mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
c83404a375
* pregmae wont crash if user gives wrong resolution number * fixed 1024x600 screen resolution * selection dialog (eg. for treasure chests) can be closed with enter key * orientation of hero can't be change if movement points are exhausted * numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison) * campfire, borderguard, bordergate, questguard will be accessible from the top * spells not known by hero can't be casted * restored checking mana points before casting spell
962 lines
30 KiB
C++
962 lines
30 KiB
C++
#include "stdafx.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "CCallback.h"
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#include "CCastleInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "client/CBitmapHandler.h"
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#include "client/Graphics.h"
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#include "client/CSpellWindow.h"
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#include "client/CConfigHandler.h"
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#include "global.h"
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#include "hch/CArtHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <cstdlib>
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#include <sstream>
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extern SDL_Surface * screen;
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extern TTF_Font * GEOR16;
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using namespace boost::assign;
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CHeroWindow::CHeroWindow(int playerColor):
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backpackPos(0), player(playerColor)
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{
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artWorn.resize(19);
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background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
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graphics->blueToPlayersAdv(background, playerColor);
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pos.x = screen->w/2 - background->w/2 - 65;
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pos.y = screen->h/2 - background->h/2 - 8;
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pos.h = background->h;
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pos.w = background->w;
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curBack = NULL;
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curHero = NULL;
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activeArtPlace = NULL;
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garInt = NULL;
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ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
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dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
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questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
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formations = new CHighlightableButtonsGroup(0);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
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gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
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gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
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boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
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leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
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rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
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for(int g=0; g<8; ++g)
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{
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//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
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heroListMi.push_back(new LClickableAreaHero());
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heroListMi[g]->pos.x = pos.x+677;
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heroListMi[g]->pos.y = pos.y + 95+g*54;
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heroListMi[g]->pos.h = 32;
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heroListMi[g]->pos.w = 48;
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heroListMi[g]->owner = this;
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heroListMi[g]->id = g;
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}
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flags = CDefHandler::giveDef("CREST58.DEF");
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//areas
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portraitArea = new LRClickableAreaWText();
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portraitArea->pos.x = pos.x+83;
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portraitArea->pos.y = pos.y + 26;
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portraitArea->pos.w = 58;
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portraitArea->pos.h = 64;
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for(int v=0; v<4; ++v)
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{
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primSkillAreas.push_back(new LRClickableAreaWTextComp());
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primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
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primSkillAreas[v]->pos.y = pos.y + 111;
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primSkillAreas[v]->pos.w = 42;
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primSkillAreas[v]->pos.h = 42;
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primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
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primSkillAreas[v]->type = v;
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primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
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primSkillAreas[v]->baseType = 0;
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}
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expArea = new LRClickableAreaWText();
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expArea->pos.x = pos.x+83;
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expArea->pos.y = pos.y + 236;
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expArea->pos.w = 136;
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expArea->pos.h = 42;
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expArea->hoverText = CGI->generaltexth->heroscrn[9];
