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vcmi/AI/VCAI
2016-11-28 19:29:11 +01:00
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AIUtility.cpp Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
AIUtility.h Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
CMakeLists.txt Cmake: cleanup for commit hash in build version 2016-10-27 17:01:29 +03:00
Fuzzy.cpp Fixed CID 1288882 2016-11-25 19:54:28 +01:00
Fuzzy.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
Goals.cpp VCAI: do not buy heroes with single creatures for GatherArmy 2016-11-26 18:03:09 +01:00
Goals.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
main.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
VCAI.cpp Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
VCAI.h Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-11-28 12:07:30 +01:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00