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https://github.com/vcmi/vcmi.git
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523 lines
17 KiB
C++
523 lines
17 KiB
C++
#include "../stdafx.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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#include "CConfigHandler.h"
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#include "../global.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <cstdlib>
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#include <sstream>
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/*
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* CHeroWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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extern TTF_Font * GEOR16;
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using namespace boost::assign;
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CHeroWindow::CHeroWindow(int playerColor):
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player(playerColor)
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{
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background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
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graphics->blueToPlayersAdv(background, playerColor);
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pos.x = screen->w/2 - background->w/2 - 65;
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pos.y = screen->h/2 - background->h/2 - 8;
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pos.h = background->h;
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pos.w = background->w;
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curBack = NULL;
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curHero = NULL;
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artifs = new CArtifactsOfHero(pos);
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garr = NULL;
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ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
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dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
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questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
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formations = new CHighlightableButtonsGroup(0);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
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gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
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gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
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boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
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leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
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rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
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for(int g=0; g<8; ++g)
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{
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//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
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heroListMi.push_back(new LClickableAreaHero());
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heroListMi[g]->pos.x = pos.x+677;
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heroListMi[g]->pos.y = pos.y + 95+g*54;
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heroListMi[g]->pos.h = 32;
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heroListMi[g]->pos.w = 48;
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heroListMi[g]->owner = this;
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heroListMi[g]->id = g;
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}
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flags = CDefHandler::giveDefEss("CREST58.DEF");
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//areas
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portraitArea = new LRClickableAreaWText();
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portraitArea->pos.x = pos.x+83;
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portraitArea->pos.y = pos.y + 26;
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portraitArea->pos.w = 58;
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portraitArea->pos.h = 64;
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for(int v=0; v<4; ++v)
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{
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primSkillAreas.push_back(new LRClickableAreaWTextComp());
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primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
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primSkillAreas[v]->pos.y = pos.y + 111;
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primSkillAreas[v]->pos.w = 42;
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primSkillAreas[v]->pos.h = 42;
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primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
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primSkillAreas[v]->type = v;
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primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
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primSkillAreas[v]->baseType = 0;
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}
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expArea = new LRClickableAreaWText();
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expArea->pos.x = pos.x+83;
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expArea->pos.y = pos.y + 236;
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expArea->pos.w = 136;
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expArea->pos.h = 42;
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expArea->hoverText = CGI->generaltexth->heroscrn[9];
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morale = new LRClickableAreaWTextComp();
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morale->pos = genRect(45,53,pos.x+240,pos.y+187);
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luck = new LRClickableAreaWTextComp();
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luck->pos = genRect(45,53,pos.x+298,pos.y+187);
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spellPointsArea = new LRClickableAreaWText();
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spellPointsArea->pos.x = pos.x+227;
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spellPointsArea->pos.y = pos.y + 236;
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spellPointsArea->pos.w = 136;
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spellPointsArea->pos.h = 42;
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spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
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for(int i=0; i<8; ++i)
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{
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secSkillAreas.push_back(new LRClickableAreaWTextComp());
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secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
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secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
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secSkillAreas[i]->pos.w = 136;
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secSkillAreas[i]->pos.h = 42;
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secSkillAreas[i]->baseType = 1;
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}
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pos.x += 65;
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pos.y += 8;
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}
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CHeroWindow::~CHeroWindow()
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{
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SDL_FreeSurface(background);
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delete quitButton;
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delete dismissButton;
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delete questlogButton;
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delete formations;
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delete gar2button;
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delete gar4button;
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delete leftArtRoll;
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delete rightArtRoll;
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for(size_t g=0; g<heroListMi.size(); ++g)
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{
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delete heroListMi[g];
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}
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if(curBack)
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{
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SDL_FreeSurface(curBack);
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}
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delete flags;
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delete garr;
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delete ourBar;
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delete artifs;
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delete portraitArea;
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delete expArea;
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delete luck;
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delete morale;
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delete spellPointsArea;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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{
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delete primSkillAreas[v];
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}
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for(size_t v=0; v<secSkillAreas.size(); ++v)
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{
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delete secSkillAreas[v];
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}
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}
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void CHeroWindow::show(SDL_Surface *to)
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{
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if(curBack)
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blitAt(curBack,pos.x,pos.y,to);
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quitButton->show(to);
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dismissButton->show(to);
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questlogButton->show(to);
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formations->show(to);
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gar2button->show(to);
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gar4button->show(to);
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leftArtRoll->show(to);
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rightArtRoll->show(to);
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garr->show(to);
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ourBar->show(to);
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artifs->show(to);
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}
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void CHeroWindow::setHero(const CGHeroInstance *Hero)
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{
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char bufor[400];
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CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
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if(!hero) //something strange... no hero? it shouldn't happen
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{
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return;
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}
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curHero = hero;
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//pos temporarily switched, restored later
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pos.x -= 65;
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pos.y -= 8;
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gar2button->callback.clear();
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gar2button->callback2.clear();
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sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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dismissButton->hoverTexts[0] = std::string(bufor);
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sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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portraitArea->hoverText = std::string(bufor);
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portraitArea->text = hero->getBiography();
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delete garr;
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/*gar4button->owner = */garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 15, 485, curHero);
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garr->update = false;
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gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
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for(size_t g=0; g<primSkillAreas.size(); ++g)
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{
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primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
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}
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for(size_t g=0; g<hero->secSkills.size(); ++g)
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{
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secSkillAreas[g]->type = hero->secSkills[g].first;
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secSkillAreas[g]->bonus = hero->secSkills[g].second;
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std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
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secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