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morale = new LRClickableAreaWTextComp();
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morale->pos = genRect(45,53,pos.x+240,pos.y+187);
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luck = new LRClickableAreaWTextComp();
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luck->pos = genRect(45,53,pos.x+298,pos.y+187);
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spellPointsArea = new LRClickableAreaWText();
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spellPointsArea->pos.x = pos.x+227;
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spellPointsArea->pos.y = pos.y + 236;
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spellPointsArea->pos.w = 136;
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spellPointsArea->pos.h = 42;
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spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
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for(int i=0; i<8; ++i)
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{
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secSkillAreas.push_back(new LRClickableAreaWTextComp());
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secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
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secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
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secSkillAreas[i]->pos.w = 136;
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secSkillAreas[i]->pos.h = 42;
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secSkillAreas[i]->baseType = 1;
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}
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pos.x += 65;
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pos.y += 8;
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}
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CHeroWindow::~CHeroWindow()
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{
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SDL_FreeSurface(background);
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delete quitButton;
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delete dismissButton;
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delete questlogButton;
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delete formations;
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delete gar2button;
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delete gar4button;
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delete leftArtRoll;
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delete rightArtRoll;
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for(size_t g=0; g<heroListMi.size(); ++g)
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{
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delete heroListMi[g];
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}
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if(curBack)
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{
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SDL_FreeSurface(curBack);
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}
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delete flags;
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delete garInt;
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delete ourBar;
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for(size_t g=0; g<artWorn.size(); ++g)
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{
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delete artWorn[g];
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}
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artWorn.clear();
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for(size_t g=0; g<backpack.size(); ++g)
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{
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delete backpack[g];
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}
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backpack.clear();
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delete portraitArea;
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delete expArea;
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delete luck;
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delete morale;
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delete spellPointsArea;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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{
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delete primSkillAreas[v];
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}
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for(size_t v=0; v<secSkillAreas.size(); ++v)
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{
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delete secSkillAreas[v];
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}
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}
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void CHeroWindow::show(SDL_Surface *to)
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{
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if(!to)
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to=screen;
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if(curBack)
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blitAt(curBack,pos.x,pos.y,to);
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quitButton->show();
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dismissButton->show();
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questlogButton->show();
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formations->show();
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gar2button->show();
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gar4button->show();
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leftArtRoll->show();
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rightArtRoll->show();
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garInt->show();
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ourBar->show();
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for(size_t d=0; d<artWorn.size(); ++d)
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{
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artWorn[d]->show(to);
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}
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for(size_t d=0; d<backpack.size(); ++d)
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{
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backpack[d]->show(to);
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}
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}
