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63 lines
785 B
C++
63 lines
785 B
C++
#pragma once
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class CGameHandler;
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template <typename T>
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class ConstTransitivePtr
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{
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T *ptr;
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ConstTransitivePtr(const T *Ptr)
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: ptr(const_cast<T*>(Ptr))
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{}
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public:
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ConstTransitivePtr(T *Ptr = NULL)
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: ptr(Ptr)
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{}
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const T& operator*() const
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{
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return *ptr;
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}
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T& operator*()
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{
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return *ptr;
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}
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operator const T*() const
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{
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return ptr;
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}
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T* get()
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{
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return ptr;
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}
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const T* get() const
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{
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return ptr;
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}
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operator T*()
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{
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return ptr;
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}
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T *operator->()
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{
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return ptr;
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}
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const T *operator->() const
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{
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return ptr;
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}
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void dellNull()
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{
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delete ptr;
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ptr = NULL;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & ptr;
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}
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friend CGameHandler;
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};
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