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vcmi/lib/events/ObjectVisitStarted.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

43 lines
898 B
C++

/*
* ObjectVisitStarted.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/events/ObjectVisitStarted.h>
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
class DLL_LINKAGE CObjectVisitStarted : public ObjectVisitStarted
{
public:
CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_);
PlayerColor getPlayer() const override;
ObjectInstanceID getHero() const override;
ObjectInstanceID getObject() const override;
bool isEnabled() const override;
void setEnabled(bool enable) override;
private:
PlayerColor player;
ObjectInstanceID heroId;
ObjectInstanceID objId;
bool enabled;
};
}
VCMI_LIB_NAMESPACE_END