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void CHeroWindow::setHero(const CGHeroInstance *Hero)
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{
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char bufor[400];
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CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
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if(!hero) //something strange... no hero? it shouldn't happen
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{
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return;
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}
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curHero = hero;
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pos.x -= 65;
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pos.y -= 8;
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gar2button->callback.clear();
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gar2button->callback2.clear();
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sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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dismissButton->hoverTexts[0] = std::string(bufor);
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sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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portraitArea->hoverText = std::string(bufor);
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portraitArea->text = hero->getBiography();
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delete garInt;
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/*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero);
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garInt->update = false;
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gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
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for(size_t g=0; g<primSkillAreas.size(); ++g)
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{
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primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
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}
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for(size_t g=0; g<hero->secSkills.size(); ++g)
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{
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secSkillAreas[g]->type = hero->secSkills[g].first;
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secSkillAreas[g]->bonus = hero->secSkills[g].second;
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std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
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secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
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sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
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secSkillAreas[g]->hoverText = std::string(bufor);
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}
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sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
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expArea->text = std::string(bufor);
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sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10);
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spellPointsArea->text = std::string(bufor);
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for(size_t g=0; g<artWorn.size(); ++g)
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{
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delete artWorn[g];
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}
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for(size_t g=0; g<backpack.size(); ++g)
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{
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delete backpack[g];
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}
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backpack.clear();
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std::vector<SDL_Rect> slotPos;
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slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
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genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
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genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
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genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
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genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
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genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
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genRect(44,44,pos.x+381,pos.y+296);
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for (int g = 0; g < 19 ; g++)
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{
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artWorn[g] = new CArtPlace(hero->getArt(g));
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artWorn[g]->pos = slotPos[g];
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if(hero->getArt(g))
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artWorn[g]->text = hero->getArt(g)->Description();
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artWorn[g]->ourWindow = this;
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}
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for(size_t g=0; g<artWorn.size(); ++g)
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{
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artWorn[g]->slotID = g;
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if(artWorn[g]->ourArt)
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{
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sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
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artWorn[g]->hoverText = std::string(bufor);
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}
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else
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{
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artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
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}
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}
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for(size_t s=0; s<5; ++s)
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{
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CArtPlace * add;
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if( s < curHero->artifacts.size() )
