.. |
battles
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
processors
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
queries
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
CGameHandler.cpp
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Fix compiling
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2023-08-28 17:26:16 +04:00 |
CGameHandler.h
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Replace "currentPlayer" from gamestate with "activePlayers"
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2023-08-25 18:56:15 +03:00 |
CMakeLists.txt
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CVCMIServer.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
LobbyNetPackVisitors.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
NetPacksServer.cpp
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Merge pull request #2668 from IvanSavenko/remove_current_player
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2023-08-28 17:10:28 +04:00 |
ServerNetPackVisitors.h
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
ServerSpellCastEnvironment.cpp
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Split CQuery file into multiple files
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2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
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vcmi: move ServerSpellCastEnvironment in separate file
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2023-04-04 23:02:54 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
TurnTimerHandler.cpp
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Fix creature timer update
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2023-08-28 17:12:08 +04:00 |
TurnTimerHandler.h
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Fix battle timer logic
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2023-08-28 17:12:08 +04:00 |
VCMI_server.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |