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vcmi/hch/CGeneralTextHandler.h
mateuszb f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00

77 lines
2.4 KiB
C++

#ifndef __CGENERALTEXTHANDLER_H__
#define __CGENERALTEXTHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
/*
* CGeneralTextHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
std::string readTo(std::string &in, int &it, char end);
class DLL_EXPORT CGeneralTextHandler //Handles general texts
{
public:
class HeroTexts
{
public:
std::string bonusName, shortBonus, longBonus; //for special abilities
std::string biography; //biography, of course
};
std::vector<HeroTexts> hTxts;
std::vector<std::string> allTexts;
std::vector<std::string> arraytxt;
std::vector<std::string> primarySkillNames;
std::vector<std::string> jktexts;
std::vector<std::string> heroscrn;
//artifacts
std::vector<std::string> artifEvents;
std::vector<std::string> artifNames;
std::vector<std::string> artifDescriptions;
//towns
std::vector<std::string> tcommands, hcommands; //texts for town screen and town hall screen
std::vector<std::string> tavernInfo;
std::vector<std::vector<std::string> > townNames; //[type id] => vec of names of instances
std::vector<std::string> townTypes; //castle, rampart, tower, etc
std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
std::vector<std::pair<std::string,std::string> > zelp;
std::string lossCondtions[4];
std::string victoryConditions[14];
//objects
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
std::vector<std::string> creGens; //names of creatures' generators
std::vector<std::string> advobtxt;
std::vector<std::string> xtrainfo;
std::vector<std::string> restypes;
std::vector<std::string> randsign;
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
//sec skills
std::vector <std::string> skillName;
std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::string getTitle(std::string text);
std::string getDescr(std::string text);
void load();
CGeneralTextHandler();
};
#endif // __CGENERALTEXTHANDLER_H__