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{
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add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
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sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
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add->hoverText = bufor;
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}
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else
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{
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add = new CArtPlace(NULL);
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add->hoverText = CGI->generaltexth->allTexts[507];
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}
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add->pos.x = pos.x + 403 + 46*s;
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add->pos.y = pos.y + 365;
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add->pos.h = add->pos.w = 44;
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if(s<hero->artifacts.size() && hero->artifacts[s])
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{
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add->text = hero->getArt(19+s)->Description();
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}
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else
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{
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add->text = std::string();
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}
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add->ourWindow = this;
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add->slotID = 19+s;
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backpack.push_back(add);
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}
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activeArtPlace = NULL;
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dismissButton->block(!!hero->visitedTown);
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leftArtRoll->block(hero->artifacts.size()<6);
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rightArtRoll->block(hero->artifacts.size()<6);
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if(hero->getSecSkillLevel(19)==0)
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gar2button->block(true);
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else
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{
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gar2button->block(false);
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gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
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gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
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}
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formations->onChange = 0;
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formations->select(hero->army.formation,true);
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formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
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std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
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int mrlv = hero->getCurrentMorale();
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int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
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morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
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morale->baseType = SComponent::morale;
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morale->bonus = mrlv;
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morale->text = CGI->generaltexth->arraytxt[88];
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boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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morale->text += mrl[it].second;
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mrl = hero->getCurrentLuckModifiers();
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mrlv = hero->getCurrentLuck();
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mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
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luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
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luck->baseType = SComponent::luck;
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luck->bonus = mrlv;
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luck->text = CGI->generaltexth->arraytxt[62];
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boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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luck->text += mrl[it].second;
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pos.x += 65;
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pos.y += 8;
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redrawCurBack();
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}
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void CHeroWindow::quit()
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{
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LOCPLINT->curint->subInt = NULL;
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LOCPLINT->objsToBlit -= this;
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if(LOCPLINT->curint == LOCPLINT->castleInt)
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LOCPLINT->castleInt->subInt = NULL;
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LOCPLINT->curint->activate();
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SDL_FreeSurface(curBack);
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curBack = NULL;
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for(size_t g=0; g<artWorn.size(); ++g)
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{
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delete artWorn[g];
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artWorn[g] = NULL;
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}
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for(size_t g=0; g<backpack.size(); ++g)
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{
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delete backpack[g];
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backpack[g] = NULL;
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}
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backpack.clear();
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activeArtPlace = NULL;
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}
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void CHeroWindow::activate()
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{
