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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 99aef852be * probably fixed Bind effect
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
client * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
config * CCallback battle calls are more safe now when there is no battle (may prevent some bugs) 2009-02-14 13:49:30 +00:00
hch * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
lib * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
aclocal.m4 AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
AdventureMapButton.cpp * fixed crash when there was no hero available to hire for some player 2009-02-09 16:18:48 +00:00
AdventureMapButton.h * fixed crash when there was no hero available to hire for some player 2009-02-09 16:18:48 +00:00
AI_Base.h unified guardians names 2008-12-26 01:46:53 +00:00
AUTHORS * fixed crashbug on savegame choice when no savegames were available 2009-01-24 22:17:49 +00:00
CAdvmapInterface.cpp * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
CAdvmapInterface.h * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
CBattleInterface.cpp * CCallback battle calls are more safe now when there is no battle (may prevent some bugs) 2009-02-14 13:49:30 +00:00
CBattleInterface.h * most of the obstacles (but needs some polishing) 2009-02-09 14:50:32 +00:00
CCallback.cpp * CCallback battle calls are more safe now when there is no battle (may prevent some bugs) 2009-02-14 13:49:30 +00:00
CCallback.h * most of the obstacles (but needs some polishing) 2009-02-09 14:50:32 +00:00
CCastleInterface.cpp * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
CCastleInterface.h * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
CConsoleHandler.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CConsoleHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CCursorHandler.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCursorHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CGameInfo.cpp * save/load partially working 2009-01-10 22:08:18 +00:00
CGameInfo.h * save/load partially working 2009-01-10 22:08:18 +00:00
CGameInterface.cpp AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
CGameInterface.h * morale/luck support in battles 2009-02-05 09:49:45 +00:00
CGameState.cpp * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
CGameState.h * new movement cost calculation. 2009-02-12 14:44:58 +00:00
ChangeLog * new movement cost calculation. 2009-02-12 14:44:58 +00:00
CHeroWindow.cpp * fixed crash when there was no hero available to hire for some player 2009-02-09 16:18:48 +00:00
CHeroWindow.h * started making morale/luck system 2009-02-03 05:28:05 +00:00
CMessage.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CMessage.h unified guardians names 2008-12-26 01:46:53 +00:00
CMT.cpp * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
config.h.in AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
configure.ac AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
CPathfinder.cpp * new movement cost calculation. 2009-02-12 14:44:58 +00:00
CPathfinder.h unified guardians names 2008-12-26 01:46:53 +00:00
CPlayerInterface.cpp Reverted r731 2009-02-14 14:37:13 +00:00
CPlayerInterface.h Reverted r731 2009-02-14 14:37:13 +00:00
CPreGame.cpp * probably fixed Bind effect 2009-02-14 15:00:29 +00:00
CPreGame.h * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h unified guardians names 2008-12-26 01:46:53 +00:00
global.h * new movement cost calculation. 2009-02-12 14:44:58 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
map.cpp * new movement cost calculation. 2009-02-12 14:44:58 +00:00
map.h * new movement cost calculation. 2009-02-12 14:44:58 +00:00
mapHandler.cpp * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
mapHandler.h * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
SDL_Extensions.cpp Patch from Dikamilo: 2009-02-08 15:39:26 +00:00
SDL_Extensions.h * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h unified guardians names 2008-12-26 01:46:53 +00:00
tchar_amigaos4.h Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
timeHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
vcmi.workspace * patch update from Dikamilo 2009-02-08 16:36:53 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.