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sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
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secSkillAreas[g]->hoverText = std::string(bufor);
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}
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sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
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expArea->text = std::string(bufor);
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sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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spellPointsArea->text = std::string(bufor);
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artifs->setHero(Hero);
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dismissButton->block(!!hero->visitedTown);
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leftArtRoll->block(hero->artifacts.size()<6);
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rightArtRoll->block(hero->artifacts.size()<6);
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if(hero->getSecSkillLevel(19)==0)
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gar2button->block(true);
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else
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{
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gar2button->block(false);
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gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
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gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
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}
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formations->onChange = 0;
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formations->select(hero->army.formation,true);
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formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
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std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
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int mrlv = hero->getCurrentMorale();
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int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
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morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
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morale->baseType = SComponent::morale;
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morale->bonus = mrlv;
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morale->text = CGI->generaltexth->arraytxt[88];
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boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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morale->text += mrl[it].second;
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mrl = hero->getCurrentLuckModifiers();
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mrlv = hero->getCurrentLuck();
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mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
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luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
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luck->baseType = SComponent::luck;
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luck->bonus = mrlv;
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luck->text = CGI->generaltexth->arraytxt[62];
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boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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luck->text += mrl[it].second;
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pos.x += 65;
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pos.y += 8;
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redrawCurBack();
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}
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void CHeroWindow::quit()
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{
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LOCPLINT->popInt(this);
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dispose();
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}
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void CHeroWindow::activate()
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{
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quitButton->activate();
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dismissButton->activate();
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questlogButton->activate();
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gar2button->activate();
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formations->activate();
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gar4button->activate();
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leftArtRoll->activate();
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rightArtRoll->activate();
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portraitArea->activate();
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expArea->activate();
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spellPointsArea->activate();
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morale->activate();
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luck->activate();
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garr->activate();
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LOCPLINT->statusbar = ourBar;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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{
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primSkillAreas[v]->activate();
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}
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for(size_t v=0; v<curHero->secSkills.size(); ++v)
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{
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secSkillAreas[v]->activate();
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}
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redrawCurBack();
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artifs->activate();
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for(size_t e=0; e<heroListMi.size(); ++e)
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{
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heroListMi[e]->activate();
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}
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}
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void CHeroWindow::deactivate()
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{
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quitButton->deactivate();
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dismissButton->deactivate();
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questlogButton->deactivate();
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gar2button->deactivate();
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formations->deactivate();
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gar4button->deactivate();
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leftArtRoll->deactivate();
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rightArtRoll->deactivate();
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portraitArea->deactivate();
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expArea->deactivate();
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spellPointsArea->deactivate();
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morale->deactivate();
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luck->deactivate();
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garr->deactivate();
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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{
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primSkillAreas[v]->deactivate();
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}
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for(size_t v=0; v<curHero->secSkills.size(); ++v)
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{
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secSkillAreas[v]->deactivate();
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}
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artifs->deactivate();
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for(size_t e=0; e<heroListMi.size(); ++e)
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{
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heroListMi[e]->deactivate();
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}
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}
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void CHeroWindow::dismissCurrent()
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{
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CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
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ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
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}
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void CHeroWindow::questlog()
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{
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}
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void CHeroWindow::scrollBackpack(int dir)
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{
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artifs->scrollBackpack(dir);
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}
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void CHeroWindow::redrawCurBack()
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{
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if(curBack)
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SDL_FreeSurface(curBack);
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curBack = SDL_DisplayFormat(background);
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//primary skills & morale and luck graphics
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blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
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blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
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blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
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blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
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blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
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blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
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//blitting portrait
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blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
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//printing hero's name
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CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
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//printing hero's level
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std::ostringstream secondLine;
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secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
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CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
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//primary skills names
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CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
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//dismiss / quest log
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std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
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if(toPrin->size()==1)
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{
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CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
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}
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else
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{
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CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
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}
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delete toPrin;
|
|
|
|
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
|
|
if(toPrin->size()==1)
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
|
|
}
|
|
delete toPrin;
|
|
|
|
//printing primary skills' amounts
|
|
for(int m=0; m<4; ++m)
|
|
{
|
|
std::ostringstream primarySkill;
|
|
primarySkill<<curHero->getPrimSkillLevel(m);
|
|
CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
|
|
}
|
|
|
|
blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
|
|
blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
|
|
|
|
blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
|
|
|
|
//hero list blitting
|
|
|
|
for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
|
|
{
|
|
const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
|
|
if (cur->inTownGarrison)
|
|
// Only display heroes that are not in garrison
|
|
continue;
|
|
|
|
blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
|
|
//printing yellow border
|
|
if(cur->name == curHero->name)
|
|
{
|
|
for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
|
|
{
|
|
for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
|
|
if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
|
|
pos ++;
|
|
}
|
|
|
|
//secondary skills
|
|
for(int g=1; g<=8; ++g)
|
|
{
|
|
|
|
if(curHero->secSkills.size()>=g)
|
|
{
|
|
blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
|
|
}
|
|
}
|
|
|
|
//printing special ability
|
|
blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
|
|
|
|
//printing necessery texts
|
|
CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
|
|
std::ostringstream expstr;
|
|
expstr<<curHero->exp;
|
|
CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
|
|
CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
|
|
std::ostringstream manastr;
|
|
manastr << curHero->mana << '/' << curHero->manaLimit();
|
|
CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
|
|
}
|
|
|
|
void CHeroWindow::dispose()
|
|
{
|
|
SDL_FreeSurface(curBack);
|
|
curBack = NULL;
|
|
curHero = NULL;
|
|
|
|
artifs->dispose();
|
|
}
|
|
|