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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

* next part of exchange window

This commit is contained in:
mateuszb 2009-06-18 15:05:00 +00:00
parent ae3fa69134
commit 9a5aea6635
4 changed files with 543 additions and 440 deletions

View File

@ -39,9 +39,8 @@ extern SDL_Surface * screen;
extern TTF_Font * GEOR16;
using namespace boost::assign;
CHeroWindow::CHeroWindow(int playerColor):
backpackPos(0), player(playerColor)
player(playerColor)
{
artWorn.resize(19);
background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
graphics->blueToPlayersAdv(background, playerColor);
pos.x = screen->w/2 - background->w/2 - 65;
@ -50,7 +49,8 @@ CHeroWindow::CHeroWindow(int playerColor):
pos.w = background->w;
curBack = NULL;
curHero = NULL;
activeArtPlace = NULL;
artifs = new CArtifactsOfHero(pos);
garr = NULL;
ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
@ -163,16 +163,7 @@ CHeroWindow::~CHeroWindow()
delete garr;
delete ourBar;
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
artWorn.clear();
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
delete artifs;
delete portraitArea;
delete expArea;
@ -205,14 +196,7 @@ void CHeroWindow::show(SDL_Surface *to)
garr->show(to);
ourBar->show(to);
for(size_t d=0; d<artWorn.size(); ++d)
{
artWorn[d]->show(to);
}
for(size_t d=0; d<backpack.size(); ++d)
{
backpack[d]->show(to);
}
artifs->show(to);
}
void CHeroWindow::setHero(const CGHeroInstance *Hero)
@ -266,80 +250,8 @@ void CHeroWindow::setHero(const CGHeroInstance *Hero)
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
spellPointsArea->text = std::string(bufor);
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
artifs->setHero(Hero);
std::vector<SDL_Rect> slotPos;
backpackPos = 0;
slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
genRect(44,44,pos.x+381,pos.y+296);
for (int g = 0; g < 19 ; g++)
{
artWorn[g] = new CArtPlace(hero->getArt(g));
artWorn[g]->pos = slotPos[g];
if(hero->getArt(g))
artWorn[g]->text = hero->getArt(g)->Description();
artWorn[g]->ourWindow = this;
}
for(size_t g=0; g<artWorn.size(); ++g)
{
artWorn[g]->slotID = g;
if(artWorn[g]->ourArt)
{
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
artWorn[g]->hoverText = std::string(bufor);
}
else
{
artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
}
}
for(size_t s=0; s<5; ++s)
{
CArtPlace * add;
if( s < curHero->artifacts.size() )
{
add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
add->hoverText = bufor;
}
else
{
add = new CArtPlace(NULL);
add->hoverText = CGI->generaltexth->allTexts[507];
}
add->pos.x = pos.x + 403 + 46*s;
add->pos.y = pos.y + 365;
add->pos.h = add->pos.w = 44;
if(s<hero->artifacts.size() && hero->artifacts[s])
{
add->text = hero->getArt(19+s)->Description();
}
else
{
add->text = std::string();
}
add->ourWindow = this;
add->slotID = 19+s;
backpack.push_back(add);
}
activeArtPlace = NULL;
dismissButton->block(!!hero->visitedTown);
leftArtRoll->block(hero->artifacts.size()<6);
rightArtRoll->block(hero->artifacts.size()<6);
@ -419,16 +331,8 @@ void CHeroWindow::activate()
}
redrawCurBack();
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->activate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->activate();
}
artifs->activate();
for(size_t e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->activate();
@ -462,16 +366,8 @@ void CHeroWindow::deactivate()
secSkillAreas[v]->deactivate();
}
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->deactivate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->deactivate();
}
artifs->deactivate();
for(size_t e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->deactivate();
@ -491,21 +387,7 @@ void CHeroWindow::questlog()
void CHeroWindow::scrollBackpack(int dir)
{
backpackPos += dir + curHero->artifacts.size();
backpackPos %= curHero->artifacts.size();
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
CArtPlace *cur = backpack[s];
cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
cur->ourArt = curHero->getArt(cur->slotID);
if(cur->ourArt)
cur->text = cur->ourArt->Description();
else
cur->text = std::string();
}
artifs->scrollBackpack(dir);
}
void CHeroWindow::redrawCurBack()
@ -635,241 +517,6 @@ void CHeroWindow::dispose()
curBack = NULL;
curHero = NULL;
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
artWorn[g] = NULL;
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
backpack[g] = NULL;
}
backpack.clear();
activeArtPlace = NULL;
artifs->dispose();
}
CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
misc5(false), feet(false), lRing(false), rRing(false), torso(false),
lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
void CArtPlace::activate()
{
if(!active)
{
//ClickableL::activate();
LRClickableAreaWTextComp::activate();
active = true;
}
}
void CArtPlace::clickLeft(boost::logic::tribool down)
{
//LRClickableAreaWTextComp::clickLeft(down);
if(ourArt && !down) //we are spellbook
{
if(ourArt->id == 0)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
LOCPLINT->pushInt(spellWindow);
}
}
if(!down && !clicked && pressedL) //not clicked before
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
if(!ourWindow->activeArtPlace) //nothing has bewn clicked
{
if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
{
clicked = true;
ourWindow->activeArtPlace = this;
}
}
else //perform artifact substitution
{
if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
{ //TODO: putting artifacts in the middle of backpack (pushing following arts)
LOCPLINT->cb->swapArtifacts(ourWindow->curHero,ourWindow->activeArtPlace->slotID,ourWindow->curHero,ourWindow->curHero->artifacts.size()+19);
}
//check if swap is possible
else if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
{
int destSlot = slotID,
srcSlot = ourWindow->activeArtPlace->slotID;
LOCPLINT->cb->swapArtifacts(ourWindow->curHero,destSlot,ourWindow->curHero,srcSlot);
ourWindow->activeArtPlace->clicked = false;
ourWindow->activeArtPlace = NULL;
}
}
}
else if(!down && clicked)
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
clicked = false;
ourWindow->activeArtPlace = NULL;
}
ClickableL::clickLeft(down);
}
void CArtPlace::clickRight(boost::logic::tribool down)
{
if(text.size()) //if there is no description, do nothing ;]
LRClickableAreaWTextComp::clickRight(down);
}
void CArtPlace::deactivate()
{
if(active)
{
active = false;
//ClickableL::deactivate();
LRClickableAreaWTextComp::deactivate();
}
}
void CArtPlace::show(SDL_Surface *to)
{
if(ourArt)
{
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
}
if(clicked && active)
{
for(int i=0; i<pos.h; ++i)
{
for(int j=0; j<pos.w; ++j)
{
if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
}
}
}
}
}
bool CArtPlace::fitsHere(const CArtifact * art)
{
if(!art)
return true; //you can have no artifact somewhere
if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
return true;
return false;
}
CArtPlace::~CArtPlace()
{
deactivate();
}
void LClickableArea::activate()
{
ClickableL::activate();
}
void LClickableArea::deactivate()
{
ClickableL::deactivate();
}
void LClickableArea::clickLeft(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void RClickableArea::activate()
{
ClickableR::activate();
}
void RClickableArea::deactivate()
{
ClickableR::deactivate();
}
void RClickableArea::clickRight(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
{
if(!down && pressedL)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWText::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWText::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWText::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWText::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}
void LClickableAreaHero::clickLeft(boost::logic::tribool down)
{
if(!down)
{
owner->deactivate();
const CGHeroInstance * buf = LOCPLINT->getWHero(id);
owner->setHero(buf);
owner->redrawCurBack();
owner->activate();
}
}
void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
{
if((!down) && pressedL)
{
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWTextComp::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWTextComp::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWTextComp::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}

