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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* JsonRandom.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../ResourceSet.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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typedef std::vector<JsonNode> JsonVector;
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class CRandomGenerator;
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struct Bonus;
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struct Component;
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class CStackBasicDescriptor;
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namespace JsonRandom
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{
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struct DLL_LINKAGE RandomStackInfo
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{
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std::vector<const CCreature *> allowedCreatures;
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si32 minAmount;
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si32 maxAmount;
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};
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DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
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DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
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DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
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DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
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DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
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DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
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//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
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}
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VCMI_LIB_NAMESPACE_END
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