->enable();
}
}