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LOCPLINT->curint->subInt = this;
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quitButton->activate();
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dismissButton->activate();
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questlogButton->activate();
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gar2button->activate();
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formations->activate();
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gar4button->activate();
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leftArtRoll->activate();
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rightArtRoll->activate();
|
|
portraitArea->activate();
|
|
expArea->activate();
|
|
spellPointsArea->activate();
|
|
morale->activate();
|
|
luck->activate();
|
|
|
|
garInt->activate();
|
|
LOCPLINT->statusbar = ourBar;
|
|
|
|
for(size_t v=0; v<primSkillAreas.size(); ++v)
|
|
{
|
|
primSkillAreas[v]->activate();
|
|
}
|
|
for(size_t v=0; v<curHero->secSkills.size(); ++v)
|
|
{
|
|
secSkillAreas[v]->activate();
|
|
}
|
|
redrawCurBack();
|
|
|
|
for(size_t f=0; f<artWorn.size(); ++f)
|
|
{
|
|
if(artWorn[f])
|
|
artWorn[f]->activate();
|
|
}
|
|
for(size_t f=0; f<backpack.size(); ++f)
|
|
{
|
|
if(backpack[f])
|
|
backpack[f]->activate();
|
|
}
|
|
for(size_t e=0; e<heroListMi.size(); ++e)
|
|
{
|
|
heroListMi[e]->activate();
|
|
}
|
|
|
|
//LOCPLINT->lclickable.push_back(artFeet);
|
|
}
|
|
|
|
void CHeroWindow::deactivate()
|
|
{
|
|
quitButton->deactivate();
|
|
dismissButton->deactivate();
|
|
questlogButton->deactivate();
|
|
gar2button->deactivate();
|
|
formations->deactivate();
|
|
gar4button->deactivate();
|
|
leftArtRoll->deactivate();
|
|
rightArtRoll->deactivate();
|
|
portraitArea->deactivate();
|
|
expArea->deactivate();
|
|
spellPointsArea->deactivate();
|
|
morale->deactivate();
|
|
luck->deactivate();
|
|
|
|
garInt->deactivate();
|
|
|
|
for(size_t v=0; v<primSkillAreas.size(); ++v)
|
|
{
|
|
primSkillAreas[v]->deactivate();
|
|
}
|
|
for(size_t v=0; v<curHero->secSkills.size(); ++v)
|
|
{
|
|
secSkillAreas[v]->deactivate();
|
|
}
|
|
|
|
for(size_t f=0; f<artWorn.size(); ++f)
|
|
{
|
|
if(artWorn[f])
|
|
artWorn[f]->deactivate();
|
|
}
|
|
for(size_t f=0; f<backpack.size(); ++f)
|
|
{
|
|
if(backpack[f])
|
|
backpack[f]->deactivate();
|
|
}
|
|
for(size_t e=0; e<heroListMi.size(); ++e)
|
|
{
|
|
heroListMi[e]->deactivate();
|
|
}
|
|
}
|
|
|
|
void CHeroWindow::dismissCurrent()
|
|
{
|
|
CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
|
|
ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
|
|
}
|
|
|
|
void CHeroWindow::questlog()
|
|
{
|
|
}
|
|
void CHeroWindow::leftArtRoller()
|
|
{
|
|
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
|
|
{
|
|
backpackPos+=curHero->artifacts.size()-1; //set new offset
|
|
|
|
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
|
|
{
|
|
backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
|
|
if(backpack[s]->ourArt)
|
|
backpack[s]->text = backpack[s]->ourArt->Description();
|
|
else
|
|
backpack[s]->text = std::string();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroWindow::rightArtRoller()
|
|
{
|
|
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
|
|
{
|
|
backpackPos+=1; //set new offset
|
|
|
|
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
|
|
{
|
|
backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
|
|
if(backpack[s]->ourArt)
|
|
backpack[s]->text = backpack[s]->ourArt->Description();
|
|
else
|
|
backpack[s]->text = std::string();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroWindow::switchHero()
|
|
{
|
|
//int y;
|
|
//SDL_GetMouseState(NULL, &y);
|
|
//for(int g=0; g<heroListMi.size(); ++g)
|
|
//{
|
|
// if(y>=94+54*g)
|
|
// {
|
|
// //quit();
|
|
// setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
|
|
// //LOCPLINT->openHeroWindow(curHero);
|
|
// redrawCurBack();
|
|
// }
|
|
//}
|
|
}
|
|
|
|
void CHeroWindow::redrawCurBack()
|
|
{
|
|
if(curBack)
|
|
SDL_FreeSurface(curBack);
|
|
curBack = SDL_DisplayFormat(background);
|
|
|
|
blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
|
|
blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
|
|
blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
|
|
blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
|
|
blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
|
|
blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
|
|
|
|
blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
|
|
|
|
CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
|
|
|
|
std::stringstream secondLine;
|
|
secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
|
|
CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
|
|
|
|
//primary skliis names
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
|
|
|
|
//dismiss / quest log
|
|
std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
|
|
if(toPrin->size()==1)
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
|
|
}
|
|
delete toPrin;
|
|
|
|
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
|
|
if(toPrin->size()==1)
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
|
|
}
|
|
delete toPrin;
|
|
|
|
//printing primary skills' amounts
|
|
std::stringstream primarySkill1;
|
|
primarySkill1<<curHero->getPrimSkillLevel(0);
|
|
CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
|
|
|
|
std::stringstream primarySkill2;
|
|
primarySkill2<<curHero->getPrimSkillLevel(1);
|
|
CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
|
|
|
|
std::stringstream primarySkill3;
|
|
primarySkill3<<curHero->getPrimSkillLevel(2);
|
|
CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
|
|
|
|
std::stringstream primarySkill4;
|
|
primarySkill4<<curHero->getPrimSkillLevel(3);
|
|
CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
|
|
|
|
blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
|
|
blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
|
|
|
|
blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
|
|
|
|
//hero list blitting
|
|
for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
|
|
{
|
|
const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
|
|
blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
|
|
//printing yellow border
|
|
if(cur->name == curHero->name)
|
|
{
|
|
for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
|
|
{
|
|
for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
|
|
if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//secondary skills
|
|
if(curHero->secSkills.size()>=1)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=2)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=3)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=4)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=5)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=6)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=7)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
