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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/mapeditor/mapview.cpp
nordsoft b6b75beb29 Fixes for map editor
1) fix owner serialization for hero placeholder
2) fix roads/rivers layout
3) fix lasso
2023-10-24 23:58:26 +02:00

768 lines
20 KiB
C++

/*
* mapview.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mapview.h"
#include "mainwindow.h"
#include <QGraphicsSceneMouseEvent>
#include "mapcontroller.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapping/CMap.h"
MinimapView::MinimapView(QWidget * parent):
QGraphicsView(parent)
{
// Disable scrollbars
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
}
void MinimapView::dimensions()
{
fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
}
void MinimapView::setController(MapController * ctrl)
{
controller = ctrl;
}
void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
{
this->update();
auto * sc = static_cast<MinimapScene*>(scene());
if(!sc)
return;
auto pos = mapToScene(mouseEvent->pos());
pos *= 32;
emit cameraPositionChanged(pos);
}
void MinimapView::mousePressEvent(QMouseEvent* event)
{
mouseMoveEvent(event);
}
MapView::MapView(QWidget * parent):
QGraphicsView(parent),
selectionTool(MapView::SelectionTool::None)
{
}
void MapView::cameraChanged(const QPointF & pos)
{
centerOn(pos);
}
void MapView::setController(MapController * ctrl)
{
controller = ctrl;
}
void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
{
this->update();
auto * sc = static_cast<MapScene*>(scene());
if(!sc || !controller->map())
return;
auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
//if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated
//to change this behavior, all this logic should be placed in viewportEvent
if(rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized());
if(tile == tilePrev) //do not redraw
return;
emit currentCoordinates(tile.x, tile.y);
switch(selectionTool)
{
case MapView::SelectionTool::Brush:
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile);
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush2:
{
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
for(auto & e : extra)
{
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush4:
{
std::array<int3, 16> extra{
int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
};
for(auto & e : extra)
{
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Area:
if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
break;
sc->selectionTerrainView.clear();
for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
{
for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
{
sc->selectionTerrainView.select(int3(i, j, sc->level));
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Line:
{
assert(tile.z == tileStart.z);
const auto diff = tile - tileStart;
if(diff == int3{})
break;
const int edge = std::max(abs(diff.x), abs(diff.y));
int distMin = std::numeric_limits<int>::max();
int3 dir;
for(auto & d : int3::getDirs())
{
if(tile.dist2d(d * edge + tileStart) < distMin)
{
distMin = tile.dist2d(d * edge + tileStart);
dir = d;
}
}
assert(dir != int3{});
if(mouseEvent->buttons() == Qt::LeftButton)
{
for(auto & ts : temporaryTiles)
sc->selectionTerrainView.erase(ts);
for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
{
if(!controller->map()->isInTheMap(ts))
break;
if(!sc->selectionTerrainView.selection().count(ts))
temporaryTiles.insert(ts);
sc->selectionTerrainView.select(ts);
}
}
if(mouseEvent->buttons() == Qt::RightButton)
{
for(auto & ts : temporaryTiles)
sc->selectionTerrainView.select(ts);
for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
{
if(!controller->map()->isInTheMap(ts))
break;
if(sc->selectionTerrainView.selection().count(ts))
temporaryTiles.insert(ts);
sc->selectionTerrainView.erase(ts);
}
}
sc->selectionTerrainView.draw();
break;
}
case MapView::SelectionTool::Lasso:
if(mouseEvent->buttons() == Qt::LeftButton)
{
for(auto i = tilePrev; i != tile;)
{
int length = std::numeric_limits<int>::max();
int3 dir;
for(auto & d : int3::getDirs())
{
if(tile.dist2dSQ(i + d) < length)
{
dir = d;
length = tile.dist2dSQ(i + d);
}
}
i += dir;
sc->selectionTerrainView.select(i);
}
sc->selectionTerrainView.draw();
}
break;
case MapView::SelectionTool::None:
if(mouseEvent->buttons() & Qt::RightButton)
break;
auto sh = tile - tileStart;
sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
if(sh.x || sh.y)
{
if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton))
{
if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION)
{
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
}
}
}
sc->selectionObjectsView.draw();
break;
}
tilePrev = tile;
}
void MapView::mousePressEvent(QMouseEvent *event)
{
this->update();
auto * sc = static_cast<MapScene*>(scene());
if(!sc || !controller->map())
return;
if(sc->objectPickerView.isVisible())
return;
mouseStart = mapToScene(event->pos());
tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
if(sc->selectionTerrainView.selection().count(tileStart))
pressedOnSelected = true;
else
pressedOnSelected = false;
