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vcmi/hch/CBuildingHandler.h
Michał W. Urbańczyk 1d5565b3a3 * updated project files for MSVC
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00

53 lines
1.6 KiB
C++

#ifndef __CBUILDINGHANDLER_H__
#define __CBUILDINGHANDLER_H__
#include "../global.h"
#include <map>
#include <vector>
/*
* CBuildingHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
//enum EbuildingType {NEUTRAL=-1, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
class DLL_EXPORT CBuilding //a typical building encountered in every castle ;]
{
public:
si32 tid, bid; //town ID and structure ID
std::vector<si32> resources;
std::string name;
std::string description;
const std::string &Name();
const std::string &Description();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & tid & bid & resources & name & description;
}
CBuilding(int TID = -1, int BID = -1);
};
class DLL_EXPORT CBuildingHandler
{
public:
std::map<int, std::map<int, CBuilding*> > buildings; ///< first int is the castle ID, second the building ID (in ERM-U format)
std::map<int, std::pair<std::string,std::vector< std::vector< std::vector<int> > > > > hall; //map<castle ID, pair<hall bg name, std::vector< std::vector<building id> >[5]> - external vector is the vector of buildings in the row, internal is the list of buildings for the specific slot
void loadBuildings(); //main loader
~CBuildingHandler(); //d-tor
template <typename Handler> void serialize(Handler &h, const int version)
{
h & buildings & hall;
}
};
#endif // __CBUILDINGHANDLER_H__