|
|
}
|
|
if(curHero->secSkills.size()>=8)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
|
|
}
|
|
|
|
//printing special ability
|
|
blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
|
|
|
|
//printing necessery texts
|
|
CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
|
|
std::stringstream expstr;
|
|
expstr<<curHero->exp;
|
|
CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
|
|
std::stringstream manastr;
|
|
manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
|
|
CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
|
|
}
|
|
|
|
CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
|
|
spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
|
|
warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
|
|
misc5(false), feet(false), lRing(false), rRing(false), torso(false),
|
|
lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
|
|
void CArtPlace::activate()
|
|
{
|
|
if(!active)
|
|
{
|
|
//ClickableL::activate();
|
|
LRClickableAreaWTextComp::activate();
|
|
active = true;
|
|
}
|
|
}
|
|
void CArtPlace::clickLeft(boost::logic::tribool down)
|
|
{
|
|
//LRClickableAreaWTextComp::clickLeft(down);
|
|
|
|
if(ourArt && !down) //we are spellbook
|
|
{
|
|
if(ourArt->id == 0)
|
|
{
|
|
ourWindow->deactivate();
|
|
|
|
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
|
|
spellWindow->activate();
|
|
LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
}
|
|
}
|
|
if(!down && !clicked && pressedL) //not clicked before
|
|
{
|
|
if(ourArt && ourArt->id == 0)
|
|
return; //this is handled separately
|
|
if(!ourWindow->activeArtPlace) //nothing has benn clicked
|
|
{
|
|
if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
|
|
{
|
|
clicked = true;
|
|
ourWindow->activeArtPlace = this;
|
|
}
|
|
}
|
|
else //perform artifact substitution
|
|
{
|
|
//chceck if swap is possible
|
|
if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
|
|
{
|
|
LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
|
|
|
|
const CArtifact * pmh = ourArt;
|
|
ourArt = ourWindow->activeArtPlace->ourArt;
|
|
ourWindow->activeArtPlace->ourArt = pmh;
|
|
|
|
//set texts
|
|
if(pmh)
|
|
ourWindow->activeArtPlace->text = pmh->Description();
|
|
else
|
|
ourWindow->activeArtPlace->text = std::string();
|
|
if(ourArt)
|
|
text = ourArt->Description();
|
|
else
|
|
text = std::string();
|
|
|
|
ourWindow->activeArtPlace->clicked = false;
|
|
ourWindow->activeArtPlace = NULL;
|
|
}
|
|
else
|
|
{
|
|
int backID = -1;
|
|
for(size_t g=0; g<ourWindow->backpack.size(); ++g)
|
|
{
|
|
if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
|
|
{
|
|
backID = g;
|
|
break;
|
|
}
|
|
}
|
|
if(backID>=0) //put to backpack
|
|
{
|
|
/*ourWindow->activeArtPlace->ourArt = NULL;
|
|
ourWindow->activeArtPlace->clicked = false;
|
|
ourWindow->activeArtPlace = NULL;*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(!down && clicked)
|
|
{
|
|
if(ourArt && ourArt->id == 0)
|
|
return; //this is handled separately
|
|
clicked = false;
|
|
ourWindow->activeArtPlace = NULL;
|
|
}
|
|
ClickableL::clickLeft(down);
|
|
}
|
|
void CArtPlace::clickRight(boost::logic::tribool down)
|
|
{
|
|
if(text.size()) //if there is no description, do nothing ;]
|
|
LRClickableAreaWTextComp::clickRight(down);
|
|
}
|
|
void CArtPlace::deactivate()
|
|
{
|
|
if(active)
|
|
{
|
|
active = false;
|
|
//ClickableL::deactivate();
|
|
LRClickableAreaWTextComp::deactivate();
|
|
}
|
|
}
|
|
void CArtPlace::show(SDL_Surface *to)
|
|
{
|
|
if(ourArt)
|
|
{
|
|
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
|
|
}
|
|
if(clicked && active)
|
|
{
|
|
for(int i=0; i<pos.h; ++i)
|
|
{
|
|
for(int j=0; j<pos.w; ++j)
|
|
{
|
|
if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool CArtPlace::fitsHere(const CArtifact * art)
|
|
{
|
|
if(!art)
|
|
return true; //you can have no artifact somewhere
|
|
if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
|
|
return true;
|
|
return false;
|
|
}
|
|
CArtPlace::~CArtPlace()
|
|
{
|
|
deactivate();
|
|
}
|
|
|
|
void LClickableArea::activate()
|
|
{
|
|
ClickableL::activate();
|
|
}
|
|
void LClickableArea::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
}
|
|
void LClickableArea::clickLeft(boost::logic::tribool down)
|
|
{
|
|
//if(!down)
|
|
//{
|
|
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
|
|
//}
|
|
}
|
|
|
|
void RClickableArea::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
void RClickableArea::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
void RClickableArea::clickRight(boost::logic::tribool down)
|
|
{
|
|
//if(!down)
|
|
//{
|
|
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
|
|
//}
|
|
}
|
|
|
|
void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if(!down && pressedL)
|
|
{
|
|
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
|
|
}
|
|
ClickableL::clickLeft(down);
|
|
}
|
|
void LRClickableAreaWText::clickRight(boost::logic::tribool down)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(text, down, this);
|
|
}
|
|
void LRClickableAreaWText::activate()
|
|
{
|
|
LClickableArea::activate();
|
|
RClickableArea::activate();
|
|
Hoverable::activate();
|
|
}
|
|
void LRClickableAreaWText::deactivate()
|
|
{
|
|
LClickableArea::deactivate();
|
|
RClickableArea::deactivate();
|
|
Hoverable::deactivate();
|
|
}
|
|
void LRClickableAreaWText::hover(bool on)
|
|
{
|
|
Hoverable::hover(on);
|
|
if (on)
|
|
LOCPLINT->statusbar->print(hoverText);
|
|
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
|
|
LOCPLINT->statusbar->clear();
|
|
}
|
|
|
|
void LClickableAreaHero::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if(!down)
|
|
{
|
|
owner->deactivate();
|
|
const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
|
|
owner->setHero(buf);
|
|
owner->redrawCurBack();
|
|
owner->activate();
|
|
}
|
|
}
|
|
|
|
void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if((!down) && pressedL)
|
|
{
|
|
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
|
|
LOCPLINT->showInfoDialog(text, comp);
|
|
}
|
|
ClickableL::clickLeft(down);
|
|
}
|
|
void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(text, down, this);
|
|
}
|
|
void LRClickableAreaWTextComp::activate()
|
|
{
|
|
LClickableArea::activate();
|
|
RClickableArea::activate();
|
|
Hoverable::activate();
|
|
}
|
|
void LRClickableAreaWTextComp::deactivate()
|
|
{
|
|
LClickableArea::deactivate();
|
|
RClickableArea::deactivate();
|
|
Hoverable::deactivate();
|
|
}
|
|
void LRClickableAreaWTextComp::hover(bool on)
|
|
{
|
|
Hoverable::hover(on);
|
|
if (on)
|
|
LOCPLINT->statusbar->print(hoverText);
|
|
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
|
|
LOCPLINT->statusbar->clear();
|
|
}
|