switch(selectionTool)
{
case MapView::SelectionTool::Brush:
case MapView::SelectionTool::Line:
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart);
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush2:
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
for(auto & e : extra)
{
if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush4:
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{
std::array<int3, 16> extra{
int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
};
for(auto & e : extra)
{
if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Area:
case MapView::SelectionTool::Lasso:
if(event->button() == Qt::RightButton)
break;
sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
break;
case MapView::SelectionTool::Fill:
{
if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
break;
std::vector<int3> queue;
queue.push_back(tileStart);
const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
while(!queue.empty())
{
auto tile = queue.back();
queue.pop_back();
if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tile);
else
sc->selectionTerrainView.erase(tile);
for(auto & d : dirs)
{
auto tilen = tile + d;
if(!controller->map()->isInTheMap(tilen))
continue;
if(event->button() == Qt::LeftButton)
{
if(controller->map()->getTile(tile).roadType
&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
continue;
else if(controller->map()->getTile(tile).riverType
&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
continue;
else if(controller->map()->getTile(tile).terType != controller->map()->getTile(tilen).terType)
continue;
}
if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
continue;
if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
continue;
queue.push_back(tilen);
}
}
sc->selectionTerrainView.draw();
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
break;
}
case MapView::SelectionTool::None:
sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
{
if(event->button() == Qt::RightButton)
controller->discardObject(sc->level);
}
else
{
if(event->button() == Qt::LeftButton)
{
//when paste, new object could be beyond initial object so we need to test two objects in order to select new one
//if object is pasted at place where is multiple objects then proper selection is not guaranteed
auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
if(firstSelectedObject)
{
if(sc->selectionObjectsView.isSelected(firstSelectedObject))
{
if(qApp->keyboardModifiers() & Qt::ControlModifier)
{
sc->selectionObjectsView.deselectObject(firstSelectedObject);
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
}
else
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
}
else
{
if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
{
if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectObject(firstSelectedObject);
}
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
}
}
else
{
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
if(!rubberBand)
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
rubberBand->show();
}
}
sc->selectionObjectsView.shift = QPoint(0, 0);
sc->selectionObjectsView.draw();
}
break;
}
//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
}
void MapView::mouseReleaseEvent(QMouseEvent *event)
{
this->update();
auto * sc = static_cast<MapScene*>(scene());
if(!sc || !controller->map())
return;
if(rubberBand)
rubberBand->hide();
if(sc->objectPickerView.isVisible())
{
if(event->button() == Qt::RightButton)
sc->objectPickerView.discard();
if(event->button() == Qt::LeftButton)
{
mouseStart = mapToScene(event->pos());
tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
if(auto * pickedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y))
sc->objectPickerView.select(pickedObject);
}
return;
}
switch(selectionTool)
{
case MapView::SelectionTool::Lasso: {
if(event->button() == Qt::RightButton)
break;
//connect with initial tile
for(auto i = tilePrev; i != tileStart;)
{
int length = std::numeric_limits<int>::max();
int3 dir;
for(auto & d : int3::getDirs())
{
if(tileStart.dist2dSQ(i + d) < length)
{
dir = d;
length = tileStart.dist2dSQ(i + d);
}
}
i += dir;
sc->selectionTerrainView.select(i);
}
//key: y position of tile
//value.first: x position of left tile
//value.second: x postiion of right tile
std::map<int, std::pair<int, int>> selectionRangeMapX, selectionRangeMapY;
for(auto & t : sc->selectionTerrainView.selection())
{
auto pairIter = selectionRangeMapX.find(t.y);
if(pairIter == selectionRangeMapX.end())
selectionRangeMapX[t.y] = std::make_pair(t.x, t.x);
else
{
pairIter->second.first = std::min(pairIter->second.first, t.x);
pairIter->second.second = std::max(pairIter->second.second, t.x);
}
pairIter = selectionRangeMapY.find(t.x);
if(pairIter == selectionRangeMapY.end())
selectionRangeMapY[t.x] = std::make_pair(t.y, t.y);
else
{
pairIter->second.first = std::min(pairIter->second.first, t.y);
pairIter->second.second = std::max(pairIter->second.second, t.y);
}
}
std::set<int3> selectionByX, selectionByY;
std::vector<int3> finalSelection;
for(auto & selectionRange : selectionRangeMapX)
{