View File

@ -20,77 +20,12 @@ class CGHeroInstance;
class CDefHandler;
class CArtifact;
class CHeroWindow;
class LClickableAreaHero;
class LRClickableAreaWText;
class LRClickableAreaWTextComp;
class CArtifactsOfHero;
class LClickableArea: public ClickableL
{
public:
virtual void clickLeft (tribool down);
virtual void activate();
virtual void deactivate();
};
class RClickableArea: public ClickableR
{
public:
virtual void clickRight (tribool down);
virtual void activate();
virtual void deactivate();
};
class LClickableAreaHero : public LClickableArea
{
public:
int id;
CHeroWindow * owner;
virtual void clickLeft (tribool down);
};
class LRClickableAreaWText: public LClickableArea, public RClickableArea, public Hoverable
{
public:
std::string text, hoverText;
virtual void activate();
virtual void deactivate();
virtual void clickLeft (tribool down);
virtual void clickRight (tribool down);
virtual void hover(bool on);
};
class LRClickableAreaWTextComp: public LClickableArea, public RClickableArea, public Hoverable
{
public:
std::string text, hoverText;
int baseType;
int bonus, type;
virtual void activate();
virtual void deactivate();
virtual void clickLeft (tribool down);
virtual void clickRight (tribool down);
virtual void hover(bool on);
};
class CArtPlace: public IShowable, public LRClickableAreaWTextComp
{
private:
bool active;
public:
//bool spellBook, warMachine1, warMachine2, warMachine3, warMachine4,
// misc1, misc2, misc3, misc4, misc5, feet, lRing, rRing, torso,
// lHand, rHand, neck, shoulders, head; //my types
ui16 slotID; //0 head 1 shoulders 2 neck 3 right hand 4 left hand 5 torso 6 right ring 7 left ring 8 feet 9 misc. slot 1 10 misc. slot 2 11 misc. slot 3 12 misc. slot 4 13 ballista (war machine 1) 14 ammo cart (war machine 2) 15 first aid tent (war machine 3) 16 catapult 17 spell book 18 misc. slot 5 19+ backpack slots
bool clicked;
CHeroWindow * ourWindow;
const CArtifact * ourArt;
CArtPlace(const CArtifact * Art); //c-tor
void clickLeft (tribool down);
void clickRight (tribool down);
void activate();
void deactivate();
void show(SDL_Surface * to);
bool fitsHere(const CArtifact * art); //returns true if given artifact can be placed here
~CArtPlace(); //d-tor
};
class CHeroWindow: public CWindowWithGarrison, public virtual CIntObject
{
@ -104,10 +39,8 @@ class CHeroWindow: public CWindowWithGarrison, public virtual CIntObject
AdventureMapButton * gar4button; //splitting
std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes
std::vector<CArtPlace *> artWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::vector<CArtPlace *> backpack; //hero's visible backpack (only 5 elements!)
int backpackPos; //unmber of first art visible in backpack (in hero's vector)
CArtPlace * activeArtPlace;
CArtifactsOfHero * artifs;
//clickable areas
LRClickableAreaWText * portraitArea;
std::vector<LRClickableAreaWTextComp *> primSkillAreas;

