..
battles
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
processors
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
queries
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
CGameHandler.cpp
Changes according to review
2023-09-18 18:17:26 +03:00
CGameHandler.h
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
2023-09-07 15:09:55 +03:00
CMakeLists.txt
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
CVCMIServer.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
CVCMIServer.h
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
LobbyNetPackVisitors.h
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
NetPacksLobbyServer.cpp
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
NetPacksServer.cpp
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
2023-09-07 15:09:55 +03:00
ServerNetPackVisitors.h
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp
Split CQuery file into multiple files
2023-08-21 17:55:07 +03:00
ServerSpellCastEnvironment.h
vcmi: move ServerSpellCastEnvironment in separate file
2023-04-04 23:02:54 +03:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp
Fixed battle replay
2023-09-06 16:03:47 +03:00
TurnTimerHandler.h
Added support for concurrent battles to gamestate and server
2023-09-06 16:03:02 +03:00
VCMI_server.cbp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00