for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
selectionByX.insert(int3(i, selectionRange.first, sc->level));
}
for(auto & selectionRange : selectionRangeMapY)
{
for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
selectionByY.insert(int3(selectionRange.first, i, sc->level));
}
std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
for(auto & lassoTile : finalSelection)
sc->selectionTerrainView.select(lassoTile);
sc->selectionTerrainView.draw();
break;
}
case MapView::SelectionTool::Line:
temporaryTiles.clear();
break;
case MapView::SelectionTool::None:
if(event->button() == Qt::RightButton)
break;
//switch position
bool tab = false;
if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT)
{
tab = sc->selectionObjectsView.shift.isNull();
controller->commitObjectShift(sc->level);
}
else
{
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
sc->selectionObjectsView.shift = QPoint(0, 0);
sc->selectionObjectsView.draw();
tab = true;
}
auto selection = sc->selectionObjectsView.getSelection();
if(selection.size() == 1)
{
emit openObjectProperties(*selection.begin(), tab);
}
break;
}
}
void MapView::dragEnterEvent(QDragEnterEvent * event)
{
if(!controller || !controller->map())
return;
auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
if(event->mimeData()->hasImage())
{
logGlobal->info("Drag'n'drop: dispatching object");
QVariant vdata = event->mimeData()->imageData();
auto data = vdata.toJsonObject();
if(!data.empty())
{
auto preview = data["preview"];
if(preview != QJsonValue::Undefined)
{
auto objId = data["id"].toInt();
auto objSubId = data["subid"].toInt();
auto templateId = data["template"].toInt();
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
auto templ = factory->getTemplates()[templateId];
controller->discardObject(sc->level);
controller->createObject(sc->level, factory->create(templ));
}
}
event->acceptProposedAction();
}
}
void MapView::dropEvent(QDropEvent * event)
{
if(!controller || !controller->map())
return;
auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
if(sc->selectionObjectsView.newObject)
{
QString errorMsg;
if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
{
auto * obj = sc->selectionObjectsView.newObject;
controller->commitObjectCreate(sc->level);
emit openObjectProperties(obj, false);
}
else
{
controller->discardObject(sc->level);
QMessageBox::information(this, tr("Can't place object"), errorMsg);
}
}
event->acceptProposedAction();
}
void MapView::dragMoveEvent(QDragMoveEvent * event)
{
auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
auto rect = event->answerRect();
auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size?
int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level);
if(sc->selectionObjectsView.newObject)
{
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
sc->selectionObjectsView.draw();
}
event->acceptProposedAction();
}
void MapView::dragLeaveEvent(QDragLeaveEvent * event)
{
if(!controller || !controller->map())
return;
auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
controller->discardObject(sc->level);
}
bool MapView::viewportEvent(QEvent *event)
{
if(auto * sc = static_cast<MapScene*>(scene()))
{
auto rect = mapToScene(viewport()->geometry()).boundingRect();
controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
}
return QGraphicsView::viewportEvent(event);
}
MapSceneBase::MapSceneBase(int lvl):
QGraphicsScene(nullptr),
level(lvl)
{
}
void MapSceneBase::initialize(MapController & controller)
{
for(auto * layer : getAbstractLayers())
layer->initialize(controller);
}
void MapSceneBase::updateViews()
{
for(auto * layer : getAbstractLayers())
layer->update();
}
MapScene::MapScene(int lvl):
MapSceneBase(lvl),
gridView(this),
passabilityView(this),
selectionTerrainView(this),
terrainView(this),
objectsView(this),
selectionObjectsView(this),
objectPickerView(this),
isTerrainSelected(false),
isObjectSelected(false)
{
connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
}
std::list<AbstractLayer *> MapScene::getAbstractLayers()
{
//sequence is important because it defines rendering order
return {
&terrainView,
&objectsView,
&gridView,
&passabilityView,
&objectPickerView,
&selectionTerrainView,
&selectionObjectsView
};
}
void MapScene::updateViews()
{
MapSceneBase::updateViews();
terrainView.show(true);
objectsView.show(true);
selectionTerrainView.show(true);
selectionObjectsView.show(true);
objectPickerView.show(true);
}
void MapScene::terrainSelected(bool anythingSelected)
{
isTerrainSelected = anythingSelected;
emit selected(isTerrainSelected || isObjectSelected);
}
void MapScene::objectSelected(bool anythingSelected)
{
isObjectSelected = anythingSelected;
emit selected(isTerrainSelected || isObjectSelected);
}
MinimapScene::MinimapScene(int lvl):
MapSceneBase(lvl),
minimapView(this),
viewport(this)
{
}
std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
{
//sequence is important because it defines rendering order
return {
&minimapView,
&viewport
};
}
void MinimapScene::updateViews()
{
MapSceneBase::updateViews();
minimapView.show(true);
viewport.show(true);
}