mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
320 lines
6.5 KiB
C++
320 lines
6.5 KiB
C++
/*
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* ScriptHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ScriptHandler.h"
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#if SCRIPTING_ENABLED
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#include <vcmi/Services.h>
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#include <vcmi/Environment.h>
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#include "CGameInterface.h"
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#include "CScriptingModule.h"
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#include "VCMIDirs.h"
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#include "serializer/JsonDeserializer.h"
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#include "serializer/JsonSerializer.h"
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#include "filesystem/Filesystem.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static const std::vector<std::string> IMPLEMENTS_MAP =
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{
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"ANYTHING",
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"BATTLE_EFFECT"
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};
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namespace scripting
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{
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ScriptImpl::ScriptImpl(const ScriptHandler * owner_)
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:owner(owner_),
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host(),
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implements(Implements::ANYTHING)
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{
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}
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ScriptImpl::~ScriptImpl() = default;
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void ScriptImpl::compile(vstd::CLoggerBase * logger)
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{
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code = host->compile(sourcePath, sourceText, logger);
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if(host == owner->erm)
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{
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host = owner->lua;
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sourceText = code;
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code = host->compile(getName(), getSource(), logger);
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}
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}
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std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
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{
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return host->createContextFor(this, env);
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}
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const std::string & ScriptImpl::getName() const
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{
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return identifier;
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}
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const std::string & ScriptImpl::getSource() const
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{
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return sourceText;
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}
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void ScriptImpl::performRegistration(Services * services) const
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{
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switch(implements)
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{
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case Implements::ANYTHING:
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break;
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case Implements::BATTLE_EFFECT:
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host->registerSpellEffect(services->spellEffects(), this);
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break;
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}
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}
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void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
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{
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handler.serializeString("source", sourcePath);
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handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
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if(!handler.saving)
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{
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resolveHost();
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ResourceID sourcePathId("SCRIPTS/" + sourcePath);
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auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
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sourceText = std::string((char *)rawData.first.get(), rawData.second);
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compile(logger);
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}
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}
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void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
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{
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handler.serializeString("sourcePath", sourcePath);
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handler.serializeString("sourceText", sourceText);
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handler.serializeString("code", code);
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handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
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if(!handler.saving)
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{
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host = owner->lua;
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}
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}
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void ScriptImpl::resolveHost()
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{
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ResourceID sourcePathId(sourcePath);
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if(sourcePathId.getType() == EResType::ERM)
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host = owner->erm;
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else if(sourcePathId.getType() == EResType::LUA)
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host = owner->lua;
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else
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throw std::runtime_error("Unknown script language in:" + sourcePath);
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}
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PoolImpl::PoolImpl(const Environment * ENV)
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: env(ENV),
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srv(nullptr)
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{
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}
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PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
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: env(ENV),
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srv(SRV)
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{
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}
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std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
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{
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auto iter = cache.find(script);
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if(iter == cache.end())
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{
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auto context = script->createContext(env);
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cache[script] = context;
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auto & key = script->getName();
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const JsonNode & scriptState = state[key];
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if(srv)
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context->run(srv, scriptState);
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else
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context->run(scriptState);
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return context;
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}
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else
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{
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return iter->second;
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}
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}
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void PoolImpl::serializeState(const bool saving, JsonNode & data)
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{
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if(saving)
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{
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for(auto & scriptAndContext : cache)
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{
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auto script = scriptAndContext.first;
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auto context = scriptAndContext.second;
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state[script->getName()] = context->saveState();
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data = state;
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}
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}
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else
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{
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state = data;
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}
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}
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ScriptHandler::ScriptHandler()
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:erm(nullptr), lua(nullptr)
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{
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boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
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if (boost::filesystem::exists(filePath))
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{
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erm = CDynLibHandler::getNewScriptingModule(filePath);
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}
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filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
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if (boost::filesystem::exists(filePath))
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{
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lua = CDynLibHandler::getNewScriptingModule(filePath);
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}
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}
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ScriptHandler::~ScriptHandler() = default;
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const Script * ScriptHandler::resolveScript(const std::string & name) const
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{
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auto iter = objects.find(name);
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if(iter == objects.end())
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{
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logMod->error("Unknown script id '%s'", name);
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return nullptr;
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}
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else
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{
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return iter->second.get();
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}
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}
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std::vector<bool> ScriptHandler::getDefaultAllowed() const
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{
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return std::vector<bool>();
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}
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std::vector<JsonNode> ScriptHandler::loadLegacyData(size_t dataSize)
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{
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return std::vector<JsonNode>();
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}
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ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
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const JsonNode & json, const std::string & identifier) const
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{
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ScriptPtr ret = std::make_shared<ScriptImpl>(this);
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JsonDeserializer handler(nullptr, json);
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ret->identifier = identifier;
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ret->serializeJson(logger, handler);
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return ret;
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}
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void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(logMod, scope, data, normalizeIdentifier(scope, "core", name));
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objects[object->identifier] = object;
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}
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void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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throw std::runtime_error("No legacy data load allowed for scripts");
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}
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void ScriptHandler::performRegistration(Services * services) const
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{
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for(auto & keyValue : objects)
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{
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auto script = keyValue.second;
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script->performRegistration(services);
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}
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}
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void ScriptHandler::run(std::shared_ptr<Pool> pool) const
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{
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for(auto & keyValue : objects)
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{
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auto script = keyValue.second;
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if(script->implements == ScriptImpl::Implements::ANYTHING)
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{
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auto context = pool->getContext(script.get());
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//todo: consider explicit run for generic scripts
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}
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}
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}
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void ScriptHandler::loadState(const JsonNode & state)
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{
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objects.clear();
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const JsonNode & scriptsData = state["scripts"];
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for(auto & keyValue : scriptsData.Struct())
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{
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std::string name = keyValue.first;
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const JsonNode & scriptData = keyValue.second;
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ScriptPtr script = std::make_shared<ScriptImpl>(this);
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JsonDeserializer handler(nullptr, scriptData);
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script->serializeJsonState(handler);
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objects[name] = script;
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}
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}
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void ScriptHandler::saveState(JsonNode & state)
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{
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JsonNode & scriptsData = state["scripts"];
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for(auto & keyValue : objects)
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{
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std::string name = keyValue.first;
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ScriptPtr script = keyValue.second;
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JsonNode scriptData;
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JsonSerializer handler(nullptr, scriptData);
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script->serializeJsonState(handler);
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scriptsData[name] = std::move(scriptData);
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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#endif
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