View File

@ -37,6 +37,8 @@
#include <queue>
#include <sstream>
#include "../lib/NetPacks.h"
#include "CSpellWindow.h"
#include "CHeroWindow.h"
/*
* GUIClasses.cpp, part of VCMI engine
@ -3209,6 +3211,409 @@ CRClickPopupInt::~CRClickPopupInt()
delete inner;
}
CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
misc5(false), feet(false), lRing(false), rRing(false), torso(false),
lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
void CArtPlace::activate()
{
if(!active)
{
//ClickableL::activate();
LRClickableAreaWTextComp::activate();
active = true;
}
}
void CArtPlace::clickLeft(boost::logic::tribool down)
{
//LRClickableAreaWTextComp::clickLeft(down);
if(ourArt && !down) //we are spellbook
{
if(ourArt->id == 0)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
LOCPLINT->pushInt(spellWindow);
}
}
if(!down && !clicked && pressedL) //not clicked before
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
if(!ourOwner->activeArtPlace) //nothing has bewn clicked
{
if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
{
clicked = true;
ourOwner->activeArtPlace = this;
}
}
else //perform artifact substitution
{
if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
{ //TODO: putting artifacts in the middle of backpack (pushing following arts)
LOCPLINT->cb->swapArtifacts(ourOwner->curHero,ourOwner->activeArtPlace->slotID,ourOwner->curHero,ourOwner->curHero->artifacts.size()+19);
}
//check if swap is possible
else if(this->fitsHere(ourOwner->activeArtPlace->ourArt) && ourOwner->activeArtPlace->fitsHere(this->ourArt))
{
int destSlot = slotID,
srcSlot = ourOwner->activeArtPlace->slotID;
LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->curHero,srcSlot);
ourOwner->activeArtPlace->clicked = false;
ourOwner->activeArtPlace = NULL;
}
}
}
else if(!down && clicked)
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
clicked = false;
ourOwner->activeArtPlace = NULL;
}
ClickableL::clickLeft(down);
}
void CArtPlace::clickRight(boost::logic::tribool down)
{
if(text.size()) //if there is no description, do nothing ;]
LRClickableAreaWTextComp::clickRight(down);
}
void CArtPlace::deactivate()
{
if(active)
{
active = false;
//ClickableL::deactivate();
LRClickableAreaWTextComp::deactivate();
}
}
void CArtPlace::show(SDL_Surface *to)
{
if(ourArt)
{
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
}
if(clicked && active)
{
for(int i=0; i<pos.h; ++i)
{
for(int j=0; j<pos.w; ++j)
{
if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
}
}
}
}
}
bool CArtPlace::fitsHere(const CArtifact * art)
{
if(!art)
return true; //you can have no artifact somewhere
if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
return true;
return false;
}
CArtPlace::~CArtPlace()
{
deactivate();
}
void LClickableArea::activate()
{
ClickableL::activate();
}
void LClickableArea::deactivate()
{
ClickableL::deactivate();
}
void LClickableArea::clickLeft(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void RClickableArea::activate()
{
ClickableR::activate();
}
void RClickableArea::deactivate()
{
ClickableR::deactivate();
}
void RClickableArea::clickRight(boost::logic::tribool down)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
{
if(!down && pressedL)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWText::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWText::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWText::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWText::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}
void LClickableAreaHero::clickLeft(boost::logic::tribool down)
{
if(!down)
{
owner->deactivate();
const CGHeroInstance * buf = LOCPLINT->getWHero(id);
owner->setHero(buf);
owner->redrawCurBack();
owner->activate();
}
}
void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
{
if((!down) && pressedL)
{
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
}
ClickableL::clickLeft(down);
}
void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWTextComp::activate()
{
LClickableArea::activate();
RClickableArea::activate();
Hoverable::activate();
}
void LRClickableAreaWTextComp::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
