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Open-source engine for Heroes of Might and Magic III
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2023-11-18 19:41:29 +02:00
.github Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
AI Compute creature speed only once during evaluation 2023-11-18 19:41:29 +02:00
android Merge pull request #3101 from IvanSavenko/fix_android_data_import 2023-10-29 13:46:48 +02:00
CI CI/linux-qt6/validate_json.py: Use sys.exit(1) instead of throwing Exception 2023-10-27 14:28:19 +00:00
client Relax UI locking to reduce delays in AI actions 2023-11-18 19:41:00 +02:00
cmake_modules Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
config Merge pull request #3190 from gamestales/gamestales/962-map-object-morale-description 2023-11-16 17:28:09 +02:00
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include Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
ios Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
launcher Better solution 2023-11-07 20:10:07 +02:00
lib Merge pull request #3190 from gamestales/gamestales/962-map-object-morale-description 2023-11-16 17:28:09 +02:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fix build 2023-11-15 15:55:19 +02:00
Mods/vcmi Show message about mods that failed to load on opening main menu 2023-11-15 17:57:40 +02:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
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scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
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AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
CCallback.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
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CMakeLists.txt Merge pull request #3026 from Laserlicht/firewall_rules 2023-10-10 00:45:41 +02:00
CMakePresets.json Add separate CMake preset for MSVC build with ccache 2023-10-09 21:51:17 +02:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
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VCMI_global_debug.props
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VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)