Hoverable::deactivate();
}
void LRClickableAreaWTextComp::hover(bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}
void CArtifactsOfHero::activate()
{
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->activate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->activate();
}
}
void CArtifactsOfHero::deactivate()
{
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->deactivate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->deactivate();
}
}
void CArtifactsOfHero::show(SDL_Surface * to)
{
for(size_t d=0; d<artWorn.size(); ++d)
{
artWorn[d]->show(to);
}
for(size_t d=0; d<backpack.size(); ++d)
{
backpack[d]->show(to);
}
}
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
{
curHero = hero;
char bufor[400];
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
std::vector<SDL_Rect> slotPos;
backpackPos = 0;
slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
genRect(44,44,pos.x+381,pos.y+296);
for (int g = 0; g < 19 ; g++)
{
artWorn[g] = new CArtPlace(hero->getArt(g));
artWorn[g]->pos = slotPos[g];
if(hero->getArt(g))
artWorn[g]->text = hero->getArt(g)->Description();
artWorn[g]->ourOwner = this;
}
for(size_t g=0; g<artWorn.size(); ++g)
{
artWorn[g]->slotID = g;
if(artWorn[g]->ourArt)
{
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
artWorn[g]->hoverText = std::string(bufor);
}
else
{
artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
}
}
for(size_t s=0; s<5; ++s)
{
CArtPlace * add;
if( s < curHero->artifacts.size() )
{
add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
add->hoverText = bufor;
}
else
{
add = new CArtPlace(NULL);
add->hoverText = CGI->generaltexth->allTexts[507];
}
add->pos.x = pos.x + 403 + 46*s;
add->pos.y = pos.y + 365;
add->pos.h = add->pos.w = 44;
if(s<hero->artifacts.size() && hero->artifacts[s])
{
add->text = hero->getArt(19+s)->Description();
}
else
{
add->text = std::string();
}
add->ourOwner = this;
add->slotID = 19+s;
backpack.push_back(add);
}
activeArtPlace = NULL;
}
void CArtifactsOfHero::dispose()
{
curHero = NULL;
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
artWorn[g] = NULL;
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
backpack[g] = NULL;
}
backpack.clear();
activeArtPlace = NULL;
}
void CArtifactsOfHero::scrollBackpack(int dir)
{
backpackPos += dir + curHero->artifacts.size();
backpackPos %= curHero->artifacts.size();
for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
CArtPlace *cur = backpack[s];
cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
cur->ourArt = curHero->getArt(cur->slotID);
if(cur->ourArt)
cur->text = cur->ourArt->Description();
else
cur->text = std::string();
}
}
CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
activeArtPlace(NULL), backpackPos(0)
{
pos = position;
artWorn.resize(19);
}
CArtifactsOfHero::~CArtifactsOfHero()
{
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
}
artWorn.clear();
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
}
void CExchangeWindow::close()
{
LOCPLINT->popIntTotally(this);
@ -3217,11 +3622,17 @@ void CExchangeWindow::close()
void CExchangeWindow::activate()
{
quit->activate();
art1->activate();
art2->activate();
}
void CExchangeWindow::deactivate()
{
quit->deactivate();
art1->deactivate();
art2->deactivate();
}
void CExchangeWindow::show(SDL_Surface * to)
@ -3233,6 +3644,9 @@ void CExchangeWindow::show(SDL_Surface * to)
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
art1->show(to);
art2->show(to);
}
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) //c-tor
@ -3240,6 +3654,11 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) //c-tor
hero1inst = LOCPLINT->cb->getHeroInfo(hero1, 2);
hero2inst = LOCPLINT->cb->getHeroInfo(hero2, 2);
art1 = new CArtifactsOfHero(genRect(600, 800, -334, 150));
art1->setHero(hero1inst);
art2 = new CArtifactsOfHero(genRect(600, 800, 96, 150));
art2->setHero(hero2inst);
SDL_Surface * bgtemp; //loaded as 8bpp surface
bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
graphics->blueToPlayersAdv(bgtemp, hero1inst->tempOwner);
@ -3297,4 +3716,8 @@ CExchangeWindow::~CExchangeWindow() //d-tor
{
SDL_FreeSurface(bg);
delete quit;
}
delete art1;
delete art2;
}

View File

@ -56,7 +56,9 @@ class CArmedInstance;
class CGTownInstance;
class StackState;
class CPlayerInterface;
class CHeroWindow;
class CArtifact;
class CArtifactsOfHero;
class CInfoWindow : public CSimpleWindow //text + comp. + ok button
{ //window able to delete its components when closed
@ -552,6 +554,103 @@ public:
CInGameConsole(); //c-tor
};
class LClickableArea: public ClickableL
{
public:
virtual void clickLeft (boost::logic::tribool down);
virtual void activate();
virtual void deactivate();
};
class RClickableArea: public ClickableR
{
public:
virtual void clickRight (boost::logic::tribool down);
virtual void activate();
virtual void deactivate();
};
class LClickableAreaHero : public LClickableArea
{
public:
int id;
CHeroWindow * owner;
virtual void clickLeft (boost::logic::tribool down);
};
class LRClickableAreaWText: public LClickableArea, public RClickableArea, public Hoverable
{
public:
std::string text, hoverText;
virtual void activate();
virtual void deactivate();
virtual void clickLeft (boost::logic::tribool down);
virtual void clickRight (boost::logic::tribool down);
virtual void hover(bool on);
};
class LRClickableAreaWTextComp: public LClickableArea, public RClickableArea, public Hoverable
{
public:
std::string text, hoverText;
int baseType;
int bonus, type;
virtual void activate();
virtual void deactivate();
virtual void clickLeft (boost::logic::tribool down);
virtual void clickRight (boost::logic::tribool down);
virtual void hover(bool on);
};
class CArtPlace: public IShowable, public LRClickableAreaWTextComp
{
private:
bool active;
public:
//bool spellBook, warMachine1, warMachine2, warMachine3, warMachine4,
// misc1, misc2, misc3, misc4, misc5, feet, lRing, rRing, torso,
// lHand, rHand, neck, shoulders, head; //my types
ui16 slotID; //0 head 1 shoulders 2 neck 3 right hand 4 left hand 5 torso 6 right ring 7 left ring 8 feet 9 misc. slot 1 10 misc. slot 2 11 misc. slot 3 12 misc. slot 4 13 ballista (war machine 1) 14 ammo cart (war machine 2) 15 first aid tent (war machine 3) 16 catapult 17 spell book 18 misc. slot 5 19+ backpack slots
bool clicked;
CArtifactsOfHero * ourOwner;
const CArtifact * ourArt;
CArtPlace(const CArtifact * Art); //c-tor
void clickLeft (boost::logic::tribool down);
void clickRight (boost::logic::tribool down);
void activate();
void deactivate();
void show(SDL_Surface * to);
bool fitsHere(const CArtifact * art); //returns true if given artifact can be placed here
~CArtPlace(); //d-tor
};
class CArtifactsOfHero : public IShowActivable, public CIntObject
{
const CGHeroInstance * curHero;
std::vector<CArtPlace *> artWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::vector<CArtPlace *> backpack; //hero's visible backpack (only 5 elements!)
int backpackPos; //unmber of first art visible in backpack (in hero's vector)
CArtPlace * activeArtPlace;
public:
void activate();
void deactivate();
void show(SDL_Surface * to);
void setHero(const CGHeroInstance * hero);
void dispose(); //free resources not needed after closing windows and reset state
void scrollBackpack(int dir); //dir==-1 => to left; dir==-2 => to right
CArtifactsOfHero(const SDL_Rect & position); //c-tor
~CArtifactsOfHero(); //d-tor
friend class CArtPlace;
};
class CGarrisonWindow : public CWindowWithGarrison, public CIntObject
{
public:
@ -573,6 +672,7 @@ public:
AdventureMapButton *quit;
const CGHeroInstance *hero1inst, *hero2inst;
CArtifactsOfHero * art1, * art2;